[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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wishper

Guest
you wouldn't belive this (I'm still shocked)!: behind the very first block I've mined, there was a small diamond ore, and not too distant from the one (1-2 chunks) that gave me the flawed one... mined with the fortune3 thaumcraft pick, and here it is, my 2nd diamond!:rolleyes:
 

Sprigum

New Member
Jul 29, 2019
23
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So...I've been working my way tediously through the LV age - I decided I should probably get started on Thaumcraft as I wanted some golems.

After several hours of research and scanning I have zero idea how to unlock the research to the golems. I'm not too familiar with Thaumcraft, although I've dabbled in the past.

So despite my best efforts I haven't been able to unlock the golems (or infusion for that matter). I searched through this thread and found a few suggestions, but nothing has been effective. I'm sure I'm missing some sort of "hidden research" from scanning a specific item, but I can't for the life of me figure out what I'm missing.

I feel like Infusion likely is required before I can get golems, but I can't seem to find that anywhere in my book either. I'm not really sure how research in gated in Infitech 2, but I more than a little confused at the general progression through TC.

I've been enjoying the slow progression on the tech side of things, but I can't even see how to get to the next step in TC and that alone is really quite maddening.
 

Xavion

New Member
Jul 29, 2019
1,025
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So...I've been working my way tediously through the LV age - I decided I should probably get started on Thaumcraft as I wanted some golems.

After several hours of research and scanning I have zero idea how to unlock the research to the golems. I'm not too familiar with Thaumcraft, although I've dabbled in the past.

So despite my best efforts I haven't been able to unlock the golems (or infusion for that matter). I searched through this thread and found a few suggestions, but nothing has been effective. I'm sure I'm missing some sort of "hidden research" from scanning a specific item, but I can't for the life of me figure out what I'm missing.

I feel like Infusion likely is required before I can get golems, but I can't seem to find that anywhere in my book either. I'm not really sure how research in gated in Infitech 2, but I more than a little confused at the general progression through TC.

I've been enjoying the slow progression on the tech side of things, but I can't even see how to get to the next step in TC and that alone is really quite maddening.
Alchemy, head left through magic tallow to alchemical duplication and beyond through shard recrystallization to vinteum crystals. You need those to get an infusion altar.
 
S

Sven "flamestrider"

Guest
So...I've been working my way tediously through the LV age - I decided I should probably get started on Thaumcraft as I wanted some golems.

After several hours of research and scanning I have zero idea how to unlock the research to the golems. I'm not too familiar with Thaumcraft, although I've dabbled in the past.

So despite my best efforts I haven't been able to unlock the golems (or infusion for that matter). I searched through this thread and found a few suggestions, but nothing has been effective. I'm sure I'm missing some sort of "hidden research" from scanning a specific item, but I can't for the life of me figure out what I'm missing.

I feel like Infusion likely is required before I can get golems, but I can't seem to find that anywhere in my book either. I'm not really sure how research in gated in Infitech 2, but I more than a little confused at the general progression through TC.

I've been enjoying the slow progression on the tech side of things, but I can't even see how to get to the next step in TC and that alone is really quite maddening.
Don't be discouraged if you find some of the golem-cores you wanted gated behind some HV materials... much of the manual side of thaumcraft is still available before you run into gating issues. You might also be better off not knowing too much about TC from before since it's been revamped to fit in better with the tech-progression of this pack.
@Xavion is the guy to ask about TC in this pack since I'm pretty sure he's the(one of the?) main person(s) in charge of it in this pack.
 

Xavion

New Member
Jul 29, 2019
1,025
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Don't be discouraged if you find some of the golem-cores you wanted gated behind some HV materials... much of the manual side of thaumcraft is still available before you run into gating issues. You might also be better off not knowing too much about TC from before since it's been revamped to fit in better with the tech-progression of this pack.
Currently only the use core should be gated behind needing HV machines, however I believe most do need MV machines, I'd have to double check in game.

And yes, I at least did the scripts for TC and helped do all the changes so asking me should be reliable.
 

