[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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DarknessShadow

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Jul 29, 2019
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Just some tips on how to handle and void fluids better.

This is what I'm seeing the most when you want to store something but also void it because you get too much (e.g oxygen).
AXBvO51.png

The problem with this is that you void 50% even when your tank isn't full.

I'm using the OpenBlocks Tank to prioritize what can be voided and what not.
M6ALAhH.png

The fluids are exported from the tank left and then go 50% into the bc tank right and 50% into the openblock tank but it will also be exported from the openblock tank back into the system (bc tank right).
Fluids are also extracted from the top of the openblock tank to a void pipe but the pipe can only extract from the top of the tank if the bottom tank is already full and that can only happen when all other tanks are full (or fluids are faster inserted than the fluid conduit at the bottom can extract).
With this method fluids are only being voided when your storage tanks are full.

You can use this prioritizing method for more than one output which you can see in this video.
 
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Pyure

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Aug 14, 2013
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Awesome dude.

Dunno if it would be good for you, but another method I use is leveraging the fact that some vertical multi-block tanks only extract from the "level you're extracting from or above". It may be slightly more compact and CPU intensive than your version.

I forget which tanks do this trick, but using Portable Tanks as a plausible example, you might have 2 resonant tanks on top of each other, and a tiny tier 1 portable tank on top of those 2. An extraction fluid conduit on the top tank ensures that any fluids above-and-beyond the two resonants get sent into the void.

I now use this method for all my liquid routing in fact when I want specific amounts to go somewhere. For instance, with my 5x5 fluid reactors with IC2 heat exchangers, you need hot coolant in multiples of 200. If I'm generating 1250 or something, I can build 1200mb worth of heat exchangers, use a pair of vertical tanks as a buffer, and watch as the excess builds up. Eventually it starts going into the second tank, where it gets routed to the secondary power gen (Stirling)

(This works way better than using those IC2 fluid restriction blocks, and you totally prevent random steam explosions as a result)

edit: watching your video suggests you're doing something similar although I didn't get that from your screenshots for whatever reason.
 
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Blood Asp

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Jul 29, 2019
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@Blood Asp or anyone who knows about this.

Could you make an update version of this site?
I've build a massfab / replicator system and it doesn't produce nearly enough uumatter even though I've calculated it before, during and after building it and it should make enough.
I guess i should update it. To give a quick explanation: UUM costs was rised from 32V 1Amp to 32V 8Amp. So 8x costs for UUM, making UUA much more needed. But to also give something good, higher tier massfabs do not lose efficiency. So MV Massfab: 128V 4Amp, HV 512V 2Amp and always 2x speed per tier.

Quick question does anyone know how to convert RF to eu in this pack? Or if you can :) Just curious
Pneumaticraft: Build RF Compressors and produce EU with the compressed air.
Galacticraft: The GC batteries should input/output both RF and EU.
Both ways have loss and are quite limited on the energy per tick side. More than a few hundred RF to EU per tick per setup is not possible.
 
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Pyure

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Aug 14, 2013
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Quick question does anyone know how to convert RF to eu in this pack? Or if you can :) Just curious
Yes. You can use a pneumaticcraft setup, but I don't know the details of how.

You need two machines and a ton of cooling blocks.

Use the Flux Compressor (or something like that) to transform your RF into Compressed Air.
Use the Pneumatic Generator to transform your Compressed Air into EU.

The cooling blocks are necessary if you want to transform lots of power because the Compressor and Generator create tons of heat when they're overclocked, and when they overheat they lose efficiency. For instance, to transform, say, 5000 rf/t, you may need several of these setups.
 

damien1114

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Jul 29, 2019
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One more question. how does one use the microwave energy transporter? I cant find documentation on it anywhere haha
 
S

Sven "flamestrider"

Guest
- crop -
I now use this method for all my liquid routing in fact when I want specific amounts to go somewhere. For instance, with my 5x5 fluid reactors with IC2 heat exchangers, you need hot coolant in multiples of 200. If I'm generating 1250 or something, I can build 1200mb worth of heat exchangers, use a pair of vertical tanks as a buffer, and watch as the excess builds up. Eventually it starts going into the second tank, where it gets routed to the secondary power gen (Stirling)

(This works way better than using those IC2 fluid restriction blocks, and you totally prevent random steam explosions as a result)

edit: watching your video suggests you're doing something similar although I didn't get that from your screenshots for whatever reason.
You don't like the fluid regulators, or do they only restricts f.ex. 0-200L rather than a flat 200L output?
 
