There are few bits in early game changed as well. Coke ovens are craftable in LV, so the only way to get charcoal is with new Charcoal Pile. Making rubber and cables is changed (for tin cables you need carpet and string, copper ones require rrubber, which is made by vulcanization of raw rubber with sulfur in alloy smelter (for 3raw rubber you get 1 ingot) or in chemical reactor (for 9raw rubber and 1sulfur you get 9 ingots worth in molten rubber). Rubber ingots can be put onto cables in two ways: 1) wire in alloy smelter with 2 ingots = 1 cable; 2) wire in assembler with 144L of molten rubber.
Also making casings in cheaper way (without a need of wrought iron) requires polyethylene(plastic).
And few other changes along the line in HV/IV age (polytetrafluoroethylene production for example)
With all that said, continueing on not so much progressed world is totally fine. No huge world gen changes are planned.
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How do the various farming options work in the modpack? I've looked a lot at Thaumcraft golems but if they're going to get gated across tiers, that really will slow things down too much. The problem is that I'd want at least semi-automated farming early on, as food is then less of a worry and I could then concentrate on the rest of GregTech which really isn't going to progress very fast, regardless of how automated farming is. Also, farming manually is very boring and tedious, if there is an easy way to automate it early on I haven't come across it yet in the multitude of recipes.
Salt being tied down to GregTech ores really limits options as well. Is there a way you could let back in the Pam's HarvestCraft recipe for salt, but blacklist it at the same time from the GregTech recipes to avoid potential for abuse from refining it? I know it's tricky creating a balance but what I find myself mostly doing is roaming around raiding anything and everything related to food and what I really should be doing is getting a base going. I'm much more of a fan of automate it and let it produce, even if it's a slow method, that's easy to do. But the way this pack is set up, I spend way too much time looking for the properly saturating food options when what I really need to do is automate it then get on with the rest of GregTech, which I assure you, is not easy or fast in and of itself.
And this is just on the currently released version of the modpack, and you're thinking of making things even harder? Really, food should not be a big deal, but it will be, if I have to spend too much time progressing to where I can automate it properly. Possibly even to the point where I'll try another modpack.
Cheers ...
BrickVoid