[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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Tsuko

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Jul 29, 2019
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You know, all things considered, I don't think I'm in a bad place to be...

House Rant Analysis Below
except for one very annoying thing: I really went with the most obnoxious housing location ever, which was a decision borne from the most basic of instincts... survival; the strong urge to find shelter from the oncoming night; to avoid having to be met with a terrible fate. My only option to find room for new objects, machines, and storage was to dig out an underground space almost 30 blocks below exactly. I'm not the kind of guy who likes to make underground working spaces! I've always preferred to make above ground structures! They're a lot more manageable, and are usually closer to the things that I need; if I need access to the sunlight... there it is! You need water? Good news then, because you can place a water tank 4 blocks outside of your home to gather the rain, and not dig out 30 blocks of earth and rock to pump it down. You want to employ a zoning system for your various machines or keep mod specific machines separated? Set them up on separate floors; said floors can and are easier to visualize when you're doing a constructive action like building, compared to a destructive action like the mass removal of useless cobble. Plus, in the process of building, you'll usually already have a number of things available to assist you with the task, such as scaffolding, ladders, or stepping stones rather then have to worry about what might be behind this next layer of stone. This all being said, these two options are not without their own pros and cons. It's very annoying and bothersome to resize/enlarge a built structure along the X and Y plane especially if said building is made out of CF/construction foam, which was sprayed over wire, and then painted... (you can't really recycle CF, you can only make more.) Where as when it comes to an underground structure, there isn't really a size limitation, nor is there 'usually' a strong attachment to the generically plain stone walls. On SMP, above ground buildings are just plainly easier to see which can lead to bad things, while one can hide underground without too much of a hassle. The point is, an aboveground house can with not too much of a hassle, always be built taller, while an underground one can be made wider without as much of an issue (though overall, it is itself more bothersome then the former, as you need to do something with the junk you gather, and need to expend some resources on lighting and mining equipment. Failing to properly illuminate an area can and most likely will result in fun.)

Still, I suppose I just somehow can easily find some way to find fault with any method that I choose... I'm a WEIRD GUY! I'm the kind of guy who can not trust nuclear power, but loves to use electric lights. Which means that if I start to over consume power (and fail to catch on quick enough, because electric lights DO have a sizable internal buffer), well... working in the dark can always become a possibility, since the building probably doesn't use a great deal of natural light and lacks windows...