D

Difficulty=Fun

Guest
Quick random question, can i remove IC2 from the pack? How would it affect it? Mainly because i like stuff to be 100% Gregtech, so i wish the IC2 circuits to be swapped for the Gregtech circuits, because currently when i craft basic circuits it makes the IC2 one. Mainly i want to do this for appearence of recipies
 

Folanlron

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Jul 29, 2019
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Quick random question, can i remove IC2 from the pack? How would it affect it? Mainly because i like stuff to be 100% Gregtech, so i wish the IC2 circuits to be swapped for the Gregtech circuits, because currently when i craft basic circuits it makes the IC2 one. Mainly i want to do this for appearence of recipies

You can't GT depends on IC2 for some things, You might be able to go into the Minetweaker configs though and just have all Circuits be the GT ones
 

Pyure

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Aug 14, 2013
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You don't like the fluid regulators, or do they only restricts f.ex. 0-200L rather than a flat 200L output?
They're ok for some applications.

For pure-IC2 5x5 reactor setups, I find an "overflow" mechanism works way, way better. We don't care too much here because we can build the LHE instead, but with standard IC2 and fluid regulators, no matter where you put them, you're going to either choke the heat exchangers (causing steam explosions) or provide too little heat to your stirlings, which will cause hot coolant to back up and eventually explode your system.
 
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Sven "flamestrider"

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They're ok for some applications.

For pure-IC2 5x5 reactor setups, I find an "overflow" mechanism works way, way better. We don't care too much here because we can build the LHE instead, but with standard IC2 and fluid regulators, no matter where you put them, you're going to either choke the heat exchangers (causing steam explosions) or provide too little heat to your stirlings, which will cause hot coolant to back up and eventually explode your system.
pure IC2 even reactor:

No runcost 205 EU/t 800 Hu/s at 3,73 Eff 100% - 11 Single Uran (707,50UU BuildCost)
http://www.talonfiremage.pwp.blueyo...9ee91dj9aincm2hwpedk1935p994ascq8lek0x5uq9vy8

11 Single Uranium
13 Component Heat Vent
14 OC Heat Vent
13 Component Heat Exchanger
3 Heat Exchanger

Feel free to use it if you wish, I haven't tried building a pure IC2 1'000Hu or 1'200Hu setup, but the 800Hu is pretty easy to get started... as usual the Eff is for running in non-fluid mode as fluid mode is much more efficient.
 

MarcNemesis

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Jul 29, 2019
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Yeah this seems like it can be horribly abused... but then again, what's the difference? Someone who is gonna "cheat" will find a way. I view my use as entirely legitimate, from a gaming ethics point of view (lol, is there really such a thing?)... it's a way to correct some issues I'm seeing in my old world, allowing me to begin a brand new world without any problems in it (pristine condition), but not have to lose the products of all my hard work (19 hard drives worth of stuff!).

There are other plusses... I was happy with my base except it was too small and not good dimensions to expand easily, so now I get to try again. This time, having a better idea of how things should be organized, I hope to place things more efficient, easier to access, etc.

And another big plus is... it's a brand new world, unexplored. :) Since I do find exploring to be one of the fun parts of the game, I look forward to having to locate and map out ore deposits and create a whole new list of waypoints.

Good idea with the dollies, Jason, I suppose I could spawn in enough dollies for all my barrels, and then just throw them into a trash can when I've successfully transferred them all into my new world. Thanks!

Reason i was asking was mostly to avoid having to start over when needing to world restart because of a version. But merely seconds after posting, i realised how futile that thought was. As for what you describe, i fully understand as i tend to like exploration just as much. But starting a new world to me seems pointless. Just leave what you have created there as a relics of old times and move on to further land with all of your stuff and build the way you think will interest you more. That way, if you lack something that you could not bring with you in your new world, you can still go back and access it.
 

cimyPt

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Jul 29, 2019
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I guess i should update it. To give a quick explanation: UUM costs was rised from 32V 1Amp to 32V 8Amp. So 8x costs for UUM, making UUA much more needed. But to also give something good, higher tier massfabs do not lose efficiency. So MV Massfab: 128V 4Amp, HV 512V 2Amp and always 2x speed per tier.


