Mod Feedback [1.7.10] Flaxbeard's Steam Power (Latest 0.29.3)

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SatanicSanta

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New Flaxbeard's Steam Power update- 0.28.8

  • NEW: Welcome Strikingwolf to the main dev team, and Kingbudderjr to the mobile dev team!
  • NEW: New config option that will register the ore blocks even if the generation of them is disabled. Disabling these options will disable the generation of the according block in all dimensions (#284)
  • NEW: Damage done by flintlock weapons can now be configured
  • NEW: World Generation Manager mod support (hurr1k4ne)
  • FIX: Florel Laurel shows Mana on Botania items (#273)
  • FIX: Iron Ingots are no longer the input for the creation of Gilded Ingots; the OreDict entry for ingotIron is.
  • FIX: Update Fluid stuff to use FluidStack.getFluid().getID() rather than the no longer existing FluidStack.getFluidID().
  • TWEAK/FIX: Major refactor of all mod support to interact with mods in a more direct way, making it easier to add future integration and test/use current integration.
  • TWEAK: Add CodeChickenCore and NotEnoughItems as dependencies to prepare for future integration
 

SatanicSanta

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New Flaxbeard's Steam Power version- 0.28.10(-butt, depending on who you talk to)

  • FIX: Did all that can be done on our end to fix crash bug with WorldGenerationManager, which also improves ore generation performance slightly (If the bug is still present, bug the WGM developer(s)) (#296)
  • FIX: Fatal crash and prevention of world load when Botania is installed and an Exo piece is installed before/without the chestplate (#297, #299, #300, and#301)
  • FIX/TWEAK: Musket shots can now go through Tall Grass and other air-like blocks (#295)
  • FIX: Fixed a fatal NullPointerException bug related to packet handling (#268)
  • REMOVE: some legacy cross-mod code (#293) (dev only)
  • FIX: IC2 building issue (dev only)
  • FIX: WAILA building issue (dev only)
 

SatanicSanta

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New Flaxbeard's Steam Power version, 0.28.11. Now that I finally decided to set up my dev environment (for FSP, all my other Java projects still haven't been set up; too busy Rubying and CSSing and HTMLing) on the new computer, I'm hoping to actually contribute code to the FSP project.

  • INFO: Everyone welcome Blorph and Drullkus to the Aesthetics Team!
  • FIX: No longer use deprecated getPickBlock method (#304)
  • REFIX: Musket shots can go through tall grass and stuff (PaperTriangle) (Issue #295, Pull #303)
  • FIX: Exosuit things actually render/update when placed on armor stands and things now. This might also effect when they are worn by a player, but I can't remember. (#144)
  • FIX: Fix StackOverflow error. (hlaaftana) (#275)
  • TWEAK: Workshop spawn limit and weight are now configurable.
  • API: Util things are now in api/util. Developers, you'll need to update your import statements, but that's it.
  • DEV: Resources are now in their own repository in favor of GitHub submodules. Pretty neat
 

Desman

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Sep 23, 2014
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Is there some trick to using a steam tank? My tank takes steam in, but doesn't let it out to power devices. I assume it should work somewhat like a Leadstone Energy Cell, I attach it to a pipe system and it should input/output automatically?

My setup:

Mrx1YCq.png
 

SatanicSanta

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Is there some trick to using a steam tank? My tank takes steam in, but doesn't let it out to power devices. I assume it should work somewhat like a Leadstone Energy Cell, I attach it to a pipe system and it should input/output automatically?

My setup:

Mrx1YCq.png
That is indeed how it is supposed to work. Are you using an old version or a dev version? I know I broke the steam net completely at some point between 0.28.12 and 0.29, but it was never released and I fixed it fairly quickly on master.
 

Desman

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Sep 23, 2014
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That is indeed how it is supposed to work. Are you using an old version or a dev version? I know I broke the steam net completely at some point between 0.28.12 and 0.29, but it was never released and I fixed it fairly quickly on master.

I'm playing the Atonement modpack, which lists this version:

11/7/2015 Flaxbeard'sSteamPower-1.7.10-0.28.12
 

Desman

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Sep 23, 2014
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Hm. try placing some Steam Gauges on some of the blocks (tank, pipe, etc) to make sure that they are actually getting enough steam.

