It's big it's heavy it's wood!Log?
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It's big it's heavy it's wood!Log?
Right now I'm working on different features, but in the future I'll be looking into integration for more harvesting (Forestry, Ender IO, heck maybe even steve's carts if possible) options. I'll add RoC to that list as well then.
But it'll probably be a while, so if you want it really soon, maybe ask Reika to do it from his side, but i'm afraid he will be even more busy then me :s.
No, but I want it and I also want support for Ancient Warfare crop farms, pretty low priority atm, but one day I'm going to have a look at it.@InfinityRaider
Is there support for Steve's Carts for your crops in the current version of your mod?
Hi. I've used Agricraft in Pathfinder, Regrowth and Bee Happy, and now am using it in my own private pack. And i'm having a very frustrating time with it, because for some reason the mod is not working the same as it was in those other packs.
For example:
- I am having a very hard time getting 10/10/10 seeds. When I crossbreed two of same crop to get an improved seed, it's very hard to get one that's actually improved. And the higher the parent seeds' stats are, the more likely it is to get an much inferior seed rather than an better one. It is a really random and time-wasting and it's not at all how the mod worked for me in Pathfinder, Regrowth or Bee Happy. I can have two parents seeds that are say, 8/8/10 and I get 2/3/1 seed from them. This makes no sense.
- Some crops appear to be unable to mutate over a certain point. I tried mutation Harvestcraft peanuts and they're stuck at 4/5/5, no matter how I plant them to try to improe them. Same problem with vanilla potatoes--I can't get past 8/8/10.
- In Pathfinder, Regrowth and Bee Happy, once I got a 10/10/10 seed of a certain crop. I tilled a large area, 7x7 or so, and would plant that 10/10/10 seed in the corner, and when it spread,, all the seeds I got were also 10/10/10. I tried to do that in my private pack, and I'm getting all sorts of things, 6/6/6, 3/3/3. 4/5/3, whatever. It is so hard to get another 10/10/10 seed from 10/10/10 parent seeds. I don't understand it. I'm having this problem with both vanilla and Harvestcraft crops.
- The crops are not responding to irrigtation or an ExU watering can like they have in Pathfinder, Regrowth and Bee Happy. And bonemealing the parent seeds seems to almost guarantee an inferior seed offspring.
I have tried disabling Hunger Overhaul, thinking it might be the problem.That didn't help. I tried copying the Agricraft config files from Pathfinder, thinking maybe it was a config issue, and nope, that did not change anything. I checked versions of Agricraft and Harvestcraft and I'm using Agricraft 1.3.1, like in the other packs, and Harvestcraft 1.7.10i, like I did in BeeHappy
Can anyone tell me what is going on? This is making the mod impossible to use, as I can't rely on it to produce usable mutations, and that's a huge disappointment, given how much I loved using it in Pathfinder, Regrowth and Bee Happy.
There are difficulty settings in the config, and its also explained what they do. Irrigation should still work though, so that's something that is weird.Hi. I've used Agricraft in Pathfinder, Regrowth and Bee Happy, and now am using it in my own private pack. And i'm having a very frustrating time with it, because for some reason the mod is not working the same as it was in those other packs.
For example:
- I am having a very hard time getting 10/10/10 seeds. When I crossbreed two of same crop to get an improved seed, it's very hard to get one that's actually improved. And the higher the parent seeds' stats are, the more likely it is to get an much inferior seed rather than an better one. It is a really random and time-wasting and it's not at all how the mod worked for me in Pathfinder, Regrowth or Bee Happy. I can have two parents seeds that are say, 8/8/10 and I get 2/3/1 seed from them. This makes no sense.
- Some crops appear to be unable to mutate over a certain point. I tried mutation Harvestcraft peanuts and they're stuck at 4/5/5, no matter how I plant them to try to improe them. Same problem with vanilla potatoes--I can't get past 8/8/10.
