Report Issues: https://github.com/fullphaser/Tame-The-World
Subreddit: https://www.reddit.com/r/TameTheWorld/
Discord Channel: https://discord.gg/0hh8cmHesQfTfxRz
Version 0.1.13 Now available (Updated 05-16-2016) Check out the changelog for more details!
What is Tame the World?
At it's core, The Tame the World aims at 3 Core Elements
- Difficult enough to please most folks who were looking for a Minecraft that wasn't afraid of them even in Diamond Armor
- Allowing for Large, Comprehensive, and Aesthetically pleasing builds
- Rewarding Exploration of both World and Game
The objective of the Mod pack is to make the world Harsh and Unforgiving but at the same time still allowing the player to build magnificent structures that show they really can and did tame the world. Exploration should be rewarded with more then simply finding more of an item you can already craft, it should be unique things that don't make the game impossible without, but do make it easier.
And Finally I didn't wish to break Minecraft's simple formula too much. Iguana Tweaks and Tinker's construct, these mods are fine on their own right, but I feel that they take away from the heart of Minecraft, they make it so that someone who knows vanilla but doesn't know the modded world would be so horribly at a loss they wouldn't know where to start. I wanted to make it possible for a Vanilla minecraft player to feel like they could get started without Feeling completely at a loss.
Mod List:
- AppleCore by squeek502
- Arcane Engineering by mangoose - Granted
- AtomicStryker's BattleTowers by AtomicStryker
- Automagy by Tuhljin - Granted
- Backpacks by Eydamos
- Baubles by Azanor
- BiblioCraft by Nuchaz
- Botania by Vazkii
- Carpenter's Blocks by Mineshopper
- Chisel 2 by warlordjones, tterrag1098, TheCricket26, Drullkus
- CodeChickenCore by Chickenbones
- CodeChickenLib by Chickenbones
- Cooking for Blockheads by BlayTheNinth
- CoroUtil by Corosauce
- Custom Main Menu by Lumien
- Dark Menagerie by RWTema
- Deadly World by FatherToast
- DenseOres by RWTema
- Difficult Life by DarkxElocius, Modbder
- Dr. Cyano's Lootable Bodies by Dr Cyano
- DragonAPI by Reika - Granted
- Dungeon Mobs by GnomeWorks
- DungeonPack by Stuuupiiid
- Ender Zoo by CrazyPants
- Ex Astris by LoveHoly
- Ex Nihilo by Erasmus_Crowley
- Falling Meteors Mod by AlexDGr8r
- FastCraft by Player - Granted
- Forbidden Magic by SpitefulFox
- Forge Multipart by Chickenbones
- FTB Utilities by LatvianModder
- FTBLib by jaredlll08, LatvianModder
- Growthcraft by Gwafu
- Hardcore Ender Expansion by chylex - Granted
- Hardcore Questing Mode by lorddusk, Newcastlegeek, Vswe - Granted
- HarvestCraft by MatrexsVigil, Rhodox
- Hunger Overhaul by iguana_man
- Immersive Engineering by BluSunrize
- Immersive Intergration by Unwritten Fun
- INpure Core by denoflionsx
- Inventory Tweaks by Kobata
- JourneyMap by techbrew
- Lava Monsters by FatherToast
- Localized Weather & Stormfronts by Corosauce
- Lycanite's Mobs by Lycanite
- Malisis Core by Ordinastie
- Malisis Doors by Ordinastie
- Mantle by mDiyo, progwml6
- MineTweaker by StanH
- Mob Properties by FatherToast
- ModTweaker by jaredlll08, joshie, SpitefulFox
- Natura by mDiyo
- NEI Addons by bdew
- NEI Integration by Tonius
- Not Enough Items by Chickenbones
- Not Enough Resources by Way2muchnoise, Hilburn
- OpenEye by Mikeemoo, boq
- Primitive Mobs by Daveyx0
- Railcraft by CovertJaguar
- Random Things by Lumien
- Resource Loader by Lumien
- Roguelike Dungeons by Greymerk
