[1.7.10][205 Quests][Listed] BeeHappy - A quest based map about Bees

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rivvest

New Member
Jul 29, 2019
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That's really the cheapest you can get, I think... EnderIO has a block that can help too, but I don't remember the name, but I think is harder to get, compared with the glass...
Ohhh I see some greatwood saplings as a reward.. that'll take some work to get to. :)
 
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Emblin

New Member
Jul 29, 2019
149
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I actually did googled some Vanilla tactics to killing the Wither, and I found a stupidly effective one. Basically I used a piston and shoved the Wither's head into Nether bedrock and it couldn't hit me, while I was smacking it around with a stone sword and no armor. I killed 3 of them :D
 
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rivvest

New Member
Jul 29, 2019
490
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I actually did googled some Vanilla tactics to killing the Wither, and I found a stupidly effective one. Basically I used a piston and shoved the Wither's head into Nether bedrock and it couldn't hit me, while I was smacking it around with a stone sword and no armor. I killed 3 of them :D
That's about as cheap as it gets ;) I'm gonna hold out for my warded glass. One day I'll breed those TC shard bees and get there.. maybe.
 
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Kirbykey

New Member
Jul 29, 2019
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so, i made a big boo boo.. and started breeding up the common queen instead of turning her in, because I thought you meant I need to build up some common drones.
didn't read the whole entry.
is there any fix to this?
 

rivvest

New Member
Jul 29, 2019
490
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Thought I'd share my BeeHappy notes in a Tips and Tricks format.. got any to add? Spoilers because.. spoilers.

- You can get a bed by the second night if you focus on getting wood, cobblestone and gravel.
- Obsidian makes a great hatchet head. Not only does it chop quickly, it tears right through leaves.
- In Chapter 1, wait until you've completed the main quest line and "Powering" before before starting the "Basics of Bees" quests. This will save you precious time and power.
- If you find yourself out of mutagen and materials to produce it, you can always grab some glowstone from the Nether. ..And it might be time to focus on glowstone or redstone-producing bees.
- Pumpkins give 4 seeds each in a crafting grid. This is an easy way to get tons of seed oil for impregnanted casings.
- Spending a lot of time waiting for combs to produce for quests? Expand your platform or breed better wheat and pumpkins using Agricraft!
- Use the Solar Panel V and redstone flux ducts to power your Gendustry machines, they provide more power throughput so you don't have to wait for them to charge up.
- If you hate chopping wood, get the Forestry multifarm up and running as soon as you can. Wood is probably the most used resource in this pack between chests, barrels, apiaries, alvearies, and frames.
- Use the sawmill. It provides 150% planks and the sawdust can be used to make charcoal or paper.
- The basic apiary only gives 10% production.. however, the magic apiary gives 90% production, even with no magic! Add a few frames and some ducts to setup an efficient, automated system that requires no power or intervention.
- Don't expect to get by with a single centrifuge, squeezer, and carpenter.

- Unusual and Mystical bees have "slowest" production. Upgrade them to Eldritch (it's a "slower" worker.. but at least better!) as soon as you can to speed along the quests that need Mundane combs.
- The resource bees quests offer little in the way of rewards (just more of the same bee..), focus on them as you need the resource, but do not make them a priority.
- After you've imprinted the bovine bees, throw the template into a furnace to wipe it clean so you can start applying and imprinting your own genes!
- Cuprum and Stannum bees are horrible producers, but provide some of the most important materials and a good early reward. Make a lot of them and quickly imprint them with better production genes. They are the gateway to all forestry machines!
- You can also breed the Stannum and Cuprum bees to make a Bronzed bee, which is more efficient than combining tin and copper ingots.
- The colored honey quests may seem pointless if you don't plan on dying things, however, the rewards are incredible.. and there's some nice bonuses for completing them all.
- The quests that offer a choice of 8 production upgrades are the most resource-efficient reward to take, costing a total of 64 bronze to craft yourself.
- There is no need to rush the Botania quests - you will need stacks and stacks of drones for mana production. Apply fertility x4 and shortest lifespan genes to all of your bees to maximize this.
- Don't try to make Botanic drones in a mana pool next to your Beegonias.. you will regret it.

