[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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targetingyou78

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@Jason McRay It would be sooo good to have sealable ME conduits/cables and GT cables that are sealable for space stations ;)
I know you just make the modpack, but could you perhaps make the thickest GT cable seal? The ender io pipes could seal as well when hidden in a painted block...
I haven't yet joined the elite club of space travelers but this feels like a really nice change.
 

DarknessShadow

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Jul 29, 2019
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@Jason McRay It would be sooo good to have sealable ME conduits/cables and GT cables that are sealable for space stations ;)
I know you just make the modpack, but could you perhaps make the thickest GT cable seal? The ender io pipes could seal as well when hidden in a painted block...

me conduits with facade = sealable

I'm pretty sure the gregtech BLOCKS are sealable -> try to use a transformer.

Hey Blood (or anyone else who understands this works too), may I ask how do you get 3840 HU/s out of 4 quad MOX in here: http://imgur.com/a/h8n8t? My testing only seems to get 1920 HU/s, half of yours, at 55% heat.
Makes sense half the heat half the power. Thats how the mox fuel rods work.
 

DoomSquirter

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Apr 19, 2014
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thanks so much for that info @Xavion , so much awesome info. :)

one thing I am noticing is that after you get MV, you have a ton more possibilities for aquiring things, like electrolyzing clay to get lithium, aluminum, silicon and clay is totally easy to get through thaum. These kinds of chains seem very powerful.

My friend told me about the pulverizer, that when you get to HV you finally start to see any extras after the first box. Does that apply as well to other machines? For example, the above chain, if I were to do that in MV, would I see all the outputs or would I need an HV setup to get them all?

On a related note, is there a list somewhere that shows the good chains to get at things or is it just hunting through nei?

Lastly, why aren't the GT fluids in nei? For example, wanted to find out how to make naptha but naptha isn't in NEI. If the stf goes into a cell I usually can follow down that path, but this was one I couldn't do so.
 

Pyure

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Aug 14, 2013
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one thing I am noticing is that after you get MV, you have a ton more possibilities for aquiring things, like electrolyzing clay to get lithium, aluminum, silicon and clay is totally easy to get through thaum. These kinds of chains seem very powerful.
The electrolyzer is particularly advantaged in this area. The MV version has a huge leap in what it can process.

Does that apply as well to other machines? For example, the above chain, if I were to do that in MV, would I see all the outputs or would I need an HV setup to get them all?
The Pulverizer is the only chain that has increasing benefits-per-recipe.

Lastly, why aren't the GT fluids in nei? For example, wanted to find out how to make naptha but naptha isn't in NEI. If the stf goes into a cell I usually can follow down that path, but this was one I couldn't do so.
Naphtha recipes actually should be available via the cell like the others you mentioned (I'm pretty sure it is?)

Not sure why the liquids themselves don't work although I have code-related guesses.
 
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Herrminator1994

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Verdant Vista Nuclear Generating Station is now online at 25% capacity.
2017-01-24_16.40.42.png
Exterior of the generating station
2017-01-24_16.41.06.png
The four IC2 fluid reactors. Only one is currently fueled.
2017-01-24_16.43.29.png
Fueled reactor
2017-01-24_16.42.07.png
Hot and cold coolant tanks, large heat exchanger, and turbines.
2017-01-24_16.42.22.png
Turbines
 

Xavion

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Jul 29, 2019
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My friend told me about the pulverizer, that when you get to HV you finally start to see any extras after the first box. Does that apply as well to other machines? For example, the above chain, if I were to do that in MV, would I see all the outputs or would I need an HV setup to get them all?
Only the macerator works like that as far as I know, every other machine gives every listed output right from LV onwards, only the macerators have the thing with adding extra output slots with higher voltage tiers so you only get the byproducts with higher tier machines.
 

MarcNemesis

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Jul 29, 2019
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So for those who ever wondered what Greg meant by not building mutliblock over chunk border as it can do unexpected results...well i finally experienced it first-hand... >_> My Large Gas Turbine Exploded. And no the rotor did not break..it was only 4% dmg'ed for those who may wonder :p But i knew it was built over chunk border and i let it be...

The sad part of the story is that it cost me 2 Robust Tungstensteel Casing from my Processing array. Now that pisses me off :mad:
 
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Herrminator1994

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So for those who ever wondered what Greg meant by not building mutliblock over chunk border as it can do unexpected results...well i finally experienced it first-hand... >_> My Large Gas Turbine Exploded. And no the rotor did not break..it was only 4% dmg'ed for those who may wonder :p But i knew it was built over chunk border and i let it be...

The sad part of the story is that it cost me 2 Robust Tungstensteel Casing from my Processing array. Now that pisses me off :mad:
What tier dynamo were you using?
 
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Herrminator1994

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Well that was fun. Almost had a LOCA with my reactor, got some water mixed dye in the primary loop.
 

sprAngles

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Jul 29, 2019
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i believe the core heat is the crucial part of it... or maybe it changed over time and bloody did not cared to update it.
Perhaps the heat output for MOX cells has been doubled in by Jason? I don't play Infitech but I come here for advice/discussion as this is by far the most active GT forum.
 