- RotaryCraft by Reika - Granted
- Ruins by AtomicStryker
- Special Mobs by FatherToast
- Storage Drawers by jaquadro
- Thaumcraft by Azanor
- Thaumcraft NEI Plugin by DjGiannuzz
- Thaumcraft Node Tracker by Dyonovan
- Thaumic Horizons by TheKentington
- The Spice of Life by squeek502
- Trophy Slots by Lomeli12
- Unique Artifacts by Draco18s - Granted
- Version Checker by Dynious
- Waila by ProfMobius
- Waila Harvestability by squeek502
- Witchery by Emoniph - Granted
- Yampst by bilde2910
- Zombie Awareness by Corosauce
Changelog:
Version 0.1.13
Mod Downgrades
- Zombie Awareness Downgraded to Verion 1.9.6 (TPS Lag resulting in 50% lag on some servers)
Mod Updates
- Rotarycraft (12E -> 13A)
- DragonAPI (12E -> 13B)
- Immersive Engineering (.75 -> .77)
- Applecore (1.3.0 -> 1.3.1)
- Roguelike Dungeons (1.4.4 -> 1.5.0)
- Fastcraft (1.2.1 -> 1.2.3)
- Journey Map (10.5.1.4 -> 10.5.1.4p1 )
- Railcraft ( 9.10 -> 9.12 )
- CookingForBlockheads (1.3.4 -> 1.4.0)
Config Changes
- Silex were getting to frisky and lagging servers, made them a hint less frisky
- Adjusted Spawn Weights of Jengu / Zephyr / Silex
- Adjusted Ika SPanw rate
- Vanilla Versions of the normal mobs will spawn rather then special versions of those mobs
- Meteorite Ore no longer has natural ore generation, you have to get it from falling meteros
Quest Changes
- Chapter 1 - Swiper No Swiping - Bigger and better now a detection quest and using a different backpack.
- Chapter 1 - Vroom Vroom Shroom - Mushroom Soup Bowl detection updated
- Quest book forgot what heart canisters were, it was reminded.
Version 0.1.12
Mods Added
- Gany's Nether Mod
- Squidless
Mods Modified
- Difficult Life
Mods Updated
- Updated to Weather / Storms (2.3.9 -> 2.3.10)
- Updated FTB Libs / Util ( 0.13.3 -> 0.17.6 )
- Railcraft (9.9.0.0 -> 9.10.0.0)
- Immersive Integration (0.6.7 -> 0.6.8)
- Rotarycraft (11 -> 12e)
- DragonAPI (11 -> 12e)
- Immersive Engineering ( 0.7.4 -> 0.7.5)
- Forge Multi Part (1.2.0.345 -> 1.2.0.347)
- StorageDrawers (1.9.4 -> 1.9.7)
- Reosurce loader (1.2 -> 1.3
Config Changes
- Added Tags for Tame the World for Open Eye
- Increased chance of Blood Moon from 1/100000 to 1/1000
- Zombies won't reach Warp speed anymore
- Turned growthcraft Bee Generation off (again)
Script Changes
- Added soulGlass.zs to fix Gany's Glass / Natura Soul Sand glass compatability
- Added Gany's Nether Cooked Bat Wing to cooked Meats
Quest Changes
- New Chapter - Into the Firey Depths (Nether / Gany's Nether / Natura)
- Chapter 1 - Slightly reorganized!
- Chapter 1 - Leather Tis Nobler now has a reward
- Chapter 1 - A crooked Salesmen - Changed subquest around a bit
- Chapter 1 - Weathered Down now has a reward
- Chapter 1 - charcoal quest now has a reward
- Chapter 1 - New Quest for Mushrooms / Mushroom Stew
- Chapter 1 - New Quest for door
- Chapter 1 - Swiper No Swiping - Tanning your Skins - Now detection rather then crafting
- Agriculture - Removed Rainbow Curry as quest requirement (As it is uncraftable)
- Decoration - New quest for Topiary Grass
- Decoration - Factor it in - Now a detection quest
- Decoration - New Quest for Armor Stands
- Chapter 2 - You're a Wizard Harry - Players First Wand - Set to NBT Independent Detection
- Chapter 2 - Redstone - Redstone Comparator no longer required for quest completion
- Chapter 2 - Fuming with Envy - Now a detection task
- Chapter 2 - It's getting hot in here - Set t detection for the clay jars
- Thaumaturgy - Reordered quest a bit.
