There are 2 "enable weeds"? Bah... Another thing to point out to the next version...Yep. They're supposed to be.
There are 2 "enable weeds"? Bah... Another thing to point out to the next version...Yep. They're supposed to be.
I just tested it. Changing the second instance to false removes the weeds Maybe the option got moved in a agricraft update?There are 2 "enable weeds"? Bah... Another thing to point out to the next version...
I just tested it. Changing the second instance to false removes the weeds Maybe the option got moved in a agricraft update?
Although sadly, I still get weeds, while I was crossbreeding tomatoes and lettuce for deluxe cheeseburgers.Yep. They're supposed to be.
Although sadly, I still get weeds, while I was crossbreeding tomatoes and lettuce for deluxe cheeseburgers.
Really looking forward to playing this modpack on a server, but for now in single player, could you add an option to disable cheats when making the world? As it is, there is no way to disable cheats when creating a world and I have NO clue how to change it through the configs after failed attempts to search for it.
Apparently, there's a second instance of 'Weeds=' in the actual config file. @Nicolás Granelli discovered that setting both instances to 'false' does the trick - but you have to edit the config manually.
Did you look around the map?How Am I supposed to get a Centrifuge? I'm stuck ;-;
I think I did, There are 3 Right?Did you look around the map?
No worries, that happensI think I did, There are 3 Right?
EDIT: I made a new map and looked for it and found it, It must have burnt or fallen off the map.
Any flower in particular? All my recipes look normal.. and just crafted a Hopperhock without issue.Has anyone else had difficulty making complex flowers with the Petal Apothecary? Half of the recipes in NEI have Fire as an ingredient, and when I try the recipes in the Lexica, the seeds bounce right back out.
Any flower in particular? All my recipes look normal.. and just crafted a Hopperhock without issue.
I wonder if you can fix the Beegonia by removing/readding the recipe via Modtweaker? If I have time tonight, I will try to update those 4 mods, cuz I really want the new version of Magic Bees.It's my fault... Botania and MagicBees have versions that are mismatch with each other... And I'll explain why: Forestry, BinniesMod, Gendustry and MagicBees are with ultra old versions because one of those 4 mods crashes each time I try to update... I cannot solve that crash so I decided to maintain the last functional version of those so everything runs normally... I'm even thinking on remove BinniesMod... It's really annoying having this issue, believe me...
If someone wants to help, I appreciate! I could use some help here...
2. Having the quest book remove the items you previously got from a quest to progress. I don't know if this is intended but if it is, it seems silly. Losing items you need to play with the bees makes it pointless.
Was wondering is ”Productivity" quest in Back to Basics bugged? Can't seem to claim the rewards.
1. A LOT more explanation. The quest book is great and all, but some stuff is worded poorly. It'd be great if it was a lot more in depth.
2. Having the quest book remove the items you previously got from a quest to progress. I don't know if this is intended but if it is, it seems silly. Losing items you need to play with the bees makes it pointless.
3. Starting out takes wayyyyyyyyyy too long. Please add a starting quest with a bed so we can skip nights, as starting out with the bees given, they only work during the day time.