- In Pathfinder, Regrowth and Bee Happy, once I got a 10/10/10 seed of a certain crop. I tilled a large area, 7x7 or so, and would plant that 10/10/10 seed in the corner, and when it spread,, all the seeds I got were also 10/10/10. I tried to do that in my private pack, and I'm getting all sorts of things, 6/6/6, 3/3/3. 4/5/3, whatever. It is so hard to get another 10/10/10 seed from 10/10/10 parent seeds. I don't understand it. I'm having this problem with both vanilla and Harvestcraft crops.
- The crops are not responding to irrigtation or an ExU watering can like they have in Pathfinder, Regrowth and Bee Happy. And bonemealing the parent seeds seems to almost guarantee an inferior seed offspring.
I have tried disabling Hunger Overhaul, thinking it might be the problem.That didn't help. I tried copying the Agricraft config files from Pathfinder, thinking maybe it was a config issue, and nope, that did not change anything. I checked versions of Agricraft and Harvestcraft and I'm using Agricraft 1.3.1, like in the other packs, and Harvestcraft 1.7.10i, like I did in BeeHappy
Can anyone tell me what is going on? This is making the mod impossible to use, as I can't rely on it to produce usable mutations, and that's a huge disappointment, given how much I loved using it in Pathfinder, Regrowth and Bee Happy.
I can add support for those.does anyone know if the MFR Fertilizer machine works on the crops in recent versions?
I tried it out in the version of AS2 but the Fertilizer doesn't seem to affect the crops. I also tried using a bag of bonemeal from Natura on crops and sadly that also didn't seem to work.
Sorry for the late reply, they drop 4 fruits to be consistent with all the rest, and besides they will grow a lot faster when maxed out, indeed.@InfinityRaider
There is problem with Canola Plants. normally they produce 10-16 seeds (im not sure about exact numbers), but on crops only 4 with best plant. Is there any config that i can tweak to get appropriate drop rate?
There is also issue with Slippery Bees that Reika created. They have effect of accelerating canola plants, but they don't work on crop version of this plant. I dont think that this can be fixed, but if you have time please look at it.
Other than that, this mod is GREAT
Edit:
After some testing it looks like 10 10 10 canola plants are 1/4 faster than normal canola plants and they are easier to automate
I can add support for those.
Can you just give me a quick description of what they (should) do? I'm lazy and I havent played mc in months...really? it'd be awesome if you could do that
:O You haven't had a chance to play? or.. you haven't had a challenge that inspired you to?Can you just give me a quick description of what they (should) do? I'm lazy and I havent played mc in months...
Mostly the first, but also the second:O You haven't had a chance to play? or.. you haven't had a challenge that inspired you to?
Can you just give me a quick description of what they (should) do? I'm lazy and I havent played mc in months...
He used to. Now Team CoFH maintain it.Mods interfacing with mfr things has always historically been a pita. In the past PoweCrystals (that's who maintains MFR right? ) had to code each crop manually to get planters to use other mod seeds. Don't think that is the case now though.
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He used to. Now Team CoFH maintain it.
The MFR Fertilizer is a machine which consumes Industrial Fertilizer (made with liquid Sewage + power in a Composter) and power to instantly grow (think pre-nerf bonemeal effect) crops in an area in front of it. Starts off as a 3 x 3 area, but can be increased with the right upgrades. It only hits one square at a time, though, using your standard left to right bottom to top algorithm, although it can move pretty darn rapidly.
Personally, I'm of the opinion that Fertilizers shouldn't have that effect on Agricraft crops because it obviates one of the three stats (growth). Perhaps it could act as a growth tic or something, that might be more in tune, but even that might be unbalanced when combined with everything else a player has access to for growth purposes (irrigation sprinklers, Open Blocks sprinklers, Fertilized Dirt from RandomThings, Watering Can from ExUtil, Lamp of Growth from Thaumcraft...).