Pneumaticraft: Build RF Compressors and produce EU with the compressed air.
Galacticraft: The GC batteries should input/output both RF and EU.
Both ways have loss and are quite limited on the energy per tick side. More than a few hundred RF to EU per tick per setup is not possible.
I was planning on starting to build a uum set up. And I thought the 32 volt were the most efficient ones.
If thats not true, could you explain? And what machines exacly use the 8 amps, only the uum fabricator?

Im still trying to figure out the set-ups for uum and what are the most efficient and such.

I dont know if this is asking too much, but could you explain the machines involved in the process, I havent been able to find good information... or maybe just direct me to a good source.

Thanks
 

Niidikene

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Jul 29, 2019
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I have some problems:
I can't find tin ore :/
I've searched hours, but no luck at all :(
Could someone please tell me where can I find that? :)
My seccond problem is That when I want to get items by scrolling, I can't get item by every single scroll. I need to scroll many times until I get one item. How to fix that? :)
Thanks! :)
 

Xavion

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Jul 29, 2019
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Could someone please tell me where can I find that? :)
It's much easier to find in the end normally?

But yeah, this is the point where material bags from quests and transmutation from thaumcraft should be looked into, both of those are good, moreso the former for speed and cost but the latter is a reliable stream.
 
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Sven "flamestrider"

Guest
I have some problems:
I can't find tin ore :/
I've searched hours, but no luck at all :(
Could someone please tell me where can I find that? :)
My seccond problem is That when I want to get items by scrolling, I can't get item by every single scroll. I need to scroll many times until I get one item. How to fix that? :)
Thanks! :)
Have you made the Ore book(the book specifies the packs distribution of GT ores) and "searched hours" in the right elevation? As @Xavion said, you can also get tin from either buying it from the shop in the quest book and/or transmuting other metals into tin.
A good tip for finding tin, at least for me, is to go to extreme hill biomes since they have a lot of exposed stone at elevations where tin spawns which reduces the amount of digging you need to do to find a vein, even if it's not as big a vein as underground it's a good idea to get past that first stage of "no tin, no progression" that can be irksome.
Another tip is to explore a lot of villages/dungeons to raid chests for materials... it depends on how much tin you need and on what tech-tier you're at... if you have some processing machines you could even extract tin from other ores than tin and cassiterite.
Anyhow if you have a lot of troubles please specify in more details what type of world you are playing on, SMP biomesize and so on... And if you are early enough in tech you might want to get a new world-seed.
Good luck! :)
 
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Niidikene

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Jul 29, 2019
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Have you made the Ore book(the book specifies the packs distribution of GT ores) and "searched hours" in the right elevation? As @Xavion said, you can also get tin from either buying it from the shop in the quest book and/or transmuting other metals into tin.
A good tip for finding tin, at least for me, is to go to extreme hill biomes since they have a lot of exposed stone at elevations where tin spawns which reduces the amount of digging you need to do to find a vein, even if it's not as big a vein as underground it's a good idea to get past that first stage of "no tin, no progression" that can be irksome.
Another tip is to explore a lot of villages/dungeons to raid chests for materials... it depends on how much tin you need and on what tech-tier you're at... if you have some processing machines you could even extract tin from other ores than tin and cassiterite.
Anyhow if you have a lot of troubles please specify in more details what type of world you are playing on, SMP biomesize and so on... And if you are early enough in tech you might want to get a new world-seed.
Good luck! :)
Yeah, I have this book, but there's only small tin ore...
I need Tin ore block, not ingot, to complete this quest in the quest book :)
It's a little problem :)
Ore book don't tell me where to find this tin ore block :)
Thanks! :)
 

Jason McRay

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Jul 29, 2019
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Yeah, I have this book, but there's only small tin ore...
I need Tin ore block, not ingot, to complete this quest in the quest book :)
It's a little problem :)
Ore book don't tell me where to find this tin ore block :)
Thanks! :)

It does tell you where to find tin. You just need to read better:

Cassiterite
Height(Y): 40 - 120
Mining tool level: 1
Dimensions: OW, E, EA, MN, MS, AS
Primary: Tin (1)
Secondary: Tin (1)
Inbetween: Cassiterite (1)
Around: Tin (1)
 
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