[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Ultimaheart4

New Member
Jul 29, 2019
227
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0
I'm getting an Unable to Launch error, tried reinstalling the launcher, reinstalling the modpack... nothing seems to help. I appended the log:

Code:
AnalyticsBackgroundThread started
FTBLaunch starting up (version 1.4.12 Build: 10412)
OS: Windows 10 10.0 (64-bit)
Launcher Install Dir: B:\Feed The Beast
System memory: 11308M free, 14221M total
The FTB Launcher has found the following Java versions installed:
Java Version: 1.8.0_91 sorted as: 1.8.0_91 32 Bit Java at : C:\Program Files (x86)\Java\jre1.8.0_91\bin\java.exe
Java Version: 1.8.0_92 sorted as: 1.8.0_92 32 Bit Java at : C:\Program Files (x86)\Java\jre1.8.0_92\bin\java.exe
Java Version: 1.8.0_91 sorted as: 1.8.0_91 64 Bit Java at : C:\Program Files\Java\jre1.8.0_91\bin\java.exe
Java Version: 1.8.0_91 sorted as: 1.8.0_91 64 Bit Java at : C:\Program Files\Java\jre1.8.0_91\bin\java.exe
Preferred: Java Version: 1.8.0_91 sorted as: 1.8.0_91 64 Bit Java at : C:\Program Files\Java\jre1.8.0_91\bin\java.exe
[i18n] Fallback enUS loaded
[i18n] enUS English (US) language file loaded!
Checking installation location
Loading user data
Using download server CurseCDN:CurseCDN on host ftb.cursecdn.com (104.16.15.166)
Creating Console window
Creating main window
[i18n] Added 0 enUS to options pane
[i18n] Added 1 cyGB to options pane
[i18n] Added 2 daDK to options pane
[i18n] Added 3 deDE to options pane
[i18n] Added 4 enGB to options pane
[i18n] Added 5 enUS to options pane
[i18n] Added 6 esES to options pane
[i18n] Added 7 fiFI to options pane
[i18n] Added 8 frCA to options pane
[i18n] Added 9 frFR to options pane
[i18n] Added 10 itIT to options pane
[i18n] Added 11 maHU to options pane
[i18n] Added 12 nlNL to options pane
[i18n] Added 13 noNO to options pane
[i18n] Added 14 plPL to options pane
[i18n] Added 15 ptBR to options pane
[i18n] Added 16 ptPT to options pane
[i18n] Added 17 ruRU to options pane
[i18n] Added 18 svSE to options pane
[i18n] Added 19 zhCN to options pane
[i18n] enUS English (US) language file loaded!
Setting up Launcher
Downloading pack data
Local Authlib Version is good, skipping Download
Adding Authlib to Classpath
Loading modpack information for obscurity.xml...
Loading modpack information for thirdparty.xml...
Loading modpack information for modpacks.xml...
Loading modpack information for technofirma.xml...
loading map information...
loading texture pack information...
Opening main window
Adding texture pack 1 (Soartex Fanver)
Adding texture pack 2 (Jadedcat Mixpack)
Adding texture pack 3 (Invictus)
Adding texture pack 4 (Faithful)
Adding texture pack 5 (JohnSmith Technicians Remix)
Adding texture pack 6 (Familiar yet Different)
Adding map 1 (FTB Trident Default Map)
Adding map 2 (Agrarian Skies Default Map)
Adding map 3 (Agrarian Skies Flat Map)
Adding map 4 (Agrarian Skies Server Map)
Adding map 5 (Direwolf20 Map Ep.0)
Adding map 6 (FTB Pax Challenge)
Adding map 7 (Direwolf20 Map Ep.0)
Adding map 8 (Direwolf20 Map Ep.10)
Adding map 9 (Direwolf20 Map Ep.20)
Adding map 10 (Direwolf20 Map Ep.30)
Adding map 11 (Direwolf20 Map Ep.40)
Adding map 12 (Direwolf20 Map Ep.50)
Adding map 13 (Direwolf20 Map Ep.80)
Adding map 14 (FTB Normal)
Adding map 15 (FTB Insanity)
MCVersion: 1710
Logging in...
Beginning authlib authentication attempt
successfully created YggdrasilAuthenticationService
Login complete.
InfiTech2
Downloading Mod Pack
Issue with new md5 method, attempting to use backup method.
Local: B3E6DB7BB36CDE869A7AADFFD0D6356C
Remote: B3E6DB7BB36CDE869A7AADFFD0D6356C
Mods Folder: B:\Feed The Beast\InfiTech2\minecraft\mods
Dynamic Folder: C:\Users\Joshua\AppData\Local\ftblauncher\ModPacks\InfiTech2\minecraft\mods
dirs mk'd
Checking local assets file, for MC version 1.7.10 Please wait!
Setting up native libraries for InfiTech 2 v Recommended Version MC 1.7.10
Syncing Assets:
Java Path: C:\Program Files\Java\jre1.8.0_91\bin\javaw.exe
Pack: InfiTech 2 1.7.10
Setting MinMemory to 256
Setting MaxMemory to 8192
Adding Optimization Arguments: -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation
[16:17:37] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[16:17:37] [main/ERROR]: Unable to launch
java.lang.ClassNotFoundException: cpw.mods.fml.common.launcher.FMLTweaker
    at java.net.URLClassLoader.findClass(Unknown Source) ~[?:1.8.0_91]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_91]
    at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) ~[?:1.8.0_91]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_91]
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:106) ~[launchwrapper-1.12.jar:?]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_91]
    at java.lang.ClassLoader.loadClass(Unknown Source) ~[?:1.8.0_91]
    at java.lang.Class.forName0(Native Method) ~[?:1.8.0_91]
    at java.lang.Class.forName(Unknown Source) ~[?:1.8.0_91]
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:98) [launchwrapper-1.12.jar:?]
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]