I tried it again, and the tank suddenly works. It even fills my exosuit :D

The tank in the screenshot had around 40000mB of steam (40-50% I believe), so I doubt there was a lack of steam. Maybe it occasionally gets stuck until a game restart.
 

SatanicSanta

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I tried it again, and the tank suddenly works. It even fills my exosuit :D

The tank in the screenshot had around 40000mB of steam (40-50% I believe), so I doubt there was a lack of steam. Maybe it occasionally gets stuck until a game restart.
Hm, I've never experienced that. And to avoid confusion, steam is measured in SU, Steam Units, not mB. It's not a fluid :)
 

Lethosos

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mB is practically Imperial Standard these days. That being said, there's not a lot of support for gasses.

Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
 

Azzanine

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SU's are actually have more in common with RF then forge fluids. It's FSP's own power system.

Sent from my GT-I9100 using Tapatalk
 
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SatanicSanta

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The wait is finally over! Flaxbeard's Steam Power 0.29.0 for Minecraft 1.7.10 has been released!
Here is an absolutely enormous changelog:
  • INFO: New issue and pull request templates on GitHub repository.
  • INFO: Welcome Lance5057 (of Tinkers' Defense) and DoopPatrol to the Aesthetics Team! Also welcome DivineAspect to the Testing Monkeys team. Divine also helps out a lot with game design, and Lance helps out a lot with development and game design. These new team members have been crucial to this release, and many more to come! <3
  • NEW: Steam Tools can now be upgraded in the Engineering Table. Each tool has a head slot, and a core slot. Some upgrades can be placed into the core slot of any tool!
  • NEW: Exosuit steam will now automatically power the steam tools if they run out.
  • NEW: Steam Cells. Empty Steam Cells can be charged in the Steam Filler to produce Full Steam Cells, which can be used to charge the Exosuit and the Steam Tools with a right click, or automatically with the Steam Cell Filler bauble.
  • NEW: The Void universal core upgrade
  • NEW: Exothermic Projector universal core upgrade
  • NEW: Overclocker universal core upgrade
  • NEW: Big Drill drill head upgrade
  • NEW: Battle Drill drill head upgrade
  • NEW: Stone Grinder drill head upgrade
  • NEW: Precise Cutting Head drill head upgrade
  • NEW: Thermal Drill drill head upgrade
  • NEW: Multiplicative Resonator drill head upgrade
  • NEW: Calamity Injector drill head upgrade
  • NEW: Dynamic drill heads. These can be modified in the FSP-materials.json. I can't briefly describe how this system works, so please read the wiki article about it.
  • NEW: Internal Processing Unit drill core upgrade
  • NEW: Leaf Blower saw head upgrade
  • NEW: Timber Chain saw head upgrade
  • NEW: Forest Fire saw head upgrade
  • NEW: Chainsaw saw head upgrade
  • NEW: Cultivator shovel head upgrade
  • NEW: Rotary Blades shovel head upgrade
  • NEW: Backhoe shovel head upgrade
  • NEW: Sifter shovel core upgrade
  • NEW: Rebreather Exosuit helmet upgrade
  • NEW: Hydrophobic Coatings Exosuit boots upgrade
  • NEW: Pyrophobic Coatings Exosuit boots upgrade
  • NEW: Anchor Heels Exosuit boots upgrade
  • NEW: Piston Push Exosuit chest upgrade
  • NEW: Reloading Holsters Exosuit leggings upgrade
  • NEW: Frequency Shifter Exosuit helmet upgrade
  • NEW: Dragon Roar Exosuit helmet upgrade
  • NEW: Zinc Exosuit Plate
  • NEW: Gilded Iron Exosuit Plate
  • NEW: Gilded Iron Plates, made from dunking iron plates in gold
  • INFO: Release files now use the naming convention "FSP-MCVERSION-RELVERSION"
