Mod Feedback [1.7.10] Flaxbeard's Steam Power (Latest 0.29.3)

SatanicSanta

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Jul 29, 2019
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0.27.5 is out!

  • FIX: (ganymedes01) Fixed Rock Smasher crash bug caused by API things or something (#209, #204, #203, #200)
  • TWEAK: (CurePindal) Jump Boost steam consumption can be configured (#184)
  • TWEAK: (CurePindal) Jetpack steam consumption can be configured (#184)
  • TWEAK: (CurePindal) Thruster steam consumption can be configured (#184)
  • TWEAK: (CurePindal) Run assist steam consumption can be configured (#184)
  • TWEAK: Steam Tanks' steam storage can be configured (#184)
 

Barditron

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Jul 29, 2019
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So your mod automates vanilla anvils, any chance you plan a way to automate your own crucible? I think you could have a pretty cool steam powered multiblock setup, keep the animation of the crucible dumping as turned by some kind of steam wheel/piston? I'm playing BlastOff and if there was an automation built in we wouldn't have to complain to Karmarcharger about the crappy crafting recipe. Awesome mod otherwise.
 

SatanicSanta

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Jul 29, 2019
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So your mod automates vanilla anvils, any chance you plan a way to automate your own crucible? I think you could have a pretty cool steam powered multiblock setup, keep the animation of the crucible dumping as turned by some kind of steam wheel/piston? I'm playing BlastOff and if there was an automation built in we wouldn't have to complain to Karmarcharger about the crappy crafting recipe. Awesome mod otherwise.
I answered this in the blastoff thread ;)
 

SatanicSanta

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Jul 29, 2019
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Flaxbeard's Steam Power update to 0.28.0

  • NEW: (Zenith) Crucibles can now be read by comparators
  • NEW: (Zenith) Molds can output to pipes and hoppers
  • NEW: Crucibles can tip when activated with a redstone signal or pulse
  • NEW: Copper and Zinc should be able to generate in stone nodes in custom dimension IDs.
  • TWEAK: Rocket Launcher block damage is now enabled/disabled based on gamerules.
 

SatanicSanta

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Jul 29, 2019
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Some bug fixes and more config options today in 0.28.1

  • NEW: Steam consumption for Steam Tools is now configurable
  • NEW: Steam consumption for Power Fist is now configurable
  • FIX: (Zenith) Crucible can now accept items not thrown by a player
  • FIX: Blocks that are not expected to be used with the Rock Smasher (for example: a Gold Block) no longer get infinitely deleted on smash.
 

SatanicSanta

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Jul 29, 2019
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0.28.2 with more bug fixes

  • FIX: Fixes Mold's bounding box so that it can no longer kill entities that walk through it (#217)
  • FIX: Fixed Steam Hammer performance issue (#206)
  • FIX: Blocks that are instances of BlockFluidClassic, BlockFluidFinite, or BlockFluidBase no longer have break particles when the Fan is pushing them, fixing a few different possible NPEs (#205)
  • FIX: Server crash when shift-clicking an object from FSP with the journal. This has only been tested on LAN; not actual servers. If the issue still persists on servers, please let us know (it shouldn't). (#168)
 
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SatanicSanta

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Jul 29, 2019
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Flaxbeard's Steam Power 0.28.5 has been released with some new config options, new ways to heat the Crucible, and a bug fix!

  • NEW: Config options for steam consumption rates of: Fan, Archimedes Screw, Steam Hammer, Steam Heater, and the Vacuum (#184)
  • NEW: Steam Heater can now be used to heat the Crucible, for the same amount of steam as it costs to heat a furnace (#246)
  • NEW: Thaumcraft Nitor can now be used to heat the Crucible (#171)
  • FIX: Added null check to SteamHeater TE, which should prevent NPEs (#166)