have you tried using the curse launcher? im not sure but seems to be an issue with either the launcher or the mods in the one your downloading... try selecting a lower version of the pack and going to the next one. instead of using recommended. thats fixed random launcher crashes for me. hope someone else could be of more help.
 

Joel Falk

New Member
Jul 29, 2019
327
0
0
@BrickVoid
If you are feeling that you dont have time to deal with the mining side of things just cheat in a really good pickaxe and an industrialcraft scanner (OC scanner i think). Mining is really just a timesink in this modpack so if you feel that you are restricted in time just go around it. Branch mining with a disintegrate enchanted pickaxe (osmium enchanter) and checking with OC scanner every chunk is an extremly fast way of finding new veins. I would actually say these things are much less of a problem in singleplayer than on a server as you can just cheat away the worst timesinks if you feel the need to progress within a limited timeframe.

For instance for this SP world i cheated in a decent thaumcraft pickaxe with repair, boots of the traveler and a gold wand to decrease the time it would take to get started. I have since long removed those items with better stuff but it got me through the bronze age in an okay amount of time to the more interesting tech progression.
 

Vliro

New Member
Jul 29, 2019
113
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0
Building an oil setup using LP is very interesting, although it costs quite a bit of diamonds, however that is fixed by the oil cracking process. All that's left is TNT, finishing Pneumaticcraft and setting up some TNT production as well as effectivizing the entire process, running almost entirely on nitro-diesel now. Now it's time to move on to an awesome ore processing setup heh.
http://imgur.com/a/06D6w
 
S

Sven "flamestrider"

Guest
Okay, I might not need to try it, I went on an exploratory trip to find some caves or more tin, and found a nice Tin vein in one of them. Hopefully it'll be enough to get past the Steam Era and into using an Ender Quarry to mine some more tin up from veins or wherever it's hiding. I have got to say, though, it is a hard resource to locate.

In any case, I now have some tin should I need to try locating it. :D

Quick question, Tetrahedrite is easy enough to find does anyone smelt it directly to copper if they need it? I've got plenty of copper locations I can get the raw ore from so hopefully won't need to. :D

Cheers ...

BrickVoid
Yeah, I sometimes use tetra for copper, for me it's a question of how much I have found versus how much I want to progress "right now".

It requires hv machines but using TC you can bypass the nichrome coils at least.

Edit: Does anyone know a good way to make a dye farm? I used to use the dynamism tablet but it is very gated now so it isn't really possible to use the bone-meal on grass + water + vacuum chest. I want to get into working on my railcraft station but I need lots of dyes, arethere any reasonable alternatives?
What @FutureCode said, IC2 crops have dyes... then of course you can use bee-breading to passively generate more flowers for you.

Yeah, it should be achievable whenever I feel tired of mining veins up by hand. I feel as though I should go off on my own tangent and unnerf the Ender Quarry and QED recipes. This is so that I can get somewhere mining ores I'll need without having to wear out my mouse.

I did want to know what Jason had to say about the Ender Quarry being tied to GregTech progression, though, if he's around.

Mining shouldn't be tied to GregTech progression for two reasons:

1. It is so hard to locate veins I need without help - I play singleplayer.

2. It really ruins the mouse buttons on my mouse, because I'm doing even more clicking than I need to. This simply is a practical matter of when I have to buy a new mouse, I'd much rather buy one later than sooner. It has nothing to do with GregTech progression or the fact that I'm still going to build all of the GregTech machines in order to progress, anyway.

Jason could make some concessions to singleplayer, but if he will not, I shall have to make recipe alterations myself.

Cheers ...

BrickVoid
2: just bind your left-mouse button to the keyboard then. Don't focus on the problem, look for the solutions to the challenges you think you have :)
 

Ultimaheart4

New Member
Jul 29, 2019
227
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0
Yeah, I sometimes use tetra for copper, for me it's a question of how much I have found versus how much I want to progress "right now".