- Check the production percentage of your bee products. Since the basic bees are available in the Store, there is no need to save a princess. It is often lucrative to upgrade them to a better bee in their line.
- Princess and drone are swappable when breeding - If NEI says Industrious princess and Forest drone, you can use a Forest princess and an Industrious drone. Use this to your advantage and choose the cheaper bee as the princess.
- Since all of your bees are Pristine stock, no need to worry about the Imprinter killing them!
- Some bees have good effects.. you might want to keep Effect: None on a separate template from your main one.
- Don't have a Beealyzer yet and want to know the default stats of a bee? Find it in NEI and hold shift.
- Want to know what bees carry a certain gene by default? Search the trait in NEI and look at the recipes for that gene sample.
 
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jtmnf

New Member
Jul 29, 2019
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Thought I'd share my BeeHappy notes in a Tips and Tricks format.. got any to add? Spoilers because.. spoilers.

- You can get a bed by the second night if you focus on getting wood, cobblestone and gravel.
- Obsidian makes a great hatchet head. Not only does it chop quickly, it tears right through leaves.
- In Chapter 1, wait until you've completed the main quest line and "Powering" before before starting the "Basics of Bees" quests. This will save you precious time and power.
- If you find yourself out of mutagen and materials to produce it, you can always grab some glowstone from the Nether. ..And it might be time to focus on glowstone or redstone-producing bees.
- Pumpkins give 4 seeds each in a crafting grid. This is an easy way to get tons of seed oil for impregnanted casings.
- Spending a lot of time waiting for combs to produce for quests? Expand your platform or breed better wheat and pumpkins using Agricraft!
- Use the Solar Panel V and redstone flux ducts to power your Gendustry machines, they provide more power throughput so you don't have to wait for them to charge up.
- If you hate chopping wood, get the Forestry multifarm up and running as soon as you can. Wood is probably the most used resource in this pack between chests, barrels, apiaries, alvearies, and frames.
- Use the sawmill. It provides 150% planks and the sawdust can be used to make charcoal or paper.
- The basic apiary only gives 10% production.. however, the magic apiary gives 90% production, even with no magic! Add a few frames and some ducts to setup an efficient, automated system that requires no power or intervention.
- Don't expect to get by with a single centrifuge, squeezer, and carpenter.

- Unusual and Mystical bees have "slowest" production. Upgrade them to Eldritch (it's a "slower" worker.. but at least better!) as soon as you can to speed along the quests that need Mundane combs.
- The resource bees quests offer little in the way of rewards (just more of the same bee..), focus on them as you need the resource, but do not make them a priority.
- After you've imprinted the bovine bees, throw the template into a furnace to wipe it clean so you can start applying and imprinting your own genes!
- Cuprum and Stannum bees are horrible producers, but provide some of the most important materials and a good early reward. Make a lot of them and quickly imprint them with better production genes. They are the gateway to all forestry machines!
- You can also breed the Stannum and Cuprum bees to make a Bronzed bee, which is more efficient than combining tin and copper ingots.
- The colored honey quests may seem pointless if you don't plan on dying things, however, the rewards are incredible.. and there's some nice bonuses for completing them all.
- The quests that offer a choice of 8 production upgrades are the most resource-efficient reward to take, costing a total of 64 bronze to craft yourself.
- There is no need to rush the Botania quests - you will need stacks and stacks of drones for mana production. Apply fertility x4 and shortest lifespan genes to all of your bees to maximize this.
- Don't try to make Botanic drones in a mana pool next to your Beegonias.. you will regret it.

- Check the production percentage of your bee products. Since the basic bees are available in the Store, there is no need to save a princess. It is often lucrative to upgrade them to a better bee in their line.
- Princess and drone are swappable when breeding - If NEI says Industrious princess and Forest drone, you can use a Forest princess and an Industrious drone. Use this to your advantage and choose the cheaper bee as the princess.
- Since all of your bees are Pristine stock, no need to worry about the Imprinter killing them!
- Some bees have good effects.. you might want to keep Effect: None on a separate template from your main one.
- Don't have a Beealyzer yet and want to know the default stats of a bee? Find it in NEI and hold shift.
- Want to know what bees carry a certain gene by default? Search the trait in NEI an look at the recipes for that gene sample.
That's incredible! I've to add that in the main page :) thanks!
 

gabrx

New Member
Jul 29, 2019
2
0
0
Hi, this is the report about the crash. Can someone please help me. Thanks!