Anyways... yea, I don't think I'm in a bad position. Ore list as follows
For example, I have located a wide assortment of ore veins (though I haven't really mined that much from them yet). I've located 2-3 coal veins (1 was plenty really); I've located a redstone vein (redstone, ruby, and chrome ahoy!); I know where a tin vein is (on a stupidly tall and narrow mountain of ever possible death); I've seen a radioactive vein of ore (two actually); I know where an iron vein is, maybe two, even though they might be different categories (?), one of which I actually had mined from; I think a copper vein or two (not sure, but PRETTY confident); I live on that titanium providing metal; I've located some veins of those... magnetic ores (?), the ones that also occasionally have gold; I've came across a vein or two that contained Olivine (I think it was some sort of exotic metal ore vein; also, Olivine/=Emerald, both of which are useful for high tier electronics!); I think I saw something that had sodalite (though that one will end up being a bit of a hassle to get back to... which is all assuming I'll even manage that miraculous task); I've located 2 Diamond + Graphite Ores (and mined a sizable portion of the first one, the 2nd was... a lot further away, and I'm pretty sure I lost track of where it was exactly, save for a generic hunch as to where it was); But to top it all off... what lies in a cave not even 10 chunks away from my home, was a vein of the most precious metal to my current knowledge... Iridium. The stuff of my dreams, the elusive End metal, progress personified in a solid form.
A summary of my iridium mining experience. LONG AND RANTY. It might help to read the last segment of the thing above. *disclaimer: This is simply a retelling of my experience on other, much older mod packs. I think it was with Gregtech 4, or at least whichever one that lacked the steam/bronze age.*
Seriously... that stuff was always an absolute nightmare to gather, though the only times I ever needed to gather it, were in SMP worlds. First, you had to of course get to The End. Slay a dragon if one still existed. After doing so, the next part required a jetpack of some kind. You had to fly out into a pitch black void of emptiness to various asteroids, and hope/pray you could find the elusive ore. That ore was unbelievable more valuable then vanilla diamonds, and was at least 5 times as rare and scarce.
You could always use a fortune pick on diamonds, but this stuff on a mental level, asked you to use the most meticulous method of processing to maximize as much output, ore, and dust as humanely possible. Once the ore was in a usable state, it would be manipulated, shaped, assembled, and consumed with only the most cost effective machines you could barely scrape past with; if a certain machine could save you a single small pile of dust to fulfill a task, you'd make that machine and use it. If you lacked the best methods of ore processing, or were missing components for said methods, the ore was stored and locked in a safe, which no one else but you could access. It was your precious! How dare they ask it be stored in a normal chest!
Once all was said and done... you'd probably come to the tragic realization that you probably never had enough for what you were making (which was almost NEVER armor, tools, or weapons once you realized its true value). You weigh in on whether or not you should consider processing your platinum (obtained as a byproduct of Iridium producing ores) for additional Iridium. You probably won't given how seemingly low the return rate is, along with the various uses platinum can also serve, but it's nice knowing that exists as an option.
So you decide that the only option left is to go back to The End where all of the dangerous and lethal Endermen are. You willingly sacrifice the largest source of your armor points to equip a jetpack, so you can fly over and across a bottomless void of oblivion, where if you fall, could AND WOULD provide the quickest and most painful death you could suffer. ABSOLUTELY NONE of your equipment and items would be salvageable from such a demise. Should you be slain by any endermen who could and WOULD spawn on said asteroids in large numbers, whatever items did survive (and not fall into oblivion) would be on an asteroid that could end up having anywhere between 5, 10, or even 20-30 asteroids that came before it. (This could very roughly translate into at least 15 chunks?)
If you're lucky, the server 'might' have a home function. If not... you either have to deal with the possibility that your travel distance is cut down by at least 55% (your jetpack loses efficiency on its last 5% or so of power). You'd never willingly risk for your jetpack to become empty, and manually BRIDGE your way back to the main island; no no... too risky. The danger of falling would be high. You'd probably wouldn't even have the blocks needed to do so anyways if the server lacked Extra Utilities (meaning no compressed cobble). So if you want to avoid having these ever-so dedicated mining operations from being cut short, you have to carry some kind of portable container for energy. Which almost always ended up being batteries, since batteries, unlike Energy Crystals or Lapi whatahusits, were capable of recharging your electric tools on the go. Energy Crystals and above were more or less purely for EU storage, so if you wanted to carry those just to be able to carry a little more energy (and potentially cut down on inventory space), then you'd have to carry an EU-storage machine to access that energy, along with a tool to safely pickup that machine (which would be an electric wrench that you set to no-loss mode, which consumed more power to avoid having any possibility for your machine to end up becoming a useless machine box.)
And each time you went back for more... you'd get less and less, and expend more energy as you were forced to push out further and further... Any asteroid above a certain height was also unreachable due to the height limitation of your jetpack (maybe the air is too thin up there?) If said asteroid was above that certain height and ALSO far away from other asteroids that are well within your range, then it essentially WAS impossible to get up there. Your only method to get to any asteroid above that height would be to MANUALLY BUILD UP to them.
Like I said... a nightmare.
Anyhow, point is, I know where some materials can be found at. And that's at least 30-40% of the work.



You won't even need to go that far. You probably ARE however going to need bees from the Nether, but you could easily get them comfy in the overworld. What you're probably using is the Apiary. If you're willing to invest into it, you should look into making an Alveary. They allow you to shelter bees in a structure that allows you to control the temperature. Biome too cold? Make an Alveary Heater. All it needs is 5 MJ/tick. I think the Extra Bees add-on had an attachment that allowed you to modify the internal humidity too (along with other stuff)?
Do you mean with an Alveary you can make nether, and end bees accept the overworld? or just make them comfortable with the temperature and humidity but i still have to keep in mind to place the alveary in the right biome/dimension ?
 

Tsuko

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Re: Nether bees in overworld

Absolutely. The Acclimitizer is your friend. Easy and direct.You can also breed in the temp. and humid traits from other bees. The 3rd and most difficult way in this pack are Binnie's other machines to make a larvae.
So its possible? great and i don't even need steel for the machine so i can being building it now... ughh.. except i still need to find the nether bees first before breeding in new traits and stuff haha.

