You can use the same link: https://www.dropbox.com/sh/mjl04e7r3cp33px/AAAPXn7daVSmZGotLnsGwkrha?dl=0
has the techne model and texture
has the techne model and texture
That goes in the tile entity code, I just save the direction the player is looking and before I render the model, I rotate the matrix accordingly.I would like to ask where you guys found a tutorial for the 3d models and how to get them to rotate correctly depending on which way you place them. I can get a 3d model in but have unable to get it rotated correctly.
Thanks, I'll have a look at it.You can use the same link: https://www.dropbox.com/sh/mjl04e7r3cp33px/AAAPXn7daVSmZGotLnsGwkrha?dl=0
has the techne model and texture
Looks nice, I thought you were doing to do an open book (hence why I thought it wouldn't fit) but the closed one fits wellYou can use the same link: https://www.dropbox.com/sh/mjl04e7r3cp33px/AAAPXn7daVSmZGotLnsGwkrha?dl=0
has the techne model and texture
I think the only way to fix that would be to make the book a whole new model, one that isnt related to the see analyzer. otherwise I dont think that can be fixed, if that is trueLooks nice, I thought you were doing to do an open book (hence why I thought it wouldn't fit) but the closed one fits well
One minor quip is that I believe the book is invisible when viewed through the glass on the Analyzer.
Okay, but atm it doesn't have high priority.You should try to add that model when the book is in the seed analyzer first so you know what to do when you have the 3d book ready.
Hrm. Those worldgen errors I was getting came back, but now they're crashing the server outright.
Other info
Tested with:
- I've only seen this bug in Mystcraft worlds.
- Deleting the village.dat and villages.dat didn't fix the problem
- Disabling Agricraft worldgen AND deleteing the .dat files did fix the problem
Forge: 10.13.2.1277 and 10.13.2.1291
Agricraft: 1.2.1
Mystcraft: 0.11.0
I'm sorry I can't and I won't support seeds that have no crops asociated with them, wouldn't make any sense.yes, ex nihilo grass seed converts blocks to grass, and ancient spores convert grass to fungus. I thunk there may be a podzol as well, but not sure.
You should try to add that model when the book is in the seed analyzer first so you know what to do when you have the 3d book ready.
Hrm. Those worldgen errors I was getting came back, but now they're crashing the server outright.
Other info
Tested with:
- I've only seen this bug in Mystcraft worlds.
- Deleting the village.dat and villages.dat didn't fix the problem
- Disabling Agricraft worldgen AND deleteing the .dat files did fix the problem
Forge: 10.13.2.1277 and 10.13.2.1291
Agricraft: 1.2.1
Mystcraft: 0.11.0
Opinions differ, especially about aestethics, hence the config option.Looks actually very good ☺
send from a thing
I've added it in and I don't really like the look of it, the book is too small :s.
SNIP
Can you try this jar and tell me if it is any better please?
https://github.com/InfinityRaider/AgriCraft/releases/tag/v_1.2.2-Snapshot-2
What exactly do you mean with that?I have a question, actually. How hard should it be to replace IC2/GT crops with this? I guess I could config your mod to replace those crops, but is there some way you could auto-detect them (like with Plant Megapack?)
Basically, your mod is designed to be like IC2 crops... but without the IC2. Now what if I wanted to use IC2+Gregtech but with your mod for the crops?What exactly do you mean with that?
I've been trying out the mod and so far it's been pretty fun. However, I'm having a problem with the resource seeds. I was going fine planting them until suddenly the redstone and gold seeds have started telling me they can't grow there. I just had redstone seeds growing there. They were fine. Now they won't grow. I'm using the unstable build 1.22. I tried putting redstone blocks under the dirt but that didn't fix it. NEI and the agricultural journal aren't showing any requirements. Actually, they also aren't showing any requirements for the seeds to mutate to the resource seeds but I figured that part out. But I can't progress in growing the resource seeds if I can't grow the redstone or gold seeds.
So basicly you're asking support for IC2's seed bags?Basically, your mod is designed to be like IC2 crops... but without the IC2. Now what if I wanted to use IC2+Gregtech but with your mod for the crops?
I tried putting redstone blocks under the dirt but that didn't fix it.
You need redstone ore blocks underneath the farmland for the redstone crop and gold ore blocks for the gold crop.
When you said redstone blocks I thought you meant actual redstone blocks, not the ore. I'll try to duplicate this, any more specific info about it?As I said, I did try putting redstone ore blocks under the farmland. They still wouldn't grow.