  1. ---- Minecraft Crash Report ----
  2. // Don't do that.

  3. Time: 02/09/15 15.07
  4. Description: Exception in server tick loop

  5. java.lang.NullPointerException: Exception in server tick loop
  6. at hardcorequesting.QuestingData.<init>(QuestingData.java:518)
  7. at hardcorequesting.QuestingData.readAllData(QuestingData.java:477)
  8. at hardcorequesting.QuestingData$1.read(QuestingData.java:403)
  9. at hardcorequesting.network.FileHelper.loadData(FileHelper.java:107)
  10. at hardcorequesting.QuestingData.load(QuestingData.java:432)
  11. at hardcorequesting.WorldEventListener.onLoad(WorldEventListener.java:23)
  12. at cpw.mods.fml.common.eventhandler.ASMEventHandler_567_WorldEventListener_onLoad_Load.invoke(.dynamic)
  13. at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
  14. at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
  15. at net.minecraft.server.integrated.IntegratedServer.func_71247_a(IntegratedServer.java:73)
  16. at net.minecraft.server.integrated.IntegratedServer.func_71197_b(IntegratedServer.java:92)
  17. at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
  18. at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


  19. A detailed walkthrough of the error, its code path and all known details is as follows:
  20. ---------------------------------------------------------------------------------------