What @FutureCode said, IC2 crops have dyes... then of course you can use bee-breading to passively generate more flowers for you.


2: just bind your left-mouse button to the keyboard then. Don't focus on the problem, look for the solutions to the challenges you think you have :)

or have a mouse with multiple keys on them i have 3 keys near my main left mouse button that can easily be used instead. just gota be creative XD
 

sprAngles

New Member
Jul 29, 2019
70
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@Joel Falk just found this on the large boiler tooltip: "Refined liquid fuels have 1/4 efficiency", while the wiki says the boiler is 20% less fuel efficient when burning refined fuels. Not sure if this is correct, so I finally got around to do some testing. From what it appears, the large bronze boiler produces 16,000L/s steam (as it will with any fuel) which equates to 400EU/t energy output. I used creosote oil for this experiment, which is worth 8EU per L, but I perhaps didn't know how to measure the flow rate exactly, so by using a fluid regulator I was able to determine it as either 125L/t or 128L/t. This gives a 40% or 39.0625% efficiency respectively, which is inaccurate with both previous hypotheses.

What makes matters more confusing is that I tried it another time with nitro diesel. A bucket's worth of nitro diesel lasts about 25s, which would give me a 39.0625% efficiency, or maybe my manual timing was slightly off and 25.6s will give 40%,which leads me to believe that 40%, somehow, is approximately experimentally correct efficiency. Is something wrong here?

P.S. Apparently with nitro diesel the boiler seemingly uses an entire bucket of nitro diesel at once, and 25s later consumes the next bucket. The boiler doesn't even turn off when I disable it with the soft hammer; I really think something's bugged with it.
 
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Ultimaheart4

New Member
Jul 29, 2019
227
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0
so i got a pyrolys oven multiblock... it needs mv basically to make wood into charcoal... could i use 3 lv steam turbines and 3 lv energy hatchs like with the EBF? or do i need mv minimum?
 

Blood Asp

New Member
Jul 29, 2019
485
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0
I did not test it, but multiple energy hatches should also work with pyrolyse oven. Most multiblocks support that.
 

Ultimaheart4

New Member
Jul 29, 2019
227
0
0
I did not test it, but multiple energy hatches should also work with pyrolyse oven. Most multiblocks support that.
thank you so much for the quick response. i was thinking that but i cant find any real info on anything gregtech of this version. anyone got a good wikisite? also industrial biomass... is it useful or turn it into biogas and what does each of those run in im guessin diesel gen and gasturbines?
 
S

Sven "flamestrider"

Guest
thank you so much for the quick response. i was thinking that but i cant find any real info on anything gregtech of this version. anyone got a good wikisite? also industrial biomass... is it useful or turn it into biogas and what does each of those run in im guessin diesel gen and gasturbines?
Look at the recipe... if it states a required Voltage/Amperage you need to supply that... otherwise if it's unspecified you can supply the Eu/t any way you like to.
to find out where to use fuels just check the filled filled tin can(for some) or filled universal fluid cell(for some) on those that work in GT power-production they all have a tab that shows energy content per 1000L(or bucket)
Some of the forestry fuel-types are somewhat hairy to path through NEI since interaction between the GT and forestry plugins aren't all too good.
 
R

Rogash

Guest
@Blood Asp We were talking automated mining options...does the advanced miner 2 mine the existing ores in the world or is it like the oil that the ores you find with a seismic prospector are just "data" that you extract from bedrock?
 

Blood Asp

New Member
Jul 29, 2019
485
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Existing ores in world. But with 47 block reach(95x95 area) and huge output bonus.
Basicly it can mine 4 GT veins in one go and with ~3x output. It outputs crushed ores like the universal macerator, but instead of 2 it mines 4-10 crushed ores per ore.
 
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Joel Falk

New Member
Jul 29, 2019
327
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0
@Joel Falk just found this on the large boiler tooltip: "Refined liquid fuels have 1/4 efficiency", while the wiki says the boiler is 20% less fuel efficient when burning refined fuels. Not sure if this is correct, so I finally got around to do some testing. From what it appears, the large bronze boiler produces 16,000L/s steam (as it will with any fuel) which equates to 400EU/t energy output. I used creosote oil for this experiment, which is worth 8EU per L, but I perhaps didn't know how to measure the flow rate exactly, so by using a fluid regulator I was able to determine it as either 125L/t or 128L/t. This gives a 40% or 39.0625% efficiency respectively, which is inaccurate with both previous hypotheses.

What makes matters more confusing is that I tried it another time with nitro diesel. A bucket's worth of nitro diesel lasts about 25s, which would give me a 39.0625% efficiency, or maybe my manual timing was slightly off and 25.6s will give 40%,which leads me to believe that 40%, somehow, is approximately experimentally correct efficiency. Is something wrong here?