In my mind nether is steel age stuff... i want to go there before steel age hehe, i wonder if it is possible, could be an interesting little project.

Guess i'll try some makeshift way to get myself into the nether lol, no flint and steel here!
 

SpwnX

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So its possible? great and i don't even need steel for the machine so i can being building it now... ughh.. except i still need to find the nether bees first before breeding in new traits and stuff haha.

In my mind nether is steel age stuff... i want to go there before steel age hehe, i wonder if it is possible, could be an interesting little project.

Guess i'll try some makeshift way to get myself into the nether lol, no flint and steel here!
Lava/water buckets to make the frame + burnable stuff trick (commonly wood), it will burn the wood and the fire may eventually spread in the portal.
Alternatively, you may also want to make a fire charge, blaze powder needed for it can be found in the deserts in the form of a plant.
 

Tsuko

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Jul 29, 2019
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Lava/water buckets to make the frame + burnable stuff trick (commonly wood), it will burn the wood and the fire may eventually spread in the portal.
Alternatively, you may also want to make a fire charge, blaze powder needed for it can be found in the deserts in the form of a plant.
Yeah i tried the lava+plank method and it worked! :D took some time though. tried throwing sticks across lava/fire to lit it up but didn't work... just had to get lucky with burning planks outside of the portal.
 

Learner

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Jul 29, 2019
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Yeah i tried the lava+plank method and it worked! :D took some time though. tried throwing sticks across lava/fire to lit it up but didn't work... just had to get lucky with burning planks outside of the portal.
I had two ways of getting the obsidian. I went and traded with villagers to end up with a diamond pickaxe. So I could dig up obsidian if I wanted to. As it turns out though, my Excavation Foci is perfectly capable of digging up Obsidian as well. As for Steel/Bronze Age stuff... I'm technically not in ANY AGE, but as it turns out, Thaumcraft could have found me a way had I not come across Steel Ingots through looting chests already. So I just went and made a Flint & Steel. Easy enough.

Binnies genetic machines become absolutely confounding past a certain point, though at the very least, they do not discourage blind experimentation like some other mods.

Also, what's wrong with this picture?
2014-11-05_22.57.51.png

If you guessed that there's too much lignite coal for some unusual reason, you'd be correct! This is indeed seemingly too much lignite to just naturally spawn! (Also, that 2x2 hole was full of lignite as well.)
 

Tubenstein

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Jul 29, 2019
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And now I come up with serious issue... on same seed, 1.1.6, is going to generate different map than on 1.1.9... could anyone tell me why is that? now I got ya know, those sharp, bad looking "cut edges" on my SMP server, and well, I'd love to get back to the gen from 1.1.6, staying on 1.1.9 x.x

Any ideas?
 
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Jason McRay

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I had two ways of getting the obsidian. I went and traded with villagers to end up with a diamond pickaxe. So I could dig up obsidian if I wanted to. As it turns out though, my Excavation Foci is perfectly capable of digging up Obsidian as well. As for Steel/Bronze Age stuff... I'm technically not in ANY AGE, but as it turns out, Thaumcraft could have found me a way had I not come across Steel Ingots through looting chests already. So I just went and made a Flint & Steel. Easy enough.

Binnies genetic machines become absolutely confounding past a certain point, though at the very least, they do not discourage blind experimentation like some other mods.

Also, what's wrong with this picture?
View attachment 13344
If you guessed that there's too much lignite coal for some unusual reason, you'd be correct! This is indeed seemingly too much lignite to just naturally spawn! (Also, that 2x2 hole was full of lignite as well.)
It's either really rare, or maybe two veins of lignite spawned next to each other and are overlapping (1. lignite spawned and replaced the stone in that area. 2nd lignite spawned on the same place and replaced the remaining stone.
And now I come up with serious issue... on same seed, 1.1.6, is going to generate different map than on 1.1.9... could anyone tell me why is that? now I got ya know, those sharp, bad looking "cut edges" on my SMP server, and well, I'd love to get back to the gen from 1.1.6, staying on 1.1.9 x.x

Any ideas?
That's because from 1.1.6 there has been an update of Forge. Forge has some problems with biome gen, and it got changed a bit. There is no way on getting back the 1.1.6 "looking" seed in 1.1.9. Well... one way there is but that requires to downgrade Forge back to 1223, using MultiMC, downgrading also few mods which will not work on 1223.
 