Other
- Added wget.exe to libraries folder, it went missing at some time
Version 0.1.11
Mods Added
- Cooking for Blockheads
- FTB Utilities
- FTB Lib
- Not Enough Resources
- Bakcpacks mod
Mods Removed
- Aroma Core
- Aroma Backup
Mods Updated
- Botania (Was Version r1.8 247 - now r 1.8 249 )
- Hardcore ender Expansion (was 1.8.4 now 1.8.5)
- Automagy (Was 0.27 now 0.28.2 )
- Forbidden Magic (Was 0.572 now 0.573 )
- Immersive Engineering ( Was 0.651 now 0.74 )
- Immersive Integration (Was 0.66 now 0.67)
- Growthcraft Community Edition ( Was 0.2.3.1 now 0.2.4.0 )
- Roguelike Dungeons (was 1.3.6.3 now 1.4.4)
- Ruins (Now 15.4)
- Storage Drawers ( Was 1.7.5 now 1.7.8 )
- Spiace of Life (Was 1.3.0 now 1.3.1 )
- Arcane Engineering (Was 0.2.1 now 0.2.6)
- Maliscore ( Was 0.14.0 now 0.14.3)
- Malis Doors ( Was 1.13.0 now 1.13.2)
- MobProperties (Was 0.4.2 now 0.4.3)
- Specialmobs (Was 3.2.1 now 3.2.2.)
- Journey Map (Was
- Malisis Doors (Was 0.13.0 now 0.13.1 )
- Railcraft (9.8.0.0 - 9.9.0.0
- Nei integration (1.1.1 - 1.1.2)
- Jouryney map (5.1.3 - 5.1.4)
- Dragon API - 10d - 11b
- Storage drawers ( 1.7.8 - 1.9.4 )
- Roatarycraft ( 10d 11b )
Config Updates
- Removed Apples from Default spawn for FTB util
- Changed Default MOTD
- Turned on the Creative Thaumonomicon
- Reduced Taint Spread a bit
- Turned Hungry spiders back on
- Set enablecropspecialplanting to False (To fix cranberries and seaweed)
- Weather machine no longer makes tornadoes (Blame Az)
Script
- Created fruitSap.zs to help with Cherry Quest
- Created Bibliofix.zs to put the Bibliocraft furniture into it's own oredictionary
Quest
- Created two new Chapters for Rotarycraft and Thaumcraft
- Chapter 1 - How to use the Book - Added a reward of wood
- Chapter 1 - Added quest for Backpacks
- Chapter 1 - Sieving with Envy - Changed to Ore Dictionary Detection
- Agriculture - Added Quest to accomodate the addition of Cooking for Blockheads
- Agriculture - Changed Falling Far From the Tree to Ore Dictionary Detection
- Decoration - Shelved away - Set all quest for Ore Dictionary Detection
- Decoration - Don't Table this quest - Set quest for ore dictionary detection
- Chapter 2 - You're a Wizard Harry - Changed Quest from Crafting to Detection
- Chapter 2 - You're a Wizard Harry - Nuggets - Decreased number of times to craft to 2 (Was 10)
- Chapter 2 - Added quest for Spectral Key
- Chapter 2 - Corrected Botania petal Apothocary Quest to now be Detection based
- Chapter 2 - Circular Logic - Added reward for quest
- Immersed in Engineering - Quest 420 - Changed to Detection for Hemp
- Immersed in Engiineering - Industrial Expansion - Updated for 0.70 Update
- Immersed in Engineering - Winding up - Low Voltate Fun - Changed LV Capacitor to NPT Independent Detection
- Immersed in Engineering - Added quest for "Improved Blast Furance
- Immersed in Engineering - Steeling the Show - Decreased number of times to Craft to 14 (Was 27)
- Immersed in Engineering - I sell Coke Ovens - Decreased number of times to craft to 14 (Was 27)
- Immersed in Engineering - Byproduct - Decreased number of times to craft to 1 (Was 8)
- Immersed in Engineering - Up up and Away- Balloon changed to normal
