[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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asb3pe

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Jul 29, 2019
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Thx for the good hind, but I think you misses my point or I explained terribel
I am searching for a good way to power from LV to MV.
Or should I just be patient and aim for the EIO farming station how ever I can with manual chopping wood?

Enviado desde mi Aquaris X5 Plus mediante Tapatalk

I always begin with steam power to get into LV era. And in this current world I'm playing, then I moved into Biogas to run my MV machines like the EBF. I planted wheat in 2 entire chunks and I harvest it by hand, it takes me about 5 minutes to harvest it and it gives me 64 stacks of wheat. Then I compress the 64 stacks into 8 stacks of plant balls and macerate the plant balls to get Bio Chaff. The final step is to combine the Bio Chaff with regular water in a IC2 machine, the Solid/Fluid Canner with the machine's GUI set to "fluid enrich mode" (it's a toggle setting when you right click the machine, there's a button to change it). This produces Industrial Biomass, which I then ran thru a total of 20 LV Distilleries which are powered by a bunch of LV Steam Turbines (the recipe isn't a full 32 EU/t so it takes less power than you might expect, I did the math and found out that 12 LV Steam Turbines was enough to run 20 Distilleries). I didn't start with 12 Turbines and 20 Distilleries, I slowly built up to that many over time. I made four identical groups of 5 Distilleries running off of 3 Steam Turbines.

You'll find the BioGas production is very slow (thus my need for 20 Distilleries), but I just ran the EBF until I was out of BioGas and then waited until my tank was full again before resuming.

But I do believe BioGas from various organic items like wheat is your next best step up the "power ladder".

I stayed on steam + biogas and used it to run all my machines, including 2 Distillation Towers and Oil Cracking Unit. But eventually, I made enough Nitro Diesel from distilling Heavy Oil byproducts that I finally removed all my steam and biogas production. Cleared it all out and replaced everything with a Large Diesel Engine running on the Nitro Diesel. Took probably 4-6 months of steady play to do so, it's a long climb up that power ladder but very satisfying when you keep moving up.
 
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asb3pe

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Jul 29, 2019
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I have to say, it's kind of depressing in a way to remove all the items when you make a big switch to a different power source. Yes, I gained a lot of room which is always a good thing, but the place looks different now, and its different in an "empty" kinda way, ya know? Struggling with that aspect a bit, instead of being excited to return to working on my base, its kind of a sad feeling instead. I know it will pass, especially if I can ever get a Mark I Fusion Reactor going. That will certainly be an exciting moment, no doubt. But in between, during this transition from steam/biogas to Nitro Diesel, its almost the opposite. I don't feel joy, I feel like I'm missing all my lifelong friends like my Large Boiler, my big Railcraft tank filled with steam that sat atop my base like a crown... and the tree farm is gone too, where I once had lots of activity from my Steve's Cart, the little engine that could... now there's nothing but green grass. Same with the "amber waves of grain", my yellow sea of wheat... I haven't removed that yet, I know it will just make the feeling even worse. Ah well... and so it goes, right? Onward and hopefully upward!

I know I could have just left everything in place, the way it was, even if it was all unused. I could have kept it "just in case"... but I didn't, I made the decision that keeping stuff that was no longer useful was kind of pointless. I also could have moved to a new base location and do a sort of "base reboot", keeping the old base just for the "good feelings". If I had everything in AE on hard drives, maybe it would have been do-able, but I have so many items in Jabba barrels that the thought of moving them all was not a pleasant thought at all. haha
 
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Herrminator1994

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I have to say, it's kind of depressing in a way to remove all the items when you make a big switch to a different power source. Yes, I gained a lot of room which is always a good thing, but the place looks different now, and its different in an "empty" kinda way, ya know? Struggling with that aspect a bit, instead of being excited to return to working on my base, its kind of a sad feeling instead. I know it will pass, especially if I can ever get a Mark I Fusion Reactor going. That will certainly be an exciting moment, no doubt. But in between, during this transition from steam/biogas to Nitro Diesel, its almost the opposite. I don't feel joy, I feel like I'm missing all my lifelong friends like my Large Boiler, my big Railcraft tank filled with steam that sat atop my base like a crown... and the tree farm is gone too, where I once had lots of activity from my Steve's Cart, the little engine that could... now there's nothing but green grass. Same with the "amber waves of grain", my yellow sea of wheat... I haven't removed that yet, I know it will just make the feeling even worse. Ah well... and so it goes, right? Onward and hopefully upward!