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Sven "flamestrider"

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Verdant Vista Nuclear Generating Station is now online at 25% capacity.
View attachment 31900
Exterior of the generating station
View attachment 31903
The four IC2 fluid reactors. Only one is currently fueled.
View attachment 31905
Fueled reactor
View attachment 31906
Hot and cold coolant tanks, large heat exchanger, and turbines.
View attachment 31907
Turbines
I'm worried about your reactor design, you're only venting 1040Hu/s of total 1280Hu/s generation, meaning after a half hour that reactor will have a meltdown...

If you want some examples of better vented reactors: (use reactor planner to view the designs)
3 x QU @ 1120Hu/s 21p7erx76c8pagu0wvp132sxeu4prsllcjw4vn4o94y50sx8o2c2kbxmz0i1907c8tn8myu07dw67ls
2 x QT + 2 x QU @ 1200Hu/s a8h8kqhej60hngg3xlu1wnklhu05fkebp23awcae34xx13ksdqlh26egbdaljd1h1asa3oisw5wrtvk
4 x QU @ 1280Hu/s 21p7etbybfaf22smi0kfmp6ywg9m4gv0ap4cflyvhojhohqly79334ggxmz8n9igwvjctnestbjbnr4
4 x QU @ 1280Hu/s 21p7jtsqvapow26toarfd376b3hckhqcqzojp1gq3jch1ucu43qe7jf0p2b8zofbi1ovgp518p5y8e8
The last design reminds me most about your current setup in that the rods are in the same location, and thus has the same efficiency, but it vents all the heat generated by the rods, so no risk of meltdowns...
I have some additionally better designs if you are willing to go down the route of iridium reflectors for higher efficiency, but these are some of the best non reflected designs I've seen and used that are 100% stable. The mixed thorium and uranium reactor won't run att full blast all the time without some form of automation, but it won't ever go critical when one of the rod types get used up ahead of the others...
-edit- spelling fix.
 
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Herrminator1994

Guest
I'm worried about your reactor design, you're only venting 1040Hu/s of total 1280Hu/s generation, meaning after a half hour that reactor will have a meltdown...

If you want some examples of better vented reactors: (use reactor planner to view the designs)
3 x QU @ 1120Hu/s 21p7erx76c8pagu0wvp132sxeu4prsllcjw4vn4o94y50sx8o2c2kbxmz0i1907c8tn8myu07dw67ls
2 x QT + 2 x QU @ 1200Hu/t a8h8kqhej60hngg3xlu1wnklhu05fkebp23awcae34xx13ksdqlh26egbdaljd1h1asa3oisw5wrtvk
4 x QU @ 1280Hu/s 21p7etbybfaf22smi0kfmp6ywg9m4gv0ap4cflyvhojhohqly79334ggxmz8n9igwvjctnestbjbnr4
4 x QU @ 1280Hu/s 21p7jtsqvapow26toarfd376b3hckhqcqzojp1gq3jch1ucu43qe7jf0p2b8zofbi1ovgp518p5y8e8
The last design reminds me most about your current setup in that the rods are in the same location, and thus has the same efficiency, but it vents all the heat generated by the rods, so no risk of meltdowns...
I have some additionally better designs if you are willing to go down the route of iridium reflectors for higher efficiency, but these are some of the best non reflected designs I've seen and used that are 100% stable. The mixed thorium and uranium reactor won't run att full blast all the time without some form of automation, but it won't ever go critical when one of the rod types get used up ahead of the others...
-edit- spelling fix.
I have it on a timer to shut down for a little every now and then. Thanks for the designs though!
 
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Sven "flamestrider"

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Nope, I didn't realize I could do that. I will have to make use of that information.
@Blood Asp linked a build of his fluid setup, that's based of a heater reactor and some coolant tower rectors. http://imgur.com/a/h8n8t
I don't see any reason why you couldn't build up to a 9x9x9, or in effect a 8x fluid reactor with shared walls making it much cheaper on pressure vessels, while still retaining access to three sides of each vessel. Or some other nifty design that might look more spiffy :)
 
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Herrminator1994

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@Blood Asp linked a build of his fluid setup, that's based of a heater reactor and some coolant tower rectors. http://imgur.com/a/h8n8t
I don't see any reason why you couldn't build up to a 9x9x9, or in effect a 8x fluid reactor with shared walls making it much cheaper on pressure vessels, while still retaining access to three sides of each vessel. Or some other nifty design that might look more spiffy :)
This will be very useful!
 

asb3pe

New Member
Jul 29, 2019
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No. It's simply not unlocked and thus not appearing.

I'd like to point out that the Quest Book says "35 quests total" for Bronze Age when there's actually 36 quests. So ultimately, the quest book does have a bug, and this is where it is. It should tell me 97% complete but it shouldn't say "35 total, 35 completed". Not that it's a very big deal in the overall scheme of things, but its why I was confused.
 

DoomSquirter

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Apr 19, 2014
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so this is my first attempt at pump/covers on pipes. so I am supplying steam from a source that doesn't push out on it's own, and made a pump and added to end of pipe and set to import and it works fine.

closest turbines to the source are getting the bulk of the steam and the others are struggling. Is there a way to equalize the throughput across the board or is it just a limitation of the pump/piping at this point? I made huge stainless steel pipes going to 8 HV turbines. I even cheated (for testing) a ev pump in to see if it'd help (and it does, but again, only the ones closest to source).

On an alternate note, is there something I need to build to see what the piping is doing? to give some information on throughput or something?