so, scanned triple compressed cobble and it has 64 terra and 64 perditio, but it won't burn in the alchemical furnace. it goes into the slot but nothing happens. do I need to use the advanced alchemical furnace for these high value ones?
Wild guess but I'm thinking the output can't be bigger than the internal buffer of the furnace. So, yeah,advanced would probably work just fine.so, scanned triple compressed cobble and it has 64 terra and 64 perditio, but it won't burn in the alchemical furnace. it goes into the slot but nothing happens. do I need to use the advanced alchemical furnace for these high value ones?
Yes, and no. If you have the metal you can use thaumcraft to transmute other metals into bismuth if you find you want to make red steel or some other things that requires bismuth.so are there just some things that only come in small ore form? Example: bismuth. I've looked at the spreadsheet, ore guide, only see it mentioned as small ore, and digging through nei, the ore and components made from it are only way to get it.
the question was more or less to ensure I'm following NEI correctly. I have some dusts so I can do the alchemical route but for the life of me, couldn't figure out how I got the dusts. lol I love the steel transmutation. now that I've made 2 HV ebf's tho, thinking I might do blast furnace instead now.Yes, and no. If you have the metal you can use thaumcraft to transmute other metals into bismuth if you find you want to make red steel or some other things that requires bismuth.
There's also the super buffer, which can hold 256 stacks of anything. They're great to pair with a packager, and 256 different types of items is more than sufficient to cover all the types of tiny dusts. However, you can't see the inventory, but that shouldn't be a big problem. Also, regardless of voltage tier, a data orb is required so it's not that cheap, but still worth in my opinion.Another question. trying to organize tiny's, saw earlier comment about using battery buffer but it's got such a small inventory. When all the tiny's filter through, the buffer gets full (unique stacks) and the chest prior to the buffer gets backed up.
Instead of trying to make filter hell, noticed it'd send redstone if it was full but I can't figure out how that works. If it's full of 'stacks' but not full stacks, does it still emit redstone?
Figured I could setup a flip/flop to dump all back into chest quickly with translocators and back again whenever the redstone signals. crude method but seems to be only one I can think of.
oh that's much better, I can totally make that. thanks!There's also the super buffer, which can hold 256 stacks of anything. They're great to pair with a packager, and 256 different types of items is more than sufficient to cover all the types of tiny dusts. However, you can't see the inventory, but that shouldn't be a big problem. Also, regardless of voltage tier, a data orb is required so it's not that cheap, but still worth in my opinion.
I'd be interested in seeing the reflected designs. Also, I think I'm going to run some pure thorium reactors if you have good designs for those.I'm worried about your reactor design, you're only venting 1040Hu/s of total 1280Hu/s generation, meaning after a half hour that reactor will have a meltdown...
If you want some examples of better vented reactors: (use reactor planner to view the designs)
3 x QU @ 1120Hu/s 21p7erx76c8pagu0wvp132sxeu4prsllcjw4vn4o94y50sx8o2c2kbxmz0i1907c8tn8myu07dw67ls
2 x QT + 2 x QU @ 1200Hu/s a8h8kqhej60hngg3xlu1wnklhu05fkebp23awcae34xx13ksdqlh26egbdaljd1h1asa3oisw5wrtvk
4 x QU @ 1280Hu/s 21p7etbybfaf22smi0kfmp6ywg9m4gv0ap4cflyvhojhohqly79334ggxmz8n9igwvjctnestbjbnr4
4 x QU @ 1280Hu/s 21p7jtsqvapow26toarfd376b3hckhqcqzojp1gq3jch1ucu43qe7jf0p2b8zofbi1ovgp518p5y8e8
The last design reminds me most about your current setup in that the rods are in the same location, and thus has the same efficiency, but it vents all the heat generated by the rods, so no risk of meltdowns...
I have some additionally better designs if you are willing to go down the route of iridium reflectors for higher efficiency, but these are some of the best non reflected designs I've seen and used that are 100% stable. The mixed thorium and uranium reactor won't run att full blast all the time without some form of automation, but it won't ever go critical when one of the rod types get used up ahead of the others...
-edit- spelling fix.
So for those who ever wondered what Greg meant by not building mutliblock over chunk border as it can do unexpected results...well i finally experienced it first-hand... >_> My Large Gas Turbine Exploded. And no the rotor did not break..it was only 4% dmg'ed for those who may wonder But i knew it was built over chunk border and i let it be...
The sad part of the story is that it cost me 2 Robust Tungstensteel Casing from my Processing array. Now that pisses me off
Speaking of multiblocks; I always did wonder why he (Greg) did away with the multiblock grinding machine.
It honestly makes far more sense to have all those resources sunk into that than building 10 or so macerators, two different types of ore washing plant etc etc ...
Anyway; general power question here, how are you guys handling long-range (or longer, say 20+ blocks away) power transfer, do you just build independent generators for a set of machines or do you build an interconnected power grid?
not that im hugely far into the power side of things on my current playthrough, but im close enough to have to put thought to how i will run multiple arrays of machines, the shtick with ic2 wires going out the window kinda rendered my old go-to a moot point (RC turbine) so yeah, im fishing for ideas...