  • NEW: Tinkers' Construct integration with a new Steam Modifier for tools, which repairs them using steam. TiCo tools with this modifier can be charged in the Steam Charger (Issue #307, PR #369) (Lance5057).
  • NEW: NEI support for Rock Smasher and Steam Heater recipes (#328, #243).
  • NEW: Non-vanilla water containers can now fill boilers (#245, PR #339) (Vidar Johansen, vidaj)
  • NEW: Steamed Salmon (#141).
  • TWEAK: Gilded Iron Ingots are now registered in the OreDictionary as ingotGildedIron
  • TWEAK: Entries opened through shift or control clicking now open to their first page, rather than the page that contains their recipe (#377).
  • TWEAK: SU amount now only shows up in the Exosuit's tooltip if it actually has a tank installed.
  • TWEAK: Valve Pipe redstone control is enabled by default now.
  • TWEAK: The Valve Pipe's redstone control is much more consistent now. When the signal is applied, it closes the pipe, and when it turns off, it opens the pipe. This change does not sacrifice the existing manual system (#263).
  • REFIX: Server crash caused by shift-right clicking things with the Esteemed Innovation journal (#168 #347 #362).
  • FIX: Improve tool tick/speed saving. These values are no longer saved with the player, but with each individual tool. This fixes rendering weirdness when there are multiple tools on the screen. Unfortunately, this also brings a new issue that will not be fixed until post-1.7.10, where the reequip animation plays a few times when winding up the tools.
  • FIX: Pages in the Esteemed Innovation journal no longer overlay on top of each other when the book is opened through in-world shift clicking or in-inventory control clicking (#287).
  • FIX: Exosuit Chestpiece properly loses its charge when its tank is removed (#185).
  • FIX: Exosuit Chestpiece (and really any other thing that had this issue) no longer spins around when charging on the Steam Charger with ItemPhysic installed (#357).
  • FIX: The Rock Smasher API is actually used now.
  • FIX: Vacuums, Fans, and Steam Hammers render on the right side of Item Frames now (#163, #51)
  • FIX: Improve performance of Steam Exosuit, Survivalist's Toolkit, and Steam Tool events (#354).
  • FIX: Improve performance by dynamically setting needed villager fields accessible only once, instead of every tick.
  • FIX: Improve performance by not using unneeded Java reflection in the following areas: pre-initialization, Extendo Fist range extending/checking, Steam Whistle sound playing/checking, villager updates, Blood Magic integration, Botania integration (#353).
  • FIX: Piton Deployer uses the use keybind rather than the right mouse button (PR #350).
  • FIX: Greatly improve networking/packet code. We now use the SimpleImpl system rather than an ancient packet sending/handling system. There are 5 fewer packets being sent, so you should see a huge improvement in the client/server bandwidth usage. This also included fixes for potential, but never noticed/reported, bugs involving modifying NBT data on the client instead of the server. The five packets that were removed were the SpacePacket (sent to server every tick that the player was using the jump key), NoSpacePacket (sent to server every tick that the player was not using the jump key), RocketJumpHackyPacket (sent to client every time the player used the rocket launcher and a rocket exploded), ExplodePacket (sent to client never), and GrapplePacket (sent to server every time the player used the Piton Deployer) (#344, #183, PR #350).
  • FIX: Replace all references of getEntityId or getEntityById with an IExtendedEntityProperties class (one for players, one for villagers). This should improve performance, predictability and reliability of the code (PR #343, and inadvertently PR #350).