Joel Falk

New Member
Jul 29, 2019
327
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Additionally I'm now testing the large plasma turbine. I can't simulate a flow rate of 7.8125mB/t of helium plasma, so I'm using a fluid regulator with 7mB/t, feeding into a large plasma turbine with a small fluxed electrum turbine. Also, I found that the optimal plasma flow on the turbine tooltip is rather deceiving - it's half the actual value.

Key constants:
Additional efficiency modifier = 7 / 7.8125 = 0.896, Turbine efficiency modifier = 0.8, Turbine optimal steam flow = 16,000L/s

What I expect:
Nominal plasma output = (16,000L/s * 40) / 20 = 32,000EU/t
Full-efficiency energy output = 7mB/t * 4096 = 28,672EU/t
Theoretical energy output = 28,672EU/t * 0.896 * 0.8 = ~20552EU/t

However, when I test my system, I get an output of 20,070EU/t (all hail the portable scanner! Just discovered it). Working backwards I get a full-efficiency energy output of 28,000EU/t instead. I'm not sure whether there is an additional modifier in here somewhere.

Due to how the efficiency works with the turbine i would actually advice you to use 8 mb/t of plasma rather than 7.8125. Going down to 7 is gonna cut the overall efficiency by a bit more than 10% (7/7.8125=0.896). This compared to using 8/7.8125=1.024 which means you only use 2.4% excess fuel which is way better.

If we do a base case for the output of the turbine you should get 2 eu/t for every 1l/s of nominal output. So a 10000l/s turbine should get a base output of 20k eu/t. To get the actual output we also have to multiply with the turbine efficiency and if you are using the full capacity. Basically if you run a turbine at half nominal output the actual output will be 1/4th as you have half the fuel and half the efficiency of normal.

So based of this reasoning you should have calculated the correct amount. This leads me to conclude that you most likely haven't considered losses in the system. The main losses should be the output losses which is 2^tier so it depends on which dynamo you have used. However i don't think this adds upp perfectly so it could also be that the calculations for the turbine have done rounding at some place

TLDR: I think your calculations are correct so the difference is either rounding errors or output losses.
 
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robertmason

New Member
Jul 29, 2019
6
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Hey, stupid issue here. Some of my friends and I are running a server where Diesel Generators don't generate power. We know that we are feeding in a valid fluid because all of the users have been able to generate energy when we load up single player worlds it runs just fine. Any thoughts on what we can do to fix it?
 
F

FutureCode

Guest
Hey, stupid issue here. Some of my friends and I are running a server where Diesel Generators don't generate power. We know that we are feeding in a valid fluid because all of the users have been able to generate energy when we load up single player worlds it runs just fine. Any thoughts on what we can do to fix it?

Did you try to craft a brand new diesel generator and replace the old one?
 

Joel Falk

New Member
Jul 29, 2019
327
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0
Here's a short list if things you could try:
Pick up and place down
Check if you have really have the right fuel (a lot of duplicate names with so many mods) So basically check NEI if you might have the wrong fuel
right click it with a soft hammer (it might be turned off)
Check that it can actually power something, the machine won't run once it has filled its internal buffer. If it cant get rid of the power the generator wont run so make sure the power has somewhere to go

Thats what i can come up with on the spot :p
 
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sprAngles

New Member
Jul 29, 2019
70
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TLDR: I think your calculations are correct so the difference is either rounding errors or output losses.
Well I didn't round any values off at all and my calculations match the turbine's so it should be output losses - I'm using an LuV dynamo hatch for this setup. The funny thing is that, for the large steam turbine setup with the LHE that I mentioned earlier where I used an EV dynamo hatch, there were no discrepancies in the calculations (i.e. no output losses). Curious.

You mentioned output losses are 2^tier EU/t? Which tier would LuV fall under then?

When I get home on Friday I'll be sure to test the turbine again with different flow rates and turbines.
 
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Ultimaheart4

New Member
Jul 29, 2019
227
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ok question about the powered drills. or any tool... it says it has durability based on metals used... does that mean powered tools can break? and if so are the tips interchangeable? or is it permanent and or if it breaks does that mean i loose all the battery and parts.

also doesnt thaumcraft have some sort of magnet? the only magnet i see is from ender io... i dont remember if the magnet was removed in the last 2 versions of thaumcraft.
 
