I:KamikazeChance=0 set it to 0 and no more explosion will be happened or disabled it B:KamikazeMobRevenge=falseThanks, yes I am gonna turn this off on the neutral mobs. I lost my cows farm already twice and thats enough but keeping that on hostile mobs is ok. I found the mod, but could u let me know how its called in config file. I cannot figure out which is for that mod.
What you mean exactly? That you can jump in the coils from Tier 1 to tier 3 directly not using second Tier Coils?Hello dear autor!
Firstly, i want to say thanks to you, for this great modpack.
Secondly, i want to ask you something.
Please, do something with kanthal coils. They's only purpose is to craft nichrome coils. They are useless! Maybe rise titan heat requirements? Or just remove them(kantal coils).
GTNH code in FTB launcher works well for me. Curse have some serious error. I sending them a lot of messages but they don't fix it.
I make a recipe for crafting Water gardens because we don't have oceans. Water gardens randomly spawns in the world in some BoP Biomes on the Floor but it's hard to find.How do I get rice seed? Working on the healing axe quest and the only way I can find to get rice is water gardens.
Yea this trees are very rare. Maybe need to add some recipe or some Quest reward.Maple Syrup? no recipe in NEI, don't get any as drops when cutting down maple trees(oh wait, wrong maple trees, these are natura).
Looks like Pam's has them too, can make a sapling if I already had the syrup but I don't so I suppose it means I search the overworld for a pam's maple tree?
UPDATE: Traveled over 5k meters away looking for a maple tree. Filled up my inventory and pack with useful stuff, decided to come back without finding a maple. On my way back found a maple tree 90m from my front door.
Botania is planned to add to the pack if I got enought time to nerf the whole mod. Witching gatchets are cause more issues then useful.Hi, I was wondering, since you seem to have such a nice collection of magic mods in this pack, why not Botania? It's the only major one that's missing, which is a shame, given how big of a focus magic seems to be in this pack. Just seems like it could fit in well. Witching Gadgets too, for that matter, since you have just about every other Thaumcraft addon.
I've attempted to add them myself before, as while understandably the content without the tweaks you've done on every other mod could be unbalanced in some ways, I wanted the extra content, but I simply can't seem to get it to launch without crashing when I add just about any mod to the pack. I assume it's due to a conflict with Minetweaker changes or something of that nature, but I wouldn't know how to go about fixing that.
Do you have plans to add those mods, and if not, is there a feasible way for me to add them myself for personal use? I don't really mind balance conflicts if the latter is the only option, as Witching Gadgets is gated behind all the other Thaumcraft stuff, and Botania has a fairly large time investment, but I would kind of like to get that content in my game for a playthrough. Feels wrong to have all those other magic mods and be missing those two, at least for me.