- Botaniacal Relevance - Weaving a Destiny - Fixed the Cowl (I think)
Version 0.1.10
Mods Added
- Aroma Backup
- YAMPST
- UpdateCheckerMod
- Immersive Integration
- Version Checker
Mods Updated
- Updated Chisel (Was 2.9.3.9 now 2.9.4.10)
- Updated Forbidden Magic (Was 0.57 now 0.572)
- Updated Journey Map (Was 5.1.1 now 5.1.3)
- Updated Malis Doors (Was 1.12 now 1.13)
- Updated Malis Core (Was 0.12 Now 0.14)
- UPdated ModTweaker (Was 0.9.4 now 0.9.5)
- Updated NEI Integration (Was 1.0.13 now 1.1.1 )
- Updated Pam's Harvestcraft (Was 1.7.10k now 1.7.10Lb)
- Updated Storage Drawers (Was 1.6.3 now 1.7.5)
- Updated Botania (Was .242 now .247)
- Updated HQM (Was 4.4.2 now 4.4.4)
- Updated Ruins (No Version Number given)
- Updated Rotarycraft (Was 9b now 10d)
- updated DragonAPI (Was 9b now 10d)
- Updated Immersive Integration (Was .65 now .66)
- Updated Immersive Engineering ( Was .64 now .6.5.1)
Config Changes
- Cleaned up the Config folder a bit
- Decreased spawn cap of Raiko by 1 (Was 3 now 2)
- Turned Waila Back on by default
- Exported HQM Quest to JSON
- Reduced Item Damage on Death (was 32 Now 10)
- Reduced Growth Time on Sugar cane and Saplings
- Added Wool of Bat to Several Bat Mob Drop List
- Added Creeper Heart to Several Creeper Mob Drop List
- Added Spectral Dust to Several Undead Mob Drop List
- Added Witch Hand to several Witch Drop List
- Added Tongue of Dog to Several Dog Drop List
Scripts
- Created railIECook.zs to hide Railcraft's Coke Oven and Blast Furnace Blocks
- created wormWood.zs to fix the fact that you can't make wormwood seeds normally
- Added a shapeless recipie for Seaweed / Cranberries seeds (Temp)
Quest
- Adding 2 New Chapers Witchery and Railcraft with over 70+ New Quest
- Chapter 2 - Library Card - Changed Bookshelf Requirements
- Immersed in Engineering - Grit your Teeth - Changed Flavor text for "Butter is required" Quest
- Reorganized Quest in Chapter 1 ( Cutting Edge Technology > A Crooked Salesmen > Bedding with the Enemy)
- Moved Quest "Weathered Down" In Chapter 2 to Chapter 1 after Diamonds are Forever
- Chapter 2: Botanical Thoughts - Updated to a detection quest with the most recent version of Botania
- Chapter 1: Hard as Glass > Almost Hit Bedrock. Reduced Obsidian from 15 - 10
- Chapter 2: You're a Wizard Harry > Nuggets - Changed Nuggets to Thaumcraft Nuggets, and made detection ore dictionary
- Add potions to reward bags
- Moved Quest around Chapter 1: Diamonds are Forever now leads to Chapter 2 Panning for Gold, which unlocks all but the enchanting quest
- Chapter 1: Bedding with the Enemy - Added a reward!
- Chapter 2: Added New quest
- Chapter 2: Set some reverse triggers up so that the entire chapter is not revealed all at once.
- Agriculture - Seeds of Beginning - Now a Detection Quest not crafting
- Agriculture - Hopped Up - Quest 2 - Set to be Detection not Crafting
- Chapter 1: Added Quest - Travel By Sea
- Updated Agriculture - Seedy Buisness to now use Barley seeds instead of garlic seeds
Other
- Cleaning up Github
Version 0.1.9
Config Changes
- Flipped B:machine.alpha.coke.oven=false to True to correct Furnace bug.
