NEW question then, is there a list of what has all the new GT aspects?
No, but you got me interested. Info dump incoming.
So firstly, GT adds five aspects, Strontio, Nebrisum, Electrum, Magneto, and Radio. There's going to be two primary sources of those, things made of a material that contains them, and there can be some items not derived from those materials that still contain them. Ransacking both the thaumcraft scripts and the GT github to get all of these.
Most notable and mentioned separately because of it is McGuffium 239, which is a fluid that has 8 each of 10 different aspects per bottle. All five GT aspects, vitium, auram, spiritus, alienis, and permutatio, unfortunately Thaumcraft seems to cap things at six different aspects. In my test world it has only alienis, spiritus, vitium, magneto, electrum, and nebrisum, I don't know if that'd be consistent across worlds or instances however.
Naturally there's also mana beans, which are capable of giving every aspect.
The materials are taken straight from the code, some of these are probably not obtainable in InfiTech, but all forms of these of enough quantity should have the aspects. The "Items" lines are anything which is specifically coded to contain that aspect, not based off automatic generation. Amount of that aspect is in brackets, along with any relevant notes on the item. Anything affected by the InfiTech scripts is marked in
red, just in case you want to use this anywhere else.
- Strontio
- Materials: Strontium (1)
- Items: EMPTY Schematic (1, this is the schematics used for the GT packager, only the EMPTY one has Strontio)
- Nebrisum
- Materials: Osmium (1), Platinum (1), Naquadah (1), Naquadah Alloy (1), Enriched Naquadah (2), Naquadria (3)
- Items: Platinum Lighter (1), Idun's Apple Juice (9, same as normal GT apple juice but made from Enchanted Golden Apple/Notch Apple), Notch's Cider (9, same as normal GT cider but made from Idun's Apple Juice), Naquadah Cluster (2), Platinum Cluster (2), Ichorthread (1)
- Electrum
- Materials: Gallium (1), Niobium (1), Graphene (1), Nikolite (2), Blue Alloy (3)
- Items: Tricorder (6), Every IC/GT circuit, BC power pipes, and every? GT wire, cable, battery, motor, pump, conveyor, piston, robot arm, field generator, emitter, sensor, and solar panel (Higher tier stuff are worth more)
- Magneto
- Materials: Neodymium (2), Meteoric Iron (1), Meteoric Steel (1), Deep Iron (1), Magnetite (1), Vanadium Magnetite (1), Basaltic Mineral Sand (1), Granitic Mineral Sand (1), Magnetic Iron (1), Magnetic Steel (1), Magnetic Neodymium (3)
- Items: Neodymium Cluster (2)
- Radio
- Materials: Americium (1), Caesium (1), Cerium (1), Erbium (1), Europium (1), Gadolinium (1), Holmium (1), Indium (1), Lanthanum (1), Lutetium (1), Plutonium 244 (2), Plutonium 241 (3), Praseodymium (1), Promethium (1), Radon (1), Samarium (1), Scandium (1), Tellurium (1), Terbium (1), Thorium (1), Thulium (1), Uranium 235 (1), Uranium 238 (2), Vanadium (1), Ytterbium (1), Yttrium (1), Naquadah (1), Enriched Naquadah (2), Naquadria (3)
- Items: Naquadah Cluster (2), Thorium Cluster (2)
I've completed all the Bronze Age quests, but it only says "97% Complete" in my book. Is there a hidden Bronze Age quest that unlocks much later in the game, or what? Steel Age quests completed just fine, I'm currently working on Silicon Age quests.
Not sure, give a screenshot of that section of your quest book and might be able to help more?