are there perhaps any further plans for additions to the mod? I don't know if there are already, but for example there could be food added by the mod, which could for example be added through configurations.
you could add recipes through configurations and also configure how much saturiation it'd give and perhaps even images of the food. I'm not completely sure, but there may be a mod that also does something similar, which allows you to add your own food through the mod using configurations. perhaps there could also be a block that allows you to create the food instead of a simple crafting recipe. the block could use certain items or tools to be able to create the food.
you could also perhaps add a way of generating power by using the crops. you could breed towards a certain crop species that's able to produce power, and you could be able to breed these crop species further so they're able to become even better at producing power, and there could be several blocks that can be used to generate power from these crops. I was thinking of perhaps something similar to how ender io has the power generation.
one block to simply burn the crops, another block that uses liquid created from crops to produce power and another block that uses both liquid and items to produce power.
now this power should also be used for the mod, which you could use for other blocks, like for example a harvester to harvest the crops, or a block that can fight against any weeds like the crop-matron from IC2, which you can supply with power, water and perhaps some sort of weed-ex to kill any weeds that pop up. you would also need blocks that'd be used to process the crop resources so you're able to use them for other machines such as the power generation blocks or for creating food or weed-ex.
there could also be a block that can be used for cross-breeding crops together. with this block you can provide 2 types of crop seeds, power, water and weed-ex and it'll cross-breed the crops for you with a higher chance of getting better results. though if you do not use weed-ex there's a high chance the crop will become weed, and if you do not provide enough of power and water constantly, the crop will die and become weed aswell.
you could also have a portable seed anaylzer which is a combination of the seed analyzer and the magnifying glass and requires power to work. with this item you no longer need to break new cross-breeded crops or other crops to analyze them. you could also have some sort of advanced agriculte journal block which could be paired with this new item, any informtion it registers gets send to this block, and this block could be used to find out more information about crops, such as for example which biomes you may be able to find these crops, what conditions they need to be able to grow the best and so on.
but this is just me rambling about some ideas that I also had way back when crops were introduced in IC2, but I don't know what direction you intend to take with the mod so I thought it wouldn't hurt if I were to post some ideas.