[1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

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sprAngles

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Jul 29, 2019
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@Pyure here are the screenshots of all four sides. I'm doing this in a test world, with GT5.08.30.
 

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Jason McRay

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Jul 29, 2019
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Anyway guys... Update 3.1.14 is going live. (or should in few minutes)
Mod Updates:
- Aroma1997Core -> 1.0.2.16
- BDLib -> 1.9.3.107
- Buildcraft -> 7.1.8
- BuildcraftCompat -> 7.1.1
- FastLeafDecay -> 1.3
- Forestry -> 3.6.10.1
- Gendustry -> 1.6.1.126
- GregTech -> 5.08.30
- GTTweaker -> 1.0.9
- HardcoreEnderExpansion -> 1.8.4
- Logistics Pipes -> 0.9.3.52
- MagicBees -> 2.3.6
- OpenBlocks -> 1.4.4-674
- OpenModsLib -> 0.8-399
- PneumaticCraft -> 1.11.14-136


Changes/Fixes:
- Allowed Multiple Dragon Eggs in Magic Generators
- Blocked XACT Crafter from pulling items from IC2 Safe (Thanks DaknessShadow)
- Fixed FT worktable playing tool sounds in loop.
- EXBL Flower Extraction support.
- Fixed Sag-milling cobble giving weird Gravel type.
- Added GT Endium Processing
- Fixes Compendium not returning to previous screen (caused item loss in crafting table)
- Not Enough Items integration no longer intercepts recipe/usage keys, only Compendium key
- Fixed PC refinery not accepting other types of Oil than PneumaticCrafts

- Added September Patrons characters and heads to the game. (Thank you very much for support: ShinyGardevoir, MigukNamja and Slayeruga)


Known Issues:
- FT Worktable trying to use first GT tool in the storage area, even if it is different tool. (its fixed in FT4, but cant currently update, because of other mods)
 
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nonamefhh

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Jul 29, 2019
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Anyway guys... Update 3.1.13 is going live. (or should in few minutes)
Mod Updates:
- Aroma1997Core -> 1.0.2.16
- BDLib -> 1.9.3.107
- Buildcraft -> 7.1.8
- BuildcraftCompat -> 7.1.1
- FastLeafDecay -> 1.3
- Forestry -> 3.6.10.1
- Gendustry -> 1.6.1.126
- GregTech -> 5.08.30
- GTTweaker -> 1.0.9
- HardcoreEnderExpansion -> 1.8.4
- Logistics Pipes -> 0.9.3.52
- MagicBees -> 2.3.6
- OpenBlocks -> 1.4.4-674
- OpenModsLib -> 0.8-399
- PneumaticCraft -> 1.11.14-136


Changes/Fixes:
- Allowed Multiple Dragon Eggs in Magic Generators
- Blocked XACT Crafter from pulling items from IC2 Safe (Thanks DaknessShadow)
- Fixed FT worktable playing tool sounds in loop.
- EXBL Flower Extraction support.
- Fixed Sag-milling cobble giving weird Gravel type.
- Added GT Endium Processing
- Fixes Compendium not returning to previous screen (caused item loss in crafting table)
- Not Enough Items integration no longer intercepts recipe/usage keys, only Compendium key
- Fixed PC refinery not accepting other types of Oil than PneumaticCrafts

- Added September Patrons characters and heads to the game. (Thank you very much for support: ShinyGardevoir, MigukNamja and Slayeruga)


Known Issues:
- FT Worktable trying to use first GT tool in the storage area, even if it is different tool. (its fixed in FT4, but cant currently update, because of other mods)

The gregtech update. Did that update fix the bug with the packager?

I am using the regulator to automate the electrolyzer. You can output items from the regulartor into a specific machine slot. Is there way to get the slot numbers without just trying?
 

Blood Asp

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Jul 29, 2019
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Yes, the packager is fixed.

But what i forgot to tell before: Using a Alloysmelter with ingot shape instead of an packager for nugget->ingot crafting also works and needs less energy.
 
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Jason McRay

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Jul 29, 2019
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In 3.1.13 some EXBL biome IDs have been changed, it should not affect your gameplay too much, just keep that in mind.

What exactly does that mean, there might be a snow in deserts in worst cases. just look at it as global warming and stuff :D

Will release a hotfix in few minutes.
 
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EconBrony

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Jul 29, 2019
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Im in the steel age and Im not creating enough power with my diesel generator running off of fuel (fuel is taking way to long and costs quite a bit to make). So Ive been looking into large boilers to go the steam route. Do the GregTech large boilers accept oil as a fuel? If so is there a different way the input hatch has to be setup? Id prefer to just gather oil for now until I can get nuclear power going.

Do the liquid fireboxs from railcraft burn oil?
 

jogi01

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Jul 29, 2019
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hi,
short question: what is the best coil block for BigReactors Turbine behind ludicrite or is there a list out there which blocks will work in infitech2 :)
 

Jason McRay

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Jul 29, 2019
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Im in the steel age and Im not creating enough power with my diesel generator running off of fuel (fuel is taking way to long and costs quite a bit to make). So Ive been looking into large boilers to go the steam route. Do the GregTech large boilers accept oil as a fuel? If so is there a different way the input hatch has to be setup? Id prefer to just gather oil for now until I can get nuclear power going.

Do the liquid fireboxs from railcraft burn oil?
They should work with oil.
OK, how do I turn off the fireworks when I get an achievement?
You dont like fireworks? Shame on you.... (https://github.com/JasonMcRay/InfiTech-1.7/blob/master/config/endercore/endercore.cfg#L41)
hi,
short question: what is the best coil block for BigReactors Turbine behind ludicrite or is there a list out there which blocks will work in infitech2 :)
Enderium or Titanium probably (last time I played with BR)
 
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twisto51

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Jul 29, 2019
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What I like is getting achievement for making bronze after I'm hip-deep in the HV era. I had some bronze bits and bobs in the parts chest that I got around to macerating. Combined 4 of the small dust and got the bronze achievement after having already made eleventy-billion bronze ingots.