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R

Rogash

Guest
ok question about the powered drills. or any tool... it says it has durability based on metals used... does that mean powered tools cdissasembler td if so are the tips interchangeable? or is it permanent and or if it breaks does that mean i loose all the battery and parts.

also doesnt thaumcraft have some sort of magnet? the only magnet i see is from ender io... i dont remember if the magnet was removed in the last 2 versions of thaumcraft.
The powered tools have a durability and mining level based on the material...they however take reduced damage...4% of the normal if i remember correctly....there is a machine called the dissasembler that get's you the parts back with a probaility based on the tier...at a certain tier that i don't recall you have a 100% to get all the parts back
Edit: the IV disassembler has 100% to give back all parts
 

Ultimaheart4

New Member
Jul 29, 2019
227
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The powered tools have a durability and mining level based on the material...they however take reduced damage...4% of the normal if i remember correctly....there is a machine called the dissasembler that get's you the parts back with a probaility based on the tier...at a certain tier that i don't recall you have a 100% to get all the parts back
Edit: the IV disassembler has 100% to give back all parts

so does it break completely like a pick? or is it in a broken state till disassembled? but atleast that makes some sense. so dont waste lithium batteries got it... XD
 

Sprigum

New Member
Jul 29, 2019
23
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0
Alchemy, head left through magic tallow to alchemical duplication and beyond through shard recrystallization to vinteum crystals. You need those to get an infusion altar.

Thank you.

Currently only the use core should be gated behind needing HV machines, however I believe most do need MV machines, I'd have to double check in game.

And yes, I at least did the scripts for TC and helped do all the changes so asking me should be reliable.

Yeah it looks like I need Tier 2 Microchips for a lot of things - Which doesn't seem too bad, except I can't seem to find a recipe for Polyethylene anywhere - I'm assuming its somehow derived from oil?


I haven't played a GT pack in years and definitely never a full GT pack - I apologize if these are "obvious" problems - still I appreciate the help.
 

Ultimaheart4

New Member
Jul 29, 2019
227
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in my hunt for tungslate vein ive found 12 veins of lapis... is the book wrong? or is it really really rare?

and 9 limonite veins
 

Ultimaheart4

New Member
Jul 29, 2019
227
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That's incredible!

not really i even finally found 6 certus veins and a lot of copper and tin. only because i live in a giant extreme hills biome :) still cant find basic lithium ore though. i have the ones that need mv or higher teir machines to process... -.-
 

Sprigum

New Member
Jul 29, 2019
23
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not really i even finally found 6 certus veins and a lot of copper and tin. only because i live in a giant extreme hills biome :) still cant find basic lithium ore though. i have the ones that need mv or higher teir machines to process... -.-

You can find rock salt veins (not terribly difficult to find) and the Lepidolite Ore there can be Macerated x2 -> Centrifuged and you get tiny Lithium dusts out of it - You retain the Lepidolite dust and can later Electrolyze it for the rest of the Lithium in it - which I think occurs at the MV tier.

You're lucky on the Tin vein if its close - The nearest one I've found is 1500m from my base. I spent 3 hours one night clearing out half a mountain of it so I didn't have to make that trek again anytime soon.
 

Ultimaheart4

New Member
Jul 29, 2019
227
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You can find rock salt veins (not terribly difficult to find) and the Lepidolite Ore there can be Macerated x2 -> Centrifuged and you get tiny Lithium dusts out of it - You retain the Lepidolite dust and can later Electrolyze it for the rest of the Lithium in it - which I think occurs at the MV tier.

i thought about doing that. ive got 7 salt veins so it should work. i was just hoping id be able to get that lithium. ive even found multiple diamonds veins and iridium veins. the little things are the hardest to find xD.

its easy to find tin if you live in extreme hills. i have 8 veins in the one hill inbetween 4 copper and 6 coal veins. its a large biome. we kinda got lucky.
 
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Sven "flamestrider"

Guest
@Sprigum the questbook is your friend in learning how to "plasicize" ;) A really nice quest to help players set up and run plastic processing.
@Ultimaheart4 you can buy lithium from the shop-page once you've unlocked it. It's not too expensive if you use it mainly for tools.