Annealed copperLooks like you want to make the special copper i allways forgot the name of. You could also use an arc-furnace for that.
Annealed copperLooks like you want to make the special copper i allways forgot the name of. You could also use an arc-furnace for that.
Three LV hatches yes but most recipes require 120 eu/t or more.Yeah, need annealed copper and aluminum for the next phase.
I thought the input EU seemed low, but the instruction guide says to use 3 LV hatches, which would be sufficient. How do you put more power in?Just add more buffers and cables? I'm a bit hazy on the whole "amps" thing, and the amperage that the LV hatches could accept was not listed, so far as I could see...
As a rule I still prefer to put enough amp-capacity on my cables for the full buffer output, just in case I forget and try to connect a new machine onto that cable later.The 2x and 8x cables will not burn because of the energy hatches drawing only 2amp each. So even with 16 batterys in only 2 or 6 Amp will Flow.
Cables were necessary for the demonstrationTo be exact on your 3x 2amp batbuffer setup, i would have removed the cables completely and placed the batbuffers right next to the energy hatches to have zero cableloss and no danger of burning cables.
From your comment I gather you don't like the mod MineChem either? (though that isn't part of this pack...)
I generally only use three E-input hatches until I can make a soldering iron, then "upgrade" the setup to have only two hatches with one 4x batt buffer with four lithium bats inside... total Eu/t is 126 ( 132 - 2 - 4 ) and that's enough for LV imo.Am I the only one who only uses 2 LV inputs for the EBF? I mean, I realize that not having a soldering iron for a long time was a problem, but now that it's in I find that smacking 2 buffers against two energy hatches is the easiest thing to do. Starting to wonder if I'm missing something. - crop -
Definitely, though I'm still miffed that the quest requires me to make four... since I never use the fourth(for the EBF) it feels like a waste that early in the tech-progression. I do understand the logic inherent for having four, since not every GT player knows that you can put 2A into each, and in those instances having four is needed... but tbh the information could be given in the quest, since it's already dealing with energy hatches.The recommendation for 3 energy hatches is only because 2 are too close to the limit. Just a cable too much or some other little unintended loss a new player has while building his first EBF and they do not know what is wrong and ask in dozens. Recommending 3 gives enough leeway for most beginners to have it work from the beginning.
Definitely, though I'm still miffed that the quest requires me to make four... since I never use the fourth(for the EBF) it feels like a waste that early in the tech-progression. I do understand the logic inherent for having four, since not every GT player knows that you can put 2A into each, and in those instances having four is needed... but tbh the information could be given in the quest, since it's already dealing with energy hatches.
has anyone problems with Ewy's Workshop workshop tables? i placed 2 in my base (both in the same chunk) and my fps drops from 70+ to 30-40. When i remove them i have 70+ fps again
@Navarinhas anyone problems with Ewy's Workshop workshop tables? i placed 2 in my base (both in the same chunk) and my fps drops from 70+ to 30-40. When i remove them i have 70+ fps again