It might be working but you are supplying way too little RF to it, keep in mind that forestry machines only work on RF unless otherwise noted(there is a few machines mentioning EU and MJ, but not sure if they actually run on those power sources or not).
An easy way to get started would be a with a clockwork engine, connect it directly to the carpenter and then punch it (or put up a few of them and it goes faster) you should be able to get it started.
To me it seems pretty random that these "basic" tier machines use so much power but i guess they aren't "basic" tier at all but more like HV tier or something.
EDIT: To power a carptenter with a BC generator: Put a Extra Utilities (energy) transfer node on the BC engine, then use ender IO (energy) conduits to pipe the RF power if needed be. You also need some kind of liquid in the carptenter, water or seed oil most of the time i think.
Kenesis pipes just dont connect. I imagine due to the reason posted above youm the modpack doesnt want you to play with bees until you have a quantum suit!