Through HV, I generated the power within 10-15 blocks of consumption. Now that I have access to LuV-tier transmission, I have generation centralized to a diesel engine and (soon) my reactor complex.Speaking of multiblocks; I always did wonder why he (Greg) did away with the multiblock grinding machine.
It honestly makes far more sense to have all those resources sunk into that than building 10 or so macerators, two different types of ore washing plant etc etc ...
Anyway; general power question here, how are you guys handling long-range (or longer, say 20+ blocks away) power transfer, do you just build independent generators for a set of machines or do you build an interconnected power grid?
not that im hugely far into the power side of things on my current playthrough, but im close enough to have to put thought to how i will run multiple arrays of machines, the shtick with ic2 wires going out the window kinda rendered my old go-to a moot point (RC turbine) so yeah, im fishing for ideas...
I'm having trouble transmitting power from my reactor complex to my base. The reactor turbines transfer power into a 16X IV battery buffer, which dumps power into an insane transformer, set to uptransform. The line back to the base is 1X gallium-vanadium line, which feeds another insane transformer set to downtransform, and then feed a 4X IV battery buffer. No power seems to be being transferred.
I've got it working now. Tripled my power gen capability from about 1 amp IV to about three.just make sure the dots are right on the two IV transformers, at the power source for upconvert the big dot should be facing downstream, facing the transmission cable. at the end point for downconvert it should also point towards the transmission cable after whacking it with the soft hammer. i always have to think for a long time before placing them, and somehow i always seem to get it wrong anyways. LOL so take my words with a touch of caution.
i'm right at the same point as you, was disappointed there's no cable with 1 amp loss per meter at the power tiers like LuV and ZPM, but i guess that's expected and maybe realistic. Superconducting cable, but that's gotta be ridic expensive.
I also wonder why we can't have ZPM batteries, since the graphic is already in the pack. The whole thing about "you can only find the battery in a random chest and you can't recharge it" is kinda weak if you ask me. But who's asking me? Get on that, BloodAsp, m'kay?
P.S. I played the modpack on SMP server, and heard a rumor that a ZPM had been found by someone... first thing I did when I obtained the world to play on my own in SSP was make the long trek to the guy's base and find that that mythical ZPM battery of his. hehe
I've got it working now. Tripled my power gen capability from about 1 amp IV to about three.
one thing that might work is a bunch of corporeal attractors set to repel, protected by warded blocks (but not have the whither enclosed in a box himself). might keep him in one place but at same time, not trigger the hardcore wither code that it's trapped in a box unless it just teleports as a last resort. HC wither is a pain but if jason removed the explosions, a huge room, decent armor, is not so bad really. it's the explosions that make it impossible once you've done a few.Did you make four Large Diesel Engines or something? That's my plan, altho I've only made one so far and not sure I have enough titanium for 3 more. But the good thing is, I think I have enough Nitro Diesel, especially if I bump up my Distillation production line from HV to EV which I can probably afford to do, likewise on the Oil Drilling Rig itself. Today, I removed my biogas and my steam production, along with my tree farm and Pyrolyse Oven. Gonna re-purpose the 20 Distilleries from making biogas to processing the Toluene into Light Fuel instead. Full speed ahead, damn the torpedoes!! Why mess around with LV steam and MV biogas when we're flyin' high with 3 amps of IV off the Nitro, right?
I even found a Platinum vein, got a whole bunch of Iridium dusts and even processed a stack of Osmium dusts... almost ready for fusion, the biggest problem I have is the Nether Stars and still not sure how to obtain those just yet.
yeah for mine I have a diamond chest going to it and translocators, both with glowstone/redstone on it. lever sucks it all out to inspect and can just flip lever to resume the work. that super buffer is damn awesome. so nice to get all my tiny's all handled in one place.So not too long ago (maybe 1 page or so ago...too lazy at 2AM to go check) some people were talking about The Super Buffer from Gregtech being able to hold 256 stack but not being able to see it's inventory. And that got me wondering because i use one too for my tiny piles. So i went and tested and found out that you can in fact see it's inventory if you connect it to either a Logistic Pipe network or AE Network. Of course...It's Gregtehc thus it doesn't come without a hiccup of it's own
As any other Gregtech machine, it's cannot be moved without spilling it's content. Thus if you need to move it and it's full, you should have a few inventorys near to pick up/store anything that may spill all over the place.
Personally i'm not a fan of chest ever since AE (first one) has appeared. Ever since i've become addicted to digitized storage. I actually go out of my way just to make AE asap just so i can store all my junk and goodys in 1 single place. But now that i know i can interface with the Super Buffer, it gave me some nifty ideas.yeah for mine I have a diamond chest going to it and translocators, both with glowstone/redstone on it. lever sucks it all out to inspect and can just flip lever to resume the work. that super buffer is damn awesome. so nice to get all my tiny's all handled in one place.