  • FIX: Slightly improved performance of some API stuff. You might see performance boosts when loading the game, or viewing the book.
  • FIX: ClassCastException error spam that typically occurred on Cauldron servers during networking (#173).
  • FIX: Monocle keybind is now translatable (PR #342)
  • FIX: Fixed the Exosuit rendering bug in which the arms would stay in place as if they were constantly aiming a bow, typically occurring after using a Flintlock Weapon, although that is not necessarily relevant to the bug aside from testing (#305).
  • FIX: Rocket Launchers can now shoot through the correct blocks, like tall grass (#338).
  • FIX: Fixed all Steamed Food APIs and what-not, allowing for metadata items to be output as steamed food easily (#141).
  • REMOVE: Config options to toggle blocks without effect ore generation no longer exist, because they caused too many problems for no gain. What I mean by this, is that the existence of the ores is not dependent on the generation of them, thus this config just overly complicated the ore code. This lazily fixes a crash bug, too. (#330, #358, #381)
  • FIX: Better integration code by actually using the variables that were added in the cross mod refactor.
  • FIX: Flash Boiler now properly updates the heat countdown (#272).
  • FIX: Boiler heat countdown no longer stays at 0 (#272).
  • FIX: Boiler heat countdown no longer resets when the GUI is exited (#272).
  • FIX: Fix crash that occurred when looking at the ore page in Esteemed Innovation (#321) (jaredlll08).
  • FIX: Fix Vacuum ticking block entity crash (#191) (jaredlll08).
  • 'FIX: Steam Heaters from Steam Workshops are no longer orphaned/duplicated (#294).
  • API: New addSteam method in ISteamChargable to add an amount of steam to the item. This should expect negative values used to remove steam.
  • API: New constructor in BookPageItem for string formatting.
  • API: New ISteamTool interface. It contains an isWound(ItemStack), hasUpgrade(ItemStack, Item), and toolClass() methods.
  • API: New ISteamToolUpgrade interface. It contains a renderPriority(), getToolSlot(), getInformation(), getIIcons(), and isUniversal() methods.
  • API: New SteamToolSlot enum containing all of the valid steam tool slots (Note: tool integer -1, used by TOOL_CORE, is valid for all tools).
  • API: New UtilSteamTool method to assist in working with steam tools. It contains hasUpgrade(ItemStack, Item), getUpgrades(ItemStack), getUpgradeStacks(ItemStack), and getHarvestLevelModifier(ItemStack).
  • API: New AnimalTradeEvent, fired when a player trades with an animal using the Frequency Shifter
  • API: Proper method in UtilPlates to remove a plate from an Exosuit piece
  • API: ExosuitSlot enum now uses CONSTANT_CASE, so please update your upgrade code.
  • API: Clean up a lot of methods and add docs to a lot of things to help out other developers. You will probably need to update your code to use the new stuff, but chances are, the things that were removed were not even used by you.
  • API: Remove IEnhancement#cost and IEnhancement#getEnhancementName and document the IEnhancement interface (#356).
  • API: Renamed a lot of things in the SteamcraftRegistry, and added a bunch of new methods for adding/removing things (#327).
  • API: You can now actually add molds without having to implement ICrucibleMold. The SteamcraftRegistry molds field didn't really do much because you were required to implement ICrucibleMold in your item. Blank molds are now considered molds instead of standard items.
  • API: addCarvableMold takes an Item instead of an ICrucibleMold.
  • API: New removeMold method to remove an item from the list of valid molds.
  • API: Rocket Launcher shots now post an ArrowLooseEvent to the Minecraft Forge Event Bus, like the Firearm shots.
  • DEV: We now use Travis CI for build testing.
 
