Hey SeriousCreeper, I have a solid mod suggestion for the next update NoMoreRecipeConflict-0.2(1.7.10), This should help with any vanilla crafting table recipe conflicts, I added this to the pack recently works great.
Count me in with the brain, Narf!, I can offer a hand too if you need some help mate.Hey mate, anything going on with the server? At the moment unfortunately had a stopped server for a few weeks cause of the issues that should be fixed with the updates. If there is any other way for me to help, let me know.
Seems like the author vanished. Since I just got back home I suppose I will get a similar pack made up so I can keep playing until he comes back. Ah well.
Hello
Get please
recipes.removeShaped(<Botany:trowelIron>)
in Misc.zs
and replace id biome in TwilightForest.cfg for example
biome {
I:biome.id.Clearing=201
I:biome.id.ClearingBorder=202
I:biome.id.DarkForest=203
I:biome.id.DarkForestCenter=204
I:biome.id.DeepMushrooms=205
I:biome.id.EnchantedForest=206
I:biome.id.FireSwamp=207
I:biome.id.Glacier=208
I:biome.id.Highlands=209
I:biome.id.HighlandsCenter=210
I:biome.id.Lake=211
I:biome.id.LakeBorder=212
I:biome.id.LightedForest=213
I:biome.id.MajorFeature=214
I:biome.id.MinorFeature=215
I:biome.id.Mushrooms=216
I:biome.id.OakSavanna=217
I:biome.id.Snowfield=218
I:biome.id.Stream=219
I:biome.id.Swamp=220
I:biome.id.Thornlands=221
I:biome.id.TwilightForest=222
I:biome.id.TwilightForestVariant=223
}
so they do not conflict with biomesoplenty
Hello,
I had a server crash when placing a Block named 'Crystal Growth Chamber' from AE2Stuff. It happen each time I am placing it.
This issue has already been mentionned in comment 25 on curse project page of AE2Stuff :
http://minecraft.curseforge.com/projects/ae2-stuff?comment=25
And the way to fix is in next comment (26) :
http://minecraft.curseforge.com/projects/ae2-stuff?comment=26
Mismatched versions.
If you are using AE2 rv3 alpha - use AE2 Stuff with -rv3 in the name
If you are using AE2 rv2 stable - use the normal AE2 Stuff (without -rv3 in the name)
I checked the mods folder : you are using AE2 rv3 but with normal AE2 Stuff.
Please can you fix this problem in next update.
Thanks in advance.
Thanks for the good new
I was looking for a big modpack with AE2 (+AE2Stuff & ExtraCells 2), Big Reactor, Blood Magic, Botania, Builcradft, Compact Machines, Draconic Evolution, Thaumcraft (& lot of associated interesting mods) ... and I find ours by chance when comparing modpack on https://www.modpackindex.com/modpack/1-7-10/seriouspack (the list of mods may not be updated: for example, it is missing Ancien Warfare 2 in the list. I prefer telling you in case it was you who added and maintains these info on this website).
And there are also interesting mods for Bees ( Forestry, Extra Bee, Gendustry, Magic Bee), Ender IO, MineFactory Reloaded, Bibliocraft, Ender tech, Open computer, Solar Flux, Steve Factory Manager, Storage Drawer...
I just think that some mods are missing like 'Ex Astris' ( and 'Ex Nihilo' that need it), to have an alternative to 'generate' ressource using RF (and cobblestone, sand, gravel ...) instead of doing huge quarry that may create big holes in the map (if we don't use the ender quarry), in case you may be interested to add it in your modpack.
I hope you will maintain this modpack a long time.