See Full Changelog
Mod Downgrades
- Zombie Awareness Downgraded to Verion 1.9.6 (TPS Lag resulting in 50% lag on some servers)
Mod Updates
- Rotarycraft (12E -> 13A)
- DragonAPI (12E -> 13B)
- Immersive Engineering (.75 -> .77)
- Applecore (1.3.0 -> 1.3.1)
- Roguelike Dungeons (1.4.4 -> 1.5.0)
- Fastcraft (1.2.1 -> 1.2.3)
- Journey Map (10.5.1.4 -> 10.5.1.4p1 )
- Railcraft ( 9.10 -> 9.12 )
- CookingForBlockheads (1.3.4 -> 1.4.0)
Config Changes
- Silex were getting to frisky and lagging servers, made them a hint less frisky
- Adjusted Spawn Weights of Jengu / Zephyr / Silex
- Adjusted Ika SPanw rate
- Vanilla Versions of the normal mobs will spawn rather then special versions of those mobs
- Meteorite Ore no longer has natural ore generation, you have to get it from falling meteros
Quest Changes
- Chapter 1 - Swiper No Swiping - Bigger and better now a detection quest and using a different backpack.
- Chapter 1 - Vroom Vroom Shroom - Mushroom Soup Bowl detection updated
- Quest book forgot what heart canisters were, it was reminded.
Version 0.1.12
Mods Added
- Gany's Nether Mod
- Squidless
Mods Modified
- Difficult Life
Mods Updated
- Updated to Weather / Storms (2.3.9 -> 2.3.10)
- Updated FTB Libs / Util ( 0.13.3 -> 0.17.6 )
- Railcraft (9.9.0.0 -> 9.10.0.0)
- Immersive Integration (0.6.7 -> 0.6.8)
- Rotarycraft (11 -> 12e)
- DragonAPI (11 -> 12e)
- Immersive Engineering ( 0.7.4 -> 0.7.5)
- Forge Multi Part (1.2.0.345 -> 1.2.0.347)
- StorageDrawers (1.9.4 -> 1.9.7)
- Reosurce loader (1.2 -> 1.3
Config Changes
- Added Tags for Tame the World for Open Eye
- Increased chance of Blood Moon from 1/100000 to 1/1000
- Zombies won't reach Warp speed anymore
- Turned growthcraft Bee Generation off (again)
Script Changes
- Added soulGlass.zs to fix Gany's Glass / Natura Soul Sand glass compatability
- Added Gany's Nether Cooked Bat Wing to cooked Meats
Quest Changes
- New Chapter - Into the Firey Depths (Nether / Gany's Nether / Natura)
- Chapter 1 - Slightly reorganized!
- Chapter 1 - Leather Tis Nobler now has a reward
- Chapter 1 - A crooked Salesmen - Changed subquest around a bit
- Chapter 1 - Weathered Down now has a reward
- Chapter 1 - charcoal quest now has a reward
- Chapter 1 - New Quest for Mushrooms / Mushroom Stew
- Chapter 1 - New Quest for door
- Chapter 1 - Swiper No Swiping - Tanning your Skins - Now detection rather then crafting
- Agriculture - Removed Rainbow Curry as quest requirement (As it is uncraftable)
- Decoration - New quest for Topiary Grass
- Decoration - Factor it in - Now a detection quest
- Decoration - New Quest for Armor Stands
- Chapter 2 - You're a Wizard Harry - Players First Wand - Set to NBT Independent Detection
- Chapter 2 - Redstone - Redstone Comparator no longer required for quest completion
- Chapter 2 - Fuming with Envy - Now a detection task
- Chapter 2 - It's getting hot in here - Set t detection for the clay jars
- Thaumaturgy - Reordered quest a bit.