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danieledward

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The forestry carpenter will not accept kenesis pipes on any side...nor engines on any side. Is this a bug...or....?
 

Tubenstein

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It's either really rare, or maybe two veins of lignite spawned next to each other and are overlapping (1. lignite spawned and replaced the stone in that area. 2nd lignite spawned on the same place and replaced the remaining stone.

That's because from 1.1.6 there has been an update of Forge. Forge has some problems with biome gen, and it got changed a bit. There is no way on getting back the 1.1.6 "looking" seed in 1.1.9. Well... one way there is but that requires to downgrade Forge back to 1223, using MultiMC, downgrading also few mods which will not work on 1223.

Well, I see, thank you very much, informative as always... I think I'll keep it like it is then



The forestry carpenter will not accept kenesis pipes on any side...nor engines on any side. Is this a bug...or....?

I'm not sure about this one, but you could try to connect IC2 EU wires directly into carpenter, it MIGHT work... yesterday I had to power one of forestry machines and it worked, give it a shot, on creative SP or so...
 
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Jason McRay

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The forestry carpenter will not accept kenesis pipes on any side...nor engines on any side. Is this a bug...or....?
Thats because Forestry is no longer accepting MJ, and BC in the current version of the pack is producing MJ. You need to use RF (enderIO for example), or IC2 wires.
This will be changed in one of the next pack updates, where MJ will be no more and BC will be creating RF power. So for now BC kinesis pipes are only for use in BC machines
 

Tsuko

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The forestry carpenter will not accept kenesis pipes on any side...nor engines on any side. Is this a bug...or....?
It might be working but you are supplying way too little RF to it, keep in mind that forestry machines only work on RF unless otherwise noted(there is a few machines mentioning EU and MJ, but not sure if they actually run on those power sources or not).

An easy way to get started would be a with a clockwork engine, connect it directly to the carpenter and then punch it (or put up a few of them and it goes faster) you should be able to get it started.

To me it seems pretty random that these "basic" tier machines use so much power but i guess they aren't "basic" tier at all but more like HV tier or something.

EDIT: To power a carptenter with a BC generator: Put a Extra Utilities (energy) transfer node on the BC engine, then use ender IO (energy) conduits to pipe the RF power if needed be. You also need some kind of liquid in the carptenter, water or seed oil most of the time i think.
 
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Tsuko

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Just found something out and i now feel stupid: If a steam machine gets jammed with repeated failure loop because of lack of steam all you need to do is disable the machine processing with a soft hammer on the thing lol... can also use covers (like oak planks) to prevent steam from entering the machine if that is desired, so there is a good amount of control i forgot about.. no need for more features :)

Edit: There is a great deal of tools craftable with gregtech but no armors? just something i just noticed, there is only vanilla and some others, strikes me as a bit odd, at least the stainless steel, titanium, tungsten, tungstensteel would be nice to be able to craft armors with, i was half-expecting some armors when i saw that gregtech added its own thaumcraft tools, so i was hoping the same for armors, but all gregtech does is change the recipe for already existing armors, not a great deal of armors out there :(
 
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MigukNamja

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Binnies genetic machines become absolutely confounding past a certain point, though at the very least, they do not discourage blind experimentation like some other mods.

Not intuitive the 1st time through for sure. But, they are now low(er) power and not that difficult to make, so yes, experimentation is not a problem.

What's the issue you are having ? Is it with a specific machine ?
 

MigukNamja

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To me it seems pretty random that these "basic" tier machines use so much power but i guess they aren't "basic" tier at all but more like HV tier or something.

If you're referring to Forestry machines, it's because Forestry is using HARD difficulty:

Code:
minecraft@server:~/Infinity2/config/forestry$ grep difficulty.gamemode common.conf 
difficulty.gamemode=HARD

minecraft@server:~/Infinity2/config/forestry/gamemodes$ grep demand EASY.conf NORMAL.conf HARD.conf 
EASY.conf:energy.demand.modifier=1.0
NORMAL.conf:energy.demand.modifier=1.5
HARD.conf:energy.demand.modifier=4.0

4x as much energy is required vs. EASY. The default is EASY, which is probably what most other packs use and is indeed what I was used to before this pack.
 
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asb3pe

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Just found something out and i now feel stupid: If a steam machine gets jammed with repeated failure loop because of lack of steam all you need to do is disable the machine processing with a soft hammer on the thing lol...