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SatanicSanta

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New Flaxbeard's Steam Power hotfix update 0.29.1

  • FIX: Shovel and Saw no longer have experimental sound code that I apparently forgot to delete.
  • FIX: Don't modify tool NBT while mining. This resolves a bug preventing the tools from mining at all
  • FIX: Handle client chat messages only on the client, not the server. This fixes the NoClassDefFoundError when installed on a server.
  • FIX: Properly check harvest levels (greater than -> greater than or equal to) for steam drill heads.
  • FIX: Fix potential issues with client-side classes in the Hydro/Pyrophobic Coatings code.
 

SatanicSanta

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New Flaxbeard's Steam Power version 0.29.2. As in the changelog, this is the final 1.7 version.

  • INFO: Assuming there are no gigantic gamebreaking bugs (like every item being given NBT tags when broken *cough cough*), this is the final 1.7.10 version. After this, we will begin working on the update to 1.9.
  • NEW: Native MineTweaker integration. You can now add/remove carving table molds, crucible liquids and recipes, rock smasher recipes, and steaming recipes. Please keep in mind that some things may not work as you hope when using /mt reload. Some things cannot change mid-game for FSP, so when modifying the script, if using reload did not work, be sure to restart the game (#386).
  • TWEAK: Forest Fire improvements: Does not consume additional steam on use, can burn blocks that aren't logs, and burns blocks in Y levels above and below the starting position (#412).
  • TWEAK: Leaf Blower improvements: Destroys leaves in 9x9 area instead of 3x3, and better checks to allow non-OreDict leaves and other materials to be blown (#411).
  • TWEAK: Dragon Roar is now equipped in the mask slot (#409).
  • TWEAK: Rebreather is now equipped in the mask slot (#404).
  • TWEAK: New "single button trackpad" config option to resolve issues with single-button trackpad users (like those who use a Macbook with no mouse, like me) not being able to use the ctrl-click feature with the Esteemed Innovation journal. This will make the ctrl-click feature not care which mouse button is down, as long as one of them is, as LWJGL seems to register all single-button trackpad clicks as only a single mouse button, rather than 0 and 1 respectively (L and R).
  • TWEAK: Indicate that The Void requires the tool be wound up in the book, as it was not obvious before (#395).
  • TWEAK: Improve area of effect mining speed a bit, so it is actually worth using over your fist.
  • TWEAK: The Void upgrade now displays your inventory's coordinates when in a tool. If no inventory is set, it will simply say "The Void" (#407).
  • FIX: Precise Cutting Head priority is lower, which resolves ore duping issues.
  • FIX: More permissive can-harvest-block code for the Precise Cutting Head, which resolves issues where blocks that have no specific harvesting tool or a really low harvest level (like Glowstone) were not getting silk touched (#410).
  • FIX: Fix Redstone Ore not dropping Redstone Ore. The fix for this is moderately hacky, since Redstone Ore and Lit Redstone Ore (which is the block broken) are different blocks, but there should be no side effects.
  • FIX: Improve entry finding code for ctrl/sneak clicking stuff with the Esteemed Innovation journal. This resolves the issue where these features will take you to the middle/end of an entry (for the crafting recipe) or the first page in an entry with many different subentries like the upgrade pages. For example: Steam Hammer would take you to its crafting recipe, and Timber Chain would take you to Forest Fire. These issues never existed at the same time, but there was always at least one of them present. Now, neither.
  • FIX: Items dropped by things that modify block drops, like the Multiplicative Resonator, were not effected by the Void. Now they are.
  • FIX: The Void not sending items anywhere if the inventory was full. Now the items are dropped like normal (#407).
  • FIX: Resolve many NullPointerExceptions caused by connecting/disconnecting steam transporters with the Pipe Wrench (#405).
  • FIX: Set damage to 0 (0 SU) instead of 1 (800 SU) when it is going to get all of its steam drained.
  • FIX: Fix reversed divison in addSteam resulting in bad values thanks to int divison.
  • FIX: Battle Drill properly requires the player to be sneaking.
  • FIX: Fix Exo Projector for steaming recipes with old metadata style (-1 -> 0).
  • FIX: setHarvestLevel is called in BlockSteamcraftOre. This should fix various strange issues, most notably fixes the Exothermic Projector not smelting our ores (zinc and copper).
  • FIX: Fix steam tools ever losing steam such that they would break (#399).
  • FIX: Steam Saw can efficiently break leaves (#396).
  • FIX: Drain the proper amount of steam from the Exosuit when the tools have run out of steam, and they get revved (#400).
  • FIX: Fix NullPointerException when using fake players with the steam tools, like the tablet from Thaumic Tinkerer or Thermal Expansion's Autonomous Activator (#385). This also prevents crashes from mining non-standard (instantly broken, like tall grass) blocks (#392).
  • FIX: Fix Air Strike Conversion Kit only working when the player is not rocket jumping (#387)
  • FIX: Use EntityLivingBase#ticksExisted instead of our own integer to check when to remove the good and bad Exosuit boosts. We try only once per second instead of 5 times per second to remove them now. This inadvertently resolves an issue where the bad boost was not removed if the last piece of armor removed was not the chest plate (#413).
  • FIX: Non-steam tool items no longer get the Ticks and Speed NBT tags set to them. This solves an issue with item stacking (#389)
  • FIX: Flash Boiler filling bug preventing the user from filling outside of the GUI (screw, right clicking with a water container, etc) (#390)
  • FIX: Leap Actuator entry is in the right category in the book, Foot Slot rather than Heel Slot (#391).
  • FIX: Fix NullPointerException when mining the inventory set to the void upgrade, or when that TileEntity has been mined. When this occurs, the void inventory will automatically be unset (#394).
  • FIX: @VERSION@ in mcmod.info properly gets replaced by the version number in the build script.
  • API: ISteamToolUpgrade#getInformation now gives you two ItemStacks, one for the upgrade, and one for the containing tool.
  • API: ISteamTool now extends ISteamChargable.
  • DEV: New -Pdev option to create a dev build, with version numbers as RELVERSION-LATESTCOMMIT-dev.
 
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SatanicSanta

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I lied. New Flaxbeard's Steam Power version 0.29.3.

  • INFO: Well, it turns out there were gigantic gamebreaking bugs. Hopefully this is the last one for 1.7.10, but I am not going to promise that because, hey, look at what happened with 0.29.2! \o/
  • FIX: Fix crash when putting armor pieces (like the Traveler's gear) in the Tinkers' Construct Tool Forge (#439).
 
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