  21. -- System Details --
  22. Details:
  23. Minecraft Version: 1.7.10
  24. Operating System: Windows 8.1 (amd64) version 6.3
  25. Java Version: 1.8.0_51, Oracle Corporation
  26. Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
  27. Memory: 497031896 bytes (474 MB) / 1142288384 bytes (1089 MB) up to 4225236992 bytes (4029 MB)
  28. JVM Flags: 8 total; -Xms256M -Xmx4096M -XX:permSize=256m -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation
  29. AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
  30. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
  31. FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1472 90 mods loaded, 90 mods active
  32. States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
  33. UCHIJAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
  34. UCHIJAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1472-1.7.10-universal.jar)
  35. UCHIJAA Forge{10.13.4.1472} [Minecraft Forge] (forge-1.7.10-10.13.4.1472-1.7.10-universal.jar)
  36. UCHIJAA appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
  37. UCHIJAA CodeChickenCore{1.0.6.43} [CodeChicken Core] (minecraft.jar)
  38. UCHIJAA NotEnoughItems{1.0.4.107} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.107-universal.jar)
  39. UCHIJAA OpenModsCore{0.8} [OpenModsCore] (minecraft.jar)
  40. UCHIJAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
  41. UCHIJAA AgriCraft{1.7.10-1.3.1} [AgriCraft] (AgriCraft-1.7.10-1.3.1.jar)
  42. UCHIJAA AppleCore{1.1.0} [AppleCore] (AppleCore-mc1.7.10-1.1.0.jar)
  43. UCHIJAA appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
  44. UCHIJAA CoFHCore{1.7.10R3.0.3} [CoFH Core] (CoFHCore-[1.7.10]3.0.3-303.jar)
  45. UCHIJAA autopackager{1.5.4} [AutoPackager] (autopackager-1.5.5.jar)
  46. UCHIJAA bdlib{1.9.1.97} [BD Lib] (bdlib-1.9.1.97-mc1.7.10.jar)
  47. UCHIJAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
  48. UCHIJAA ThermalFoundation{1.7.10R1.2.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.0-102.jar)
  49. UCHIJAA ThermalExpansion{1.7.10R4.0.3B1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.3B1-218.jar)
  50. UCHIJAA BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
  51. UCHIJAA Forestry{3.6.3.20} [Forestry for Minecraft] (forestry_1.7.10-3.6.3.20.jar)
  52. UCHIJAA BinnieCore{2.0-pre12} [Binnie Core] (binnie-mods-2.0-pre12.jar)
  53. UCHIJAA Botany{2.0-pre12} [Botany] (binnie-mods-2.0-pre12.jar)
  54. UCHIJAA ExtraBees{2.0-pre12} [Extra Bees] (binnie-mods-2.0-pre12.jar)
  55. UCHIJAA ExtraTrees{2.0-pre12} [Extra Trees] (binnie-mods-2.0-pre12.jar)
  56. UCHIJAA Genetics{2.0-pre12} [Genetics] (binnie-mods-2.0-pre12.jar)
  57. UCHIJAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
  58. UCHIJAA Botania{r1.7-210} [Botania] (Botania r1.7-210.jar)
  59. UCHIJAA CarpentersBlocks{3.3.6} [Carpenter's Blocks] (Carpenter's Blocks v3.3.6 - MC 1.7.10.jar)
  60. UCHIJAA ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar)
  61. UCHIJAA Railcraft{9.7.0.0} [Railcraft] (Railcraft_1.7.10-9.7.0.0.jar)
  62. UCHIJAA chisel{2.4.1.40} [Chisel 2] (Chisel2-2.4.1.40.jar)
  63. UCHIJAA ctmlib{1.0.1.5} [CTMLib] (Chisel2-2.4.1.40.jar)
  64. UCHIJAA ComputerCraft{1.74} [ComputerCraft] (ComputerCraft1.74.jar)
  65. UCHIJAA CustomMainMenu{1.7.1} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.7.1.jar)
  66. UCHIJAA endercore{1.7.10-0.0.1.16_alpha} [EnderCore] (EnderCore-1.7.10-0.0.1.16_alpha.jar)
  67. UCHIJAA MineFactoryReloaded{1.7.10R2.8.0} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  68. UCHIJAA EnderIO{1.7.10-2.2.8.381} [Ender IO] (EnderIO-1.7.10-2.2.8.381.jar)
  69. UCHIJAA EnderStorage{1.4.7.33} [EnderStorage] (EnderStorage-1.7.10-1.4.7.33-universal.jar)
  70. UCHIJAA Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
  71. UCHIJAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
  72. UCHIJAA TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar)
  73. UCHIJAA ExtraUtilities{1.2.10} [Extra Utilities] (extrautilities-1.2.10.jar)
  74. UCHIJAA MagicBees{1.7.10-2.3.4} [Magic Bees] (magicbees-1.7.10-2.3.4.jar)
  75. UCHIJAA gendustry{1.5.2.107} [GenDustry] (gendustry-1.5.2.107-mc1.7.10.jar)
  76. UCHIJAA HoloInventory{1.9.1.116} [HoloInventory] (HoloInventory-1.7.10-1.9.1.116.jar)
  77. UCHIJAA HardcoreQuesting{The Journey (4.2.4)} [Hardcore Questing Mode] (HQM-The Journey (4.2.4).jar)
  78. UCHIJAA inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar)
  79. UCHIJAA IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal.jar)
  80. UCHIJAA JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar)
  81. UCHIJAA journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0-unlimited.jar)
  82. UCHIJAA Lockdown{2.0.0} [Lockdown] (Lockdown-universal-1.7.2-2.0.0.0.jar)