I know I could have just left everything in place, the way it was, even if it was all unused. I could have kept it "just in case"... but I didn't, I made the decision that keeping stuff that was no longer useful was kind of pointless. I also could have moved to a new base location and do a sort of "base reboot", keeping the old base just for the "good feelings". If I had everything in AE on hard drives, maybe it would have been do-able, but I have so many items in Jabba barrels that the thought of moving them all was not a pleasant thought at all. haha
I'm having a lot of fun messing around with IC2 fluid reactors, and generating quite a bit of power to boot. No risk, no reward!
 
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MarcNemesis

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Jul 29, 2019
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Do you have it on a chunk boundary? I had a similar issue with my distill. tower and thats what was causing it. The temp fix is to remove a block and put it back in.
Yep it is. Ever since my Turbine explosion, i'm making sure to keep my Multiblock within boundaries lol. Btw, it also happens with Sodalite when trying to grind it down to dust. Though this one was a bit more awkward. It did the process and stopped. I hammered it, it made 1 cycle again and stopped immediately. I tried with 12 HV macerator. Same thing. I went down to 8 HV macerator and it worked without stopping. It's as if the recipe required more EU than supposed to.
 
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Herrminator1994

Guest
hmm, anyone had problem macerating certain materials in the Processing array? I've been using 16x HV macerator while feeding it with 512V (no problem for ages.) Suddenly, i try macerating Electrum Ingot and bam, wasted as if it ran out of power due to higher voltage required.
You might be running into power problems. Unlike ores, electrum ingots require 4 Eu/t, and since it's an HV machine, you're drawing 16X that per machine. Multiply that by 16 machines, you're drawing 1024 Eu/t, not 512.
 
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sprAngles

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Jul 29, 2019
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You can set up a basic nitro-diesel line with LV machines. To run a line, you need three LV chemical reactors, an LV compressor, a LV centrifuge, three LV fluid canning machines, and at least one LV distillery. One reactor makes Glycerol Trinitrate from water, carbon dust, and nitrogen cells. One desulfers the distilled fuel. One makes nitro-diesel from light fuel and glycerol trinitrate cells.
Another good tip - use input hatches instead of canning machines (if you don't feel like it's an exploit). They work just well and without power.
 
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Herrminator1994

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Another good tip - use input hatches instead of canning machines (if you don't feel like it's an exploit). They work just well and without power.
Only problem with those is that I don't believe it's possible to automate them without enderIO conduits, which are a bit pricy early on.
 

MarcNemesis

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Jul 29, 2019
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You might be running into power problems. Unlike ores, electrum ingots require 4 Eu/t, and since it's an HV machine, you're drawing 16X that per machine. Multiply that by 16 machines, you're drawing 1024 Eu/t, not 512.
Ah i see. I wasn't aware there were special recipe for osme ores. I was starting to assume that was the case though. Thanks for confirming :)
 
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Herrminator1994

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Ah i see. I wasn't aware there were special recipe for osme ores. I was starting to assume that was the case though. Thanks for confirming :)
Sodalite also draws the 4Eu/t. An input hatch can accept 2 amps, but any line loss might cause a processing stall.
 

Xavion

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Jul 29, 2019
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Ah i see. I wasn't aware there were special recipe for osme ores. I was starting to assume that was the case though. Thanks for confirming :)
It's not per ore, it's that there's two types of macerator recipes. Recycling ones and ore processing ones for lack of a better name, so things like macerating machines or any processed material such as ingots, tool parts, whatever, that'll be 4EU/t, whereas anything based off ores or similar is 2EU/t.