Other
- Added wget.exe to libraries folder, it went missing at some time
Version 0.1.11
Mods Added
- Cooking for Blockheads
- FTB Utilities
- FTB Lib
- Not Enough Resources
- Bakcpacks mod
Mods Removed
- Aroma Core
- Aroma Backup
Mods Updated
- Botania (Was Version r1.8 247 - now r 1.8 249 )
- Hardcore ender Expansion (was 1.8.4 now 1.8.5)
- Automagy (Was 0.27 now 0.28.2 )
- Forbidden Magic (Was 0.572 now 0.573 )
- Immersive Engineering ( Was 0.651 now 0.74 )
- Immersive Integration (Was 0.66 now 0.67)
- Growthcraft Community Edition ( Was 0.2.3.1 now 0.2.4.0 )
- Roguelike Dungeons (was 1.3.6.3 now 1.4.4)
- Ruins (Now 15.4)
- Storage Drawers ( Was 1.7.5 now 1.7.8 )
- Spiace of Life (Was 1.3.0 now 1.3.1 )
- Arcane Engineering (Was 0.2.1 now 0.2.6)
- Maliscore ( Was 0.14.0 now 0.14.3)
- Malis Doors ( Was 1.13.0 now 1.13.2)
- MobProperties (Was 0.4.2 now 0.4.3)
- Specialmobs (Was 3.2.1 now 3.2.2.)
- Journey Map (Was
- Malisis Doors (Was 0.13.0 now 0.13.1 )
- Railcraft (9.8.0.0 - 9.9.0.0
- Nei integration (1.1.1 - 1.1.2)
- Jouryney map (5.1.3 - 5.1.4)
- Dragon API - 10d - 11b
- Storage drawers ( 1.7.8 - 1.9.4 )
- Roatarycraft ( 10d 11b )
Config Updates
- Removed Apples from Default spawn for FTB util
- Changed Default MOTD
- Turned on the Creative Thaumonomicon
- Reduced Taint Spread a bit
- Turned Hungry spiders back on
- Set enablecropspecialplanting to False (To fix cranberries and seaweed)
- Weather machine no longer makes tornadoes (Blame Az)
Script
- Created fruitSap.zs to help with Cherry Quest
- Created Bibliofix.zs to put the Bibliocraft furniture into it's own oredictionary
Quest
- Created two new Chapters for Rotarycraft and Thaumcraft
- Chapter 1 - How to use the Book - Added a reward of wood
- Chapter 1 - Added quest for Backpacks
- Chapter 1 - Sieving with Envy - Changed to Ore Dictionary Detection
- Agriculture - Added Quest to accomodate the addition of Cooking for Blockheads
- Agriculture - Changed Falling Far From the Tree to Ore Dictionary Detection
- Decoration - Shelved away - Set all quest for Ore Dictionary Detection
- Decoration - Don't Table this quest - Set quest for ore dictionary detection
- Chapter 2 - You're a Wizard Harry - Changed Quest from Crafting to Detection
- Chapter 2 - You're a Wizard Harry - Nuggets - Decreased number of times to craft to 2 (Was 10)
- Chapter 2 - Added quest for Spectral Key
- Chapter 2 - Corrected Botania petal Apothocary Quest to now be Detection based
- Chapter 2 - Circular Logic - Added reward for quest
- Immersed in Engineering - Quest 420 - Changed to Detection for Hemp
- Immersed in Engiineering - Industrial Expansion - Updated for 0.70 Update
- Immersed in Engineering - Winding up - Low Voltate Fun - Changed LV Capacitor to NPT Independent Detection
- Immersed in Engineering - Added quest for "Improved Blast Furance
- Immersed in Engineering - Steeling the Show - Decreased number of times to Craft to 14 (Was 27)
- Immersed in Engineering - I sell Coke Ovens - Decreased number of times to craft to 14 (Was 27)
- Immersed in Engineering - Byproduct - Decreased number of times to craft to 1 (Was 8)
- Immersed in Engineering - Up up and Away- Balloon changed to normal