  83. UCHIJAA MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  84. UCHIJAA MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  85. UCHIJAA MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  86. UCHIJAA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  87. UCHIJAA MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  88. UCHIJAA MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  89. UCHIJAA MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  90. UCHIJAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  91. UCHIJAA MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  92. UCHIJAA MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  93. UCHIJAA MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  94. UCHIJAA MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  95. UCHIJAA MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  96. UCHIJAA MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  97. UCHIJAA MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  98. UCHIJAA MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  99. UCHIJAA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  100. UCHIJAA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
  101. UCHIJAA MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar)
  102. UCHIJAA modtweaker2{0.9.2} [Mod Tweaker 2] (ModTweaker~2-0.9.2.jar)
  103. UCHIJAA NEIAddons{1.12.11.36} [NEI Addons] (neiaddons-1.12.11.36-mc1.7.10.jar)
  104. UCHIJAA NEIAddons|Developer{1.12.11.36} [NEI Addons: Developer Tools] (neiaddons-1.12.11.36-mc1.7.10.jar)
  105. UCHIJAA NEIAddons|AppEng{1.12.11.36} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.11.36-mc1.7.10.jar)
  106. UCHIJAA NEIAddons|Botany{1.12.11.36} [NEI Addons: Botany] (neiaddons-1.12.11.36-mc1.7.10.jar)
  107. UCHIJAA NEIAddons|Forestry{1.12.11.36} [NEI Addons: Forestry] (neiaddons-1.12.11.36-mc1.7.10.jar)
  108. UCHIJAA NEIAddons|CraftingTables{1.12.11.36} [NEI Addons: Crafting Tables] (neiaddons-1.12.11.36-mc1.7.10.jar)
  109. UCHIJAA NEIAddons|ExNihilo{1.12.11.36} [NEI Addons: Ex Nihilo] (neiaddons-1.12.11.36-mc1.7.10.jar)
  110. UCHIJAA neiintegration{1.0.12} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.12.jar)
  111. UCHIJAA OpenMods{0.8} [OpenMods] (OpenModsLib-1.7.10-0.8.jar)
  112. UCHIJAA OpenBlocks{1.4.4} [OpenBlocks] (OpenBlocks-1.7.10-1.4.4.jar)
  113. UCHIJAA harvestcraft{1.7.10j} [Pam's HarvestCraft] (Pam's HarvestCraft 1.7.10j.jar)
  114. UCHIJAA ResourceLoader{1.2} [Resource Loader] (ResourceLoader-1.2.jar)
  115. UCHIJAA simplyjetpacks{1.5.1} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.5.1.jar)
  116. UCHIJAA SolarFlux{1.7.10-0.8b} [Solar Flux] (SolarFlux-1.7.10-0.8b.jar)
  117. UCHIJAA StorageDrawers{1.7.10-1.5.14} [Storage Drawers] (StorageDrawers-1.7.10-1.5.14.jar)
  118. UCHIJAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
  119. UCHIJAA thaumicenergistics{0.8.10.10} [Thaumic Energistics] (thaumicenergistics-0.8.10.10.jar)
  120. UCHIJAA ThermalDynamics{1.7.10R1.1.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.1.0-161.jar)
  121. UCHIJAA wailaplugins{MC1.7.10-0.1.2-18} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.1.2-18.jar)
  122. UCHIJAA zzzzzcustomconfigs{2.3.0} [ZZZZZ Custom Configs] (ZZZZZ Custom Configs-2.3.0.jar)
  123. GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
  124. OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:FINISHED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
  125. Class transformer null safety: all safe
  126. AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
  127. CoFHCore: -[1.7.10]3.0.3-303
  128. ThermalFoundation: -[1.7.10]1.2.0-102
  129. ThermalExpansion: -[1.7.10]4.0.3B1-218
  130. MineFactoryReloaded: -[1.7.10]2.8.0-104
  131. Mantle Environment: Environment healthy.
  132. TConstruct Environment: Environment healthy.
  133. ThermalDynamics: -[1.7.10]1.1.0-161
  134. List of loaded APIs:
  135. * AppleCoreAPI (1.1.0) from AppleCore-mc1.7.10-1.1.0.jar
  136. * appliedenergistics2|API (rv2) from appliedenergistics2-rv2-stable-10.jar
  137. * Baubles|API (1.0.1.10) from ThermalFoundation-[1.7.10]1.2.0-102.jar
  138. * BotaniaAPI (59) from Botania r1.7-210.jar
  139. * BuildCraftAPI|core (1.0) from extrautilities-1.2.10.jar
  140. * BuildCraftAPI|items (1.0) from Railcraft_1.7.10-9.7.0.0.jar
  141. * BuildCraftAPI|statements (1.0) from Railcraft_1.7.10-9.7.0.0.jar
  142. * BuildCraftAPI|tiles (1.1) from Railcraft_1.7.10-9.7.0.0.jar
  143. * BuildCraftAPI|tools (1.0) from extrautilities-1.2.10.jar
  144. * BuildCraftAPI|transport (4.0) from Railcraft_1.7.10-9.7.0.0.jar
  145. * ChiselAPI (0.1.0) from Chisel2-2.4.1.40.jar
  146. * ChiselAPI|Carving (0.1.0) from Chisel2-2.4.1.40.jar
  147. * ChiselAPI|Rendering (0.1.0) from Chisel2-2.4.1.40.jar
  148. * CoFHAPI (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
  149. * CoFHAPI|block (1.7.10R1.0.13B1) from extrautilities-1.2.10.jar
  150. * CoFHAPI|core (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
  151. * CoFHAPI|energy (1.7.10R1.0.13B1) from extrautilities-1.2.10.jar
  152. * CoFHAPI|fluid (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
  153. * CoFHAPI|inventory (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
  154. * CoFHAPI|item (1.7.10R1.0.13B2) from CoFHLib-[1.7.10]1.0.3-175.jar
  155. * CoFHAPI|modhelpers (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
  156. * CoFHAPI|tileentity (1.7.10R1.0.3) from EnderIO-1.7.10-2.2.8.381.jar
  157. * CoFHAPI|transport (1.7.10R1.0.3) from EnderCore-1.7.10-0.0.1.16_alpha.jar
  158. * CoFHAPI|world (1.7.10R1.0.13B2) from CoFHLib-[1.7.10]1.0.3-175.jar
