They're Baconmen, and all end stuff was Bacon for aprilfools; bacon's powder etc.In endermans new fashion - wear on pig's head
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Sorry for my english
They're Baconmen, and all end stuff was Bacon for aprilfools; bacon's powder etc.In endermans new fashion - wear on pig's head
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Sorry for my english
GT should hide the not generated ores by itself since the last update. The ~2800 ores in NEI got down to ~100.Yeah, I figure Jason normally would just hide such items, because they just suddenly show up out of nowhere. I know a wild goose chase when I see one!
I have enough trouble remembering what ores I need to hunt for to get copper and tin. All these extra ores just make me go "huh"? I report them so Jason can fix those he can.
Cheers ...
BrickVoid
Why? I'm surprised nobody's up to that challenge.Would it be possible to reconsider the use of pneumaticraft circuits for most Open Computers components? A large portion of Thaumcraft is now gated behind Pneumaticraft. On an 8 person team, not a single person is keen on doing anything with that mod.
Nobody likes the mod in our group as far as I can tell. And it's yet another thing we need to much around with oil to accomplish. We're already burnt out on oil processing from all the advanced circuit board stuff in GT now.Why? I'm surprised nobody's up to that challenge.
Someone's gonna have to bite the bulletNobody likes the mod in our group as far as I can tell. And it's yet another thing we need to much around with oil to accomplish. We're already burnt out on oil processing from all the advanced circuit board stuff in GT now.
Just to check what you mean by large portion, can you give a few examples? The only things I can think of are the two upgrade golems, maybe the use core, and the girdle, and the girdle is changing to an easier recipe.Would it be possible to reconsider the use of pneumaticraft circuits for most Open Computers components? A large portion of Thaumcraft is now gated behind Pneumaticraft. On an 8 person team, not a single person is keen on doing anything with that mod.
Would it be possible to reconsider the use of pneumaticraft circuits for most Open Computers components? A large portion of Thaumcraft is now gated behind Pneumaticraft. On an 8 person team, not a single person is keen on doing anything with that mod.
You realise you linked to a commit about recycling recipes while replying to a comment about hiding unused ores right? In fact directly below that and visible in the commit is a config option for HideUnusedOres which is set to true.Not in this modpack
The GT pipes won't connect since the QDS isn't a tank, but you can work around it by placing a pump component on the pipe side facing the QDS.I can't seem to get the QDS to accept fluids for a couple quests. In 'Water From the Sky'. I've selected the task, and right-clicked so the mushroom symbols are on the QDS, and placed it next to my RC Water Tank. The tank empties out in a flash, but no progress is given for the quest. For 'Better Steam Storage' I cannot get a GT pipe to hook to the QDS. Running 3.2.3.1 in SMP.
Must... complete... all... the things... Will it be fixed in the upcoming 3.2.4 update?Ignore the Water from the Sky quest. For some reason it is looking for Water in item form and not actual fluid.
Make a copy of your world, remove playerdata/<nickname>.thaum, <nickname>.thaumback, add your researched items & points via console. Theoretically should work.After 3.2.3.1 update, some of my TC researches deactivated.
http://pix.my/Yig3k3sn
I can view them, their recipes; but i cant progress past them.
I tried re-research them - no use.
I tried to give myself research through commands - no use, i get the notification that i got the research, but nothing actually happens.