- Botaniacal Relevance - Weaving a Destiny - Fixed the Cowl (I think)
Version 0.1.10
Mods Added
- Aroma Backup
- YAMPST
- UpdateCheckerMod
- Immersive Integration
- Version Checker
Mods Updated
- Updated Chisel (Was 2.9.3.9 now 2.9.4.10)
- Updated Forbidden Magic (Was 0.57 now 0.572)
- Updated Journey Map (Was 5.1.1 now 5.1.3)
- Updated Malis Doors (Was 1.12 now 1.13)
- Updated Malis Core (Was 0.12 Now 0.14)
- UPdated ModTweaker (Was 0.9.4 now 0.9.5)
- Updated NEI Integration (Was 1.0.13 now 1.1.1 )
- Updated Pam's Harvestcraft (Was 1.7.10k now 1.7.10Lb)
- Updated Storage Drawers (Was 1.6.3 now 1.7.5)
- Updated Botania (Was .242 now .247)
- Updated HQM (Was 4.4.2 now 4.4.4)
- Updated Ruins (No Version Number given)
- Updated Rotarycraft (Was 9b now 10d)
- updated DragonAPI (Was 9b now 10d)
- Updated Immersive Integration (Was .65 now .66)
- Updated Immersive Engineering ( Was .64 now .6.5.1)
Config Changes
- Cleaned up the Config folder a bit
- Decreased spawn cap of Raiko by 1 (Was 3 now 2)
- Turned Waila Back on by default
- Exported HQM Quest to JSON
- Reduced Item Damage on Death (was 32 Now 10)
- Reduced Growth Time on Sugar cane and Saplings
- Added Wool of Bat to Several Bat Mob Drop List
- Added Creeper Heart to Several Creeper Mob Drop List
- Added Spectral Dust to Several Undead Mob Drop List
- Added Witch Hand to several Witch Drop List
- Added Tongue of Dog to Several Dog Drop List
Scripts
- Created railIECook.zs to hide Railcraft's Coke Oven and Blast Furnace Blocks
- created wormWood.zs to fix the fact that you can't make wormwood seeds normally
- Added a shapeless recipie for Seaweed / Cranberries seeds (Temp)
Quest
- Adding 2 New Chapers Witchery and Railcraft with over 70+ New Quest
- Chapter 2 - Library Card - Changed Bookshelf Requirements
- Immersed in Engineering - Grit your Teeth - Changed Flavor text for "Butter is required" Quest
- Reorganized Quest in Chapter 1 ( Cutting Edge Technology > A Crooked Salesmen > Bedding with the Enemy)
- Moved Quest "Weathered Down" In Chapter 2 to Chapter 1 after Diamonds are Forever
- Chapter 2: Botanical Thoughts - Updated to a detection quest with the most recent version of Botania
- Chapter 1: Hard as Glass > Almost Hit Bedrock. Reduced Obsidian from 15 - 10
- Chapter 2: You're a Wizard Harry > Nuggets - Changed Nuggets to Thaumcraft Nuggets, and made detection ore dictionary
- Add potions to reward bags
- Moved Quest around Chapter 1: Diamonds are Forever now leads to Chapter 2 Panning for Gold, which unlocks all but the enchanting quest
- Chapter 1: Bedding with the Enemy - Added a reward!
- Chapter 2: Added New quest
- Chapter 2: Set some reverse triggers up so that the entire chapter is not revealed all at once.
- Agriculture - Seeds of Beginning - Now a Detection Quest not crafting
- Agriculture - Hopped Up - Quest 2 - Set to be Detection not Crafting
- Chapter 1: Added Quest - Travel By Sea
- Updated Agriculture - Seedy Buisness to now use Barley seeds instead of garlic seeds
Other
- Cleaning up Github
Version 0.1.9
Config Changes
- Flipped B:machine.alpha.coke.oven=false to True to correct Furnace bug.
See Full Changelog
FAQ
Where Is...?