  159. * CoFHLib (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  160. * CoFHLib|audio (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  161. * CoFHLib|gui (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.0.3-175.jar
  162. * CoFHLib|gui|container (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.0.3-175.jar
  163. * CoFHLib|gui|element (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.0.3-175.jar
  164. * CoFHLib|gui|element|listbox (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.0.3-175.jar
  165. * CoFHLib|gui|slot (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  166. * CoFHLib|inventory (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  167. * CoFHLib|render (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  168. * CoFHLib|render|particle (1.7.10R1.0.3B3) from CoFHLib-[1.7.10]1.0.3-175.jar
  169. * CoFHLib|util (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  170. * CoFHLib|util|helpers (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  171. * CoFHLib|util|position (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  172. * CoFHLib|world (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  173. * CoFHLib|world|feature (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
  174. * ComputerCraft|API (1.74) from ComputerCraft1.74.jar
  175. * ComputerCraft|API|FileSystem (1.74) from ComputerCraft1.74.jar
  176. * ComputerCraft|API|Lua (1.74) from ComputerCraft1.74.jar
  177. * ComputerCraft|API|Media (1.74) from ComputerCraft1.74.jar
  178. * ComputerCraft|API|Peripheral (1.74) from ComputerCraft1.74.jar
  179. * ComputerCraft|API|Permissions (1.74) from ComputerCraft1.74.jar
  180. * ComputerCraft|API|Redstone (1.74) from ComputerCraft1.74.jar
  181. * ComputerCraft|API|Turtle (1.74) from ComputerCraft1.74.jar
  182. * EnderIOAPI (0.0.2) from EnderIO-1.7.10-2.2.8.381.jar
  183. * EnderIOAPI|Redstone (0.0.2) from EnderIO-1.7.10-2.2.8.381.jar
  184. * EnderIOAPI|Tools (0.0.2) from EnderIO-1.7.10-2.2.8.381.jar
  185. * ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.3.20.jar
  186. * ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.3.20.jar
  187. * ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.3.20.jar
  188. * ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.3.20.jar
  189. * ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.3.20.jar
  190. * ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.3.20.jar
  191. * ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.3.20.jar
  192. * ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.3.20.jar
  193. * ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.3.20.jar
  194. * ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.3.20.jar
  195. * ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.3.20.jar
  196. * ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.3.20.jar
  197. * ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.3.20.jar
  198. * ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.3.20.jar
  199. * gendustryAPI (2.1.0) from gendustry-1.5.2.107-mc1.7.10.jar
  200. * IC2API (1.0) from Railcraft_1.7.10-9.7.0.0.jar
  201. * OpenBlocks|API (1.0) from OpenBlocks-1.7.10-1.4.4.jar
  202. * RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
  203. * RailcraftAPI|carts (1.5.0) from Railcraft_1.7.10-9.7.0.0.jar
  204. * RailcraftAPI|core (1.4.0) from Railcraft_1.7.10-9.7.0.0.jar
  205. * RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
  206. * RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.7.0.0.jar
  207. * RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
  208. * RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
  209. * RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.7.0.0.jar
  210. * RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
  211. * RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.7.0.0.jar
  212. * RailcraftAPI|signals (1.3.4) from Railcraft_1.7.10-9.7.0.0.jar
  213. * RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.7.0.0.jar
  214. * StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  215. * StorageDrawersAPI|config (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  216. * StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  217. * StorageDrawersAPI|inventory (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  218. * StorageDrawersAPI|pack (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  219. * StorageDrawersAPI|registry (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  220. * StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  221. * StorageDrawersAPI|storage (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  222. * StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.14.jar
  223. * Thaumcraft|API (4.2.2.0) from Thaumcraft-1.7.10-4.2.3.5.jar
  224. * WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar
  225. Stencil buffer state: Function set: GL30, pool: forge, bits: 8
  226. AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
  227. Profiler Position: N/A (disabled)
  228. Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
  229. Player Count: 0 / 8; []
  230. Type: Integrated Server (map_client.txt)
  231. Is Modded: Definitely; Client brand changed to 'fml,forge'
 
