https://github.com/InfinityRaider/A...rc/main/java/com/InfinityRaider/AgriCraft/apiIs there an API for this? I've got something I'd love to do as an add-on to this mod, specifically soil type blocks that update when the crop on top of them grows. (Alternately, making the crops update the block below them when they cross through growth states)
Soil degradation?Is there an API for this? I've got something I'd love to do as an add-on to this mod, specifically soil type blocks that update when the crop on top of them grows. (Alternately, making the crops update the block below them when they cross through growth states)
Is there an API for this? I've got something I'd love to do as an add-on to this mod, specifically soil type blocks that update when the crop on top of them grows. (Alternately, making the crops update the block below them when they cross through growth states)
For the soil to know when the crop grows you'll have to use the AppleCore event.Soil degradation?
Of courseHey InfinityRaider, I'm making a custom mod pack for a semi-private server and wondered if I was allowed to use your mod in said pack. I love your mod btw!
Got it in one. There's a couple of ways I could go about this, but for now I intend on making it change the crop below it from fertile to infertile. However, there's no reason I can't go all out with this and create a special crop block that has NPK values and have it update those as the crop matures.Soil degradation?
Neat, I'd probably try playing with that in a farmy/survival game. I'm guessing you'll let it replenish slowly over time (faster with organic fertilizer) so one can do crop rotation, etc.Got it in one. There's a couple of ways I could go about this, but for now I intend on making it change the crop below it from fertile to infertile. However, there's no reason I can't go all out with this and create a special crop block that has NPK values and have it update those as the crop matures.
Really though, just easier to do it "Rich Fertile Farmland/Fertile Farmland/Farmland/Poor Farmland/Barren Soil" For instance.
Neat, I'd probably try playing with that in a farmy/survival game. I'm guessing you'll let it replenish slowly over time (faster with organic fertilizer) so one can do crop rotation, etc.
Biota does some of that with vanilla mechanics. Dunno how well it meshes with Agricraft, though.
Sent from my Puzzle Box of Yogg-Saron using Tapatalk 2
Such a soil quality mechanic would mesh well with the sprinklers.
Might be to much dicking around for the average player. Also how would you handle the fertilizer? Would you just have the 3 elements Phosphor, Nitrogen and Potassium. Or will it also include other secondary minerals like Mg and Calcium?
All commands are found here: https://github.com/InfinityRaider/AgriCraft/wiki/[1.3.*]-MineTweaker3Can someone let me know the MT commands to change a seeds recipe and resource output?
Basically in my modpack, I want the ore seeds to require the block version of the resource, instead of the ore, and I also need to ensure that the resource output is the thermal foundation nugget (as currently it mostly defaults to the TC nugget, and I'm unifying my modpack to ensure just one ingot, nugget, block, dust output regardless of crafting mechanic)