P.S. Apparently with nitro diesel the boiler seemingly uses an entire bucket of nitro diesel at once, and 25s later consumes the next bucket. The boiler doesn't even turn off when I disable it with the soft hammer; I really think something's bugged with it.

From what ive seen it consumes an entire bucket of fluid at a time which then lasts for X seconds. So potentially you could fairly well estimate how much steam it produces by giving it say 10 buckets of said fuel and see how long it lasts similarly to what you have done. The larger the amount the more accurate the measurement. Then to get the fuel value you multiply the duration times the production speed of said boiler and divite by number of buckets. I think doing it with a bronze boiler first and then doing the tungstensteel boiler would be interesting to see if they keep the same difference in efficiency. If your thesis of 40% that is not actually so bad as that would make it 60% in a tungstensteel boiler (if efficiency is the same as for solid fuelds). That together with a tier 4 turbine would give an end efficiency of 84% which is roughly the same as a turbo diesel generator.

I might test the tungstensteel boiler myself in game in a bit if i manage to get ahold of a decent amount of tungsten.

Ps: i tried nitro diesel some time ago in a tungstensteel boiler and if i remember correctly i got a bit more than 600k steam (~15s) from 1 bucket of nitro diesel which would be fairly close to 60% efficiency so i think it might be true (600k/2/512k=59%)

That would mean the actuall efficiency of liquid fuels in GT boilers are actually 40% times the boiler efficiency. So a bronze boiler produces 0.8 steam from 1 eu worth of fuel (1 eu*(2*40%)*100%) and a tungstensteel boiler produces 1.2 steam/eu worth of fuel (1 eu*(2*40%)*150%). Not as bad as i thought it would be especially if you consider large turbines that can boost the efficiency by another 30-40%.
 
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R

Rogash

Guest
Existing ores in world. But with 47 block reach(95x95 area) and huge output bonus.
Basicly it can mine 4 GT veins in one go and with ~3x output. It outputs crushed ores like the universal macerator, but instead of 2 it mines 4-10 crushed ores per ore.
Thanks
 

Ultimaheart4

New Member
Jul 29, 2019
227
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0
ok question can i use ulv hatchs and stuff for the pyrolys? i would like to use the lv ones for other multiblocks and im feeling lazy.

Also i had another question are people actually burning charcoal as fuel?
 
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Sprigum

New Member
Jul 29, 2019
23
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0
ok question can i use ulv hatchs and stuff for the pyrolys? i would like to use the lv ones for other multiblocks and im feeling lazy.

Also i had another question are people actually burning charcoal as fuel?

I'm currently using only charcoal

15 Coke Ovens -> 1 Large Bronze Boiler -> Iron Tank (steam)

Its so far incredibly inefficient. I went through an incredible amount of charcoal smelting 2 stacks of aluminium.

I'm probably going to work on a Nitro Diesel setup. I just built the Oil Drilling Rig from Gregtech today so we'll see how that works out.
 
S

Sven "flamestrider"

Guest
ok question can i use ulv hatchs and stuff for the pyrolys? i would like to use the lv ones for other multiblocks and im feeling lazy.

Also i had another question are people actually burning charcoal as fuel?
I used charcoal together with a few solar boilers for my power setup before switching over to nitro diesel... I still use charcoal in the high pressure GT boilers(I have seven HP boilers pretty much running 24/7, in game time) to produce methane for some additional MV turbines but not as much as I used to... and I'll probably use less and less(charcoal) if I manage to find a good well for my oil drill.
After progressing further into HV I'll probably switch over to atomics for some parts of my base since I have a lot of veins of fissionable materials available.
 

Ultimaheart4

New Member
Jul 29, 2019
227
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0
I'm currently using only charcoal

15 Coke Ovens -> 1 Large Bronze Boiler -> Iron Tank (steam)

Its so far incredibly inefficient. I went through an incredible amount of charcoal smelting 2 stacks of aluminium.

I'm probably going to work on a Nitro Diesel setup. I just built the Oil Drilling Rig from Gregtech today so we'll see how that works out.

So no one else is turning charcoal into alumentum?
 

Ultimaheart4

New Member
Jul 29, 2019
227
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0
I used charcoal together with a few solar boilers for my power setup before switching over to nitro diesel... I still use charcoal in the high pressure GT boilers(I have seven HP boilers pretty much running 24/7, in game time) to produce methane for some additional MV turbines but not as much as I used to... and I'll probably use less and less(charcoal) if I manage to find a good well for my oil drill.
After progressing further into HV I'll probably switch over to atomics for some parts of my base since I have a lot of veins of fissionable materials available.
Could turn chacoal into alumentum and it would help with thaumcraft and last longer in boilers.
since you cant use gregtech power in thaumcraft XD
 
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