Last edited:

rivvest

New Member
Jul 29, 2019
490
0
0
Hi, this is the report about the crash. Can someone please help me. Thanks!

java.lang.NullPointerException: Exception in server tick loop
at hardcorequesting.QuestingData.<init>(QuestingData.java:518)
at hardcorequesting.QuestingData.readAllData(QuestingData.java:477)
at hardcorequesting.QuestingData$1.read(QuestingData.java:403)
at hardcorequesting.network.FileHelper.loadData(FileHelper.java:107)

Unfortunately, your HQM data has been corrupted. To recover, you'll have to delete FTB/BeeHappy/minecraft/saves/<yourworld>/HardcoreQuesting/players.dat, spawn in the edit-mode quest book using /hqm edit, and use that to complete the quests you already had finished to get you back to where you were.
 
Last edited:
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jtmnf

New Member
Jul 29, 2019
479
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Unfortunately, your HQM data has been corrupted. To recover, you'll have to delete FTB/BeeHappy/minecraft/saves/<yourworld>/HardcoreQuesting/players.dat, spawn in the edit-mode quest book using /hqm edit, and use that to complete the quests you already had finished to get you back to where you were.
I was trying to think in another solution, but I'm afraid that is the only one :-/
 

Violette13

New Member
Jul 29, 2019
41
0
0
Hey does anyone know the way you're supposed to get more dirt? Am I supposed to boil sludge and try to get get lucky or am I supposed to work towards the Rod of the Lands? I'm heading for the latter as the better solution (harder to get to,but cleaner and instantly gratifying), but I was curious about whether there's some other option I don't know about. I don't necessarily need more dirt, but I like messing around with the botany part of Binnie's mod while I wait on my bees.
 

rivvest

New Member
Jul 29, 2019
490
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0
Hey does anyone know the way you're supposed to get more dirt? Am I supposed to boil sludge and try to get get lucky or am I supposed to work towards the Rod of the Lands? I'm heading for the latter as the better solution (harder to get to,but cleaner and instantly gratifying), but I was curious about whether there's some other option I don't know about. I don't necessarily need more dirt, but I like messing around with the botany part of Binnie's mod while I wait on my bees.
I think Rod of the Lands is the only way.. as far as I can tell, rubber isn't available, so making MFR machines like the Sludge Boiler isn't an option.

Anyone got a cheaper way of automating frame production? The "simplest" I've found is EnderIO crafters.. AE is another option, but I'm wondering if I'm missing something earlier I can use.
 
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jtmnf

New Member
Jul 29, 2019
479
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I have this crash report when I try to play the modpack. Dont know how to fix it. Pls Helppp!!! http://imgur.com/p1rP0RA
Do you have the memory available? How many RAM do you have in your PC?

Hey does anyone know the way you're supposed to get more dirt? Am I supposed to boil sludge and try to get get lucky or am I supposed to work towards the Rod of the Lands? I'm heading for the latter as the better solution (harder to get to,but cleaner and instantly gratifying), but I was curious about whether there's some other option I don't know about. I don't necessarily need more dirt, but I like messing around with the botany part of Binnie's mod while I wait on my bees.
I think Rod of the Lands is the only way.. as far as I can tell, rubber isn't available, so making MFR machines like the Sludge Boiler isn't an option.

Anyone got a cheaper way of automating frame production? The "simplest" I've found is EnderIO crafters.. AE is another option, but I'm wondering if I'm missing something earlier I can use.
Next version will have Rubber :)

EnderIO is the best way (for me)!
 
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Violette13

New Member
Jul 29, 2019
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Thanks for the info. For some reason I can't get my spreader to add mana to my pool. It's aimed and bound properly it's just not working. I even tried starting over with a diluted pool,but that's not picking any up either. The mana is just sitting in my spreader...taunting me.