- Blood Magic - I actually added blood magic initially but pulled it from later releases for multiple reasons. The most obvious is that while Witchery, Thaumcraft, and others have a very internalized progression system. Blood Magic's ultimately revolves around it's most central aspect, the blood alter. What it added to the game was more grindy (To me) then thought provoking. Beyond that There were already 3 very competent Magic mods on the list and I felt the addition of a 4th would be overkill
- AE2 - In Truth? I don't feel it really fits with the spirit of to the mod. It has it's own internalized complexity sure, but much like Tinker's construct (which I am about to get into) I feel it takes an element of Minecraft and devalues it (storage and crafting) to the point where it is no longer really the same game. Sure Botania's little ring hud does similar, but I feel as if AE2 takes an element of play and lessens it. (it was considered though I promise)
- Tinkers Construct - I like Ticon, I think it's a perfectly good mod... just not for what I'm looking for. I felt that TiCon not only makes the Vanilla Tools Obsolete, but it also makes obsolete the other tools offered by other mods. It completely strips any other mod of their tools because frankly they just won't ever be better. And the primary way to balance it (Iguana Tweaks) makes the game even more unfriendly to new players
- Ender IO - Aestetically and thematically I just wasn't a fan, nothing against Ender IO, it just wasn't the right mod to feel tine "Industrial side" of the pack
- CoFH - I thought about this one for a long time, and ultimately I decided the the COFH family of mods just wasn't the right fit. The Progressions wasn't right and It just didn't fit with the Steam Punk feel that i was trying to achieve.
- Trophy Slots - This one I'm still on the Fence about and I'd like to see how it plays out in Testing. Ultimately I think it could be a very interesting mod for early game, forcing the player to think about their inventory and storage solutions, what is really important on them in those adventures. If it proves to just be an absolute thorn in my side and the players side then we'll drop or tweak it, but for right now I find it interesting
- Ex Nihilo - What's a Skyblock mod doing in an adventure game you ask? Welll... at it's core I wanted this to really be an options mod. To give the player a choice about how they wanted to move forward with their resource gathering. I'd like to keep it, even if we need to make some changes to help balance it so it's not the /optimal/ source of resources, I want to make sure at the very least if you really just aren't feeling like caving that you do have an option
Ultimately this all depends on how good an argument can be made for it to join the pack, that it fits not only the theme, but the intended vision of game play. For instance I'm keeping a close eye on Mariculture because I feel like that could fit the theme and be interesting, but It's one of those things that I'm going to have to test out and feel out where it fits in. There's also things that may still be removed, Maybe Pneumaticraft just feels to different, or perhaps 3 Magic mods is to many, maybe no one actually wants to go to the twilight forest. At this stage I think this is important to sort through
Development Stages
Alpha
These initial builds are basically going to be figuring out /which/ mods I want to move forward with, which really exemplify the theme of the pack the best, helping sort out which ones feel good, and which ones don't. There could be many world resets during these stages as we try to get a handle on the world Generation (What kind of Ores are going to make to the final cut, etc). Think of this as Engine Development
Beta
Once we've settled on the mods, I'd like to begin to do bug testing and more cross mod integration. At this stage I'd like to add HQM so that we can begin creating not only a lore but also a structure to help the player progress, a guide to let them know exactly what it is, tools wise, that they have at their disposal. Initial balancing tweaks as well in terms of health / etc. All that fun stuff
RC
Settled on Mods this would be purely balancing trying to get things right, making sure the game feels right at every stage, from the very first time you log into the world, until you are standing upon a monument to your own arrogance
Release
This will ultimately be mod updates, and keeping things in check
Upcoming Changes
Version 0.1.13
Please let me know what you think, I'm happy to hear all feedback positive and negative and I'm more then excited to see what players do in the environment. Without player feed back i'm just one lonely guy making a very weird collection of Java files work together.
Let's Plays:
Ogreboy's Let's Play Series / Playlist:
https://www.youtube.com/playlist?list=PLXDo2yqdRj0wMBDNIpooY2CaWoM4ctS5o
Red Jagoon Let's Play Series:
https://www.youtube.com/playlist?list=PLXDo2yqdRj0wMBDNIpooY2CaWoM4ctS5o
Red Jagoon Let's Play Series:
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