Excellent tip! I was removing the steam pipe feeding the machine temporarily but soft hammer is much better idea.

Edit: There is a great deal of tools craftable with gregtech but no armors? just something i just noticed, there is only vanilla and some others, strikes me as a bit odd

I agree about armor. Why not? All these new ore materials, it's a darn shame. I wish Gregorius would do it all, but apparently he does not... for instance, there's no GT pump to move fluids, we are forced to use IC2's. Why does Greg replicate everything in IC2 but leaves out perhaps one of the most important machines of all, the fluid pump block?
 
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Pyure

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Just found something out and i now feel stupid: If a steam machine gets jammed with repeated failure loop because of lack of steam all you need to do is disable the machine processing with a soft hammer on the thing lol... can also use covers (like oak planks) to prevent steam from entering the machine if that is desired, so there is a good amount of control i forgot about.. no need for more features :)
Tsuko, this is actually a good tip. I usually think of the rubber hammer only applying to the multiblocks, but hammering small machines to prevent steam input while you fix the problem is an excellent solution. I'll do this going forward.
 

Tsuko

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Tsuko, this is actually a good tip. I usually think of the rubber hammer only applying to the multiblocks, but hammering small machines to prevent steam input while you fix the problem is an excellent solution. I'll do this going forward.
If you're referring to Forestry machines, it's because Forestry is using HARD difficulty:

Code:
minecraft@server:~/Infinity2/config/forestry$ grep difficulty.gamemode common.conf
difficulty.gamemode=HARD

minecraft@server:~/Infinity2/config/forestry/gamemodes$ grep demand EASY.conf NORMAL.conf HARD.conf
EASY.conf:energy.demand.modifier=1.0
NORMAL.conf:energy.demand.modifier=1.5
HARD.conf:energy.demand.modifier=4.0

4x as much energy is required vs. EASY. The default is EASY, which is probably what most other packs use and is indeed what I was used to before this pack.
I see, you need 4 times the usual generators to power forestry machines heh, makes sense :)
 

Tsuko

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Excellent tip! I was removing the steam pipe feeding the machine temporarily but soft hammer is much better idea.



I agree about armor. Why not? All these new ore materials, it's a darn shame. I wish Gregorius would do it all, but apparently he does not... for instance, there's no GT pump to move fluids, we are forced to use IC2's. Why does Greg replicate everything in IC2 but leaves out perhaps one of the most important machines of all, the fluid pump block?
That makes me wonder if there a use for oil or fuel with gregtech machines, or is it just for BC/IC2? because i see all this oil everywhere in the oceans and thinking about how it perhaps only generates MJ/RF power makes me a bit sad >.<
 
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Pyure

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That makes me wonder if there a use for oil or fuel with gregtech machines, or is it just for BC/IC2? because i see all this oil everywhere in the oceans and thinking about how it perhaps only generates MJ/RF power makes me a bit sad >.<
You can refine oil in the GT (distillery?) and use it in a diesel generators.
 

MigukNamja

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That makes me wonder if there a use for oil or fuel with gregtech machines, or is it just for BC/IC2? because i see all this oil everywhere in the oceans and thinking about how it perhaps only generates MJ/RF power makes me a bit sad >.<

I love those. I plop down a BC pump with 4x BC Redstone Engines, and an ExUt drum on top. While it's pumping, I'll explore/harvest the local area, staying close enough to player-chunkload the pump. I've found a lot of rare GT ores on such trips.

You can refine oil in the GT (distillery?) and use it in a diesel generators.

Or, burn it in an RC boiler. I'm currently using an 8LP liquid boiler to keep my 12M (7x7x8) steel tank topped off with steam. That boiler makes enough steam for the LV stage.

For the MV era, I'll upgrade to an 18LP or so. Again, don't need a huge amount of fuel to keep it topped off. A full drum should last several RL days of gameplay.

My preferred power setup is:

RC Boilers --> huge steam buffer --> steam consumers

Steam consumers include:
  • Basic Steam Turbines
  • RC Steam Oven
  • RC Steam Turbine
  • BR Turbine
When using RC Steam Turbines, the power chain for GT machines is thus:

RC Boilers --> huge steam buffer --> RC Steam Turbine --> IC2 power cables --> IC2 Trans --> GT Trans --> GT power cables --> GT machines
 
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