It's a bit more complex than that due to how many recipes there, but everything falls into either 4EU/t or 2EU/t. "Recycling" was just my attempt to try and name what the 4EU/t kinds of recipes are.
 

MarcNemesis

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Jul 29, 2019
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It's not per ore, it's that there's two types of macerator recipes. Recycling ones and ore processing ones for lack of a better name, so things like macerating machines or any processed material such as ingots, tool parts, whatever, that'll be 4EU/t, whereas anything based off ores or similar is 2EU/t.

It's a bit more complex than that due to how many recipes there, but everything falls into either 4EU/t or 2EU/t. "Recycling" was just my attempt to try and name what the 4EU/t kinds of recipes are.
Ahhh i see. I'll take that in considering from now on:)
 
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Herrminator1994

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I'm having trouble with Nuclear Control: The Gregtech Sensor Card for a battery buffer won't go into a range trigger. Anyone have any idea why?
 
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UNG_God

Guest
What is the "go to" way here?

well i stood with Gt small HP boiler for a good chunk of time, they are manual but work like the old railcraft, where the heat decrease the time to burn fuel, so stack last about less than 3h irl , so it was good, you might want to make some alumentaum to feed a large boiler later o.

Does anyone know how to controll a turbine remotely with the redstone transmitter?

i normaly control the fuel it receives instead of the control block.

Are the GT distilleries really better than fermenters + fluid heat generators?

They produce a little more biogas than ic2, also have less headache working with just Eu than having Hu and is less bulky.

hmm, anyone had problem macerating certain materials in the Processing array? I've been using 16x HV macerator while feeding it with 512V (no problem for ages.) Suddenly, i try macerating Electrum Ingot and bam, wasted as if it ran out of power due to higher voltage required.

Someone already explained, it need more power, just atach the biggest energy hatch you can make on it, it wont explode the machine, the machines consume power from the internal buffer of the hatch so no problem if it is a max energy hatch or Ev.

I'm having trouble with Nuclear Control: The Gregtech Sensor Card for a battery buffer won't go into a range trigger. Anyone have any idea why?

it dont go in the range upgrade slot, it is a card.

question, fusion is the end of this pack right? it is the most advanced multiblock i can think of, and there is nothing "new" after that, just more powerfull versions of it.
 
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hawki

Guest
Does anyone have a solution to my previous question of how to controll a turbine remotely / switch it off when the rotor is running low? I tried wireles redstone transmitter, but it seems like an incoming signal of a redstone receiver attached to the controller of a turbine does not trigger the machine controller.. I know I could just cut the fuel but that is not as neat as the above. I m on a space station and space is vital ;)

Is anyone else experiencing issues when 2 + oxygen sealers are required for a room in orbit? Mine shows the room as "sealed" but oxygen is still not available..

For the people with power problems: Get to lv age, then rush a tree farm via farmblocks. (You can get molten glass from quartzite! that is a lv receipe!)
When this is done get a reailcraft boiler and feed it with everything from the treefarm... no need to make coal out of it. With this power setup and a large RC tank you can get yourself 2-6 Pyrolyse ovens and 4 steel boilers. Only apatite needs to be supplied regularly and dirt. Later when you have pyrolysis you can invest into a lv macerator and compressor to automate dirt production. Fertilizer can be manually supplied, that is no problem. This setup is good until end of HV aera with single block steam turbines.

All the turbo diesel/methane setup is good for remote power generation. This can be used for oil drilling rigs, lava pumps (to make phaoe lava for copper and tin) and quarries. I ran the 6 distillation towers I have off of naphta. It is not really required.

To get the process more efficient the boilers should be automatically regulated and a large steam turbine should be built. After this rush a T3 rocket get into the asteriods dimension and find naquadah asteroids! Built 6 naquadah reactors and make neutronium and built an ultimate battery. As soon as this is done, make the sulfur plasma fusion out of clay and produce 200k EU/tick with a tritanium rotor in large!

-> I kind of skipped ic2 reactors. The reason for this being that lead plates are a pain to make. Also I never managed to convert ic2 into gregtech EU. Coudl anyone explain me how this is done? I tried Ic2 transformers/Gregtech transformers and they did not seem to work. I guess ic2 reactors are a godo thing though as one needs a great amount of depleted thorium cells for lutetium that can be used to make americium/europium and finally neutronium.

If anyone is interested in my sulfur plasma setup, let me know.
 
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UNG_God

Guest
You know i like to complain about some quests making no sense or asking us to use too much material for nothing, so while doing the processing array quest line i found another step that just make us craft something we dont really, on a step is required 16 lv centrifuge and 16 mv centrifuges, the lv is okay, but the mv that are required, only 4 is really need as the lv makes 64mb and the mv uses 16mb to process, so only four work each time, so on a future update please reduce that mv from 16 to 4 okay.
 
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UNG_God

Guest
Does anyone have a solution to my previous question of how to controll a turbine remotely / switch it off when the rotor is running low?

What do you mean? turning it off when the turbine is about to break? earlier it sound more like about turning it on/off, but afaik blood aspen make it that way to avoid automation, i just tried almost everything i could think off, but no answer.

I know I could just cut the fuel but that is not as neat as the above. I m on a space station and space is vital ;)

neat or not it is how it is done. and you live on space because you want to, it is not that necessary on this pack.

For the people with power problems: Get to lv age, then rush a tree farm via farmblocks. (You can get molten glass from quartzite! that is a lv receipe!)
When this is done get a reailcraft boiler and feed it with everything from the treefarm... no need to make coal out of it. With this power setup and a large RC tank you can get yourself 2-6 Pyrolyse ovens and 4 steel boilers. Only apatite needs to be supplied regularly and dirt. Later when you have pyrolysis you can invest into a lv macerator and compressor to automate dirt production. Fertilizer can be manually supplied, that is no problem. This setup is good until end of HV aera with single block steam turbines.

All the turbo diesel/methane setup is good for remote power generation. This can be used for oil drilling rigs, lava pumps (to make phaoe lava for copper and tin) and quarries. I ran the 6 distillation towers I have off of naphta. It is not really required.

To get the process more efficient the boilers should be automatically regulated and a large steam turbine should be built. After this rush a T3 rocket get into the asteriods dimension and find naquadah asteroids! Built 6 naquadah reactors and make neutronium and built an ultimate battery. As soon as this is done, make the sulfur plasma fusion out of clay and produce 200k EU/tick with a tritanium rotor in large!

Just dont forget to mention the 9 months of gameplay to get to that point from start, i am barely in it, just the pyroluse oven is on HV tier.

I kind of skipped ic2 reactors. The reason for this being that lead plates are a pain to make.

really? to me is the energy flow circuits.

Also I never managed to convert ic2 into gregtech EU. Coudl anyone explain me how this is done? I tried Ic2 transformers/Gregtech transformers and they did not seem to work.

you just said it, ic2 transformers feeds gt transformers, boom, ic2 eu to gt eu!

dont take my post too serious, i am picking on you. Have fun.
 
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hawki

Guest
I came to that realization as well just now. Not even the "rotor needs maintenacne" cover is working in conjuction with the redstone transmitter... It always emitts a redstone signal no matter if inverted or not.

You need the 16 mv centrifuges to process ores for example, not just helium/tritium and what not. I have 48 centrifuges running just for ore processing. (especially black granite takes up a lot of centrifuge time). the 16 Centrifuges make sense. Anyways by the time you make PAs, you should have autocrafting and with that no problems doing that quickly ;)

How exactly do you convert into gregtech EU?
Reactor -> ic2 transformer (but step up or step down mode?) -> what voltage tier Gregtech transfromer?

Coudl you perhaps explain me the setupt to convert 216ic2EU/tick into gregtech please?