[1.6.x] Thaumic Tinkerer v2.1 b62 + KAMI Research Cheat Sheet - "NOW WITH 100% MORE OVERPOWEREDNESS"

Succubism

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This thread contains SPOILERS!
(Duh)
View at your own discretion.
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FYI: Italicized Information, if any, means that it's not confirmed. Citation needed. If you can confirm it by all means post and I'll amend it. I appreciate all the help I can get.

NOTE: All Thaumic Tinkerer research notes use the [TT] tag in their their titles when hovering over them in the Thaumonomicon. This is to distinguish what belongs to TTv2.​

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Want a more 'visual' guide and a thorough look into what this guide's rambling about?
Mr HaighYorkie's got you covered. Check out his Thaumcraft Research Playlist and all his other fancy dancy videos and tell him I sent you, why not?

Not convinced? Check out the video below~!

________________________

This is an unofficial guide used without permission of the modmaker - All imagery provided are created from screenshots of the mod in use. All links provided follow the ToS and will not use profiteering third party sources such as Adfly.

I have more Cheat Sheets!
Thaumcraft 4 - LINK
Thaumic Tinkerer V1 - LINK
Thaumic Tinkerer V2 - LINK
Thaumcraft Addon Compenium - LINK

Want this in a PDF/DOC File? Right Click and Save these files for yourself!
build 24-26: [ .doc / .pdf ]
build 19: [ .doc / .pdf ]​

Basic Information

Computercraft Peripherals When technology meets magic
Research
: (Starts off unlocked)
Required Research: (Starts off unlocked)
Recipe: N/A
Nature: ComputerCraft Compatability
Description:
Thaumic Tinkerer allows for some of the blocks that it adds, alongside some vanilla Thaumcraft blocks, to be used as ComputerCraft peripherals.
For convenience sake, the method documentation for these peripherals is in an external webpage. Pressing ENTER right now will take you to it.

Aspectalyzer Computerized Scanning
Research
: Cognito - Machina - Sensus
Required Research: Computercraft Peripherals
Recipe: [ x ]
Nature: ComputerCraft Peripheral
Description:
You created a device that allows Computers to know what aspects an item has.
This block acts like a normal inventory, any items in it can be scanned by use of a Computer. Visit the peripheral documentation entry for more info.

Infused Scribing Tools More ink for the masses
Research:
Cognitio - Tenebrae - Vacuous
Required Research: Infusion
Recipe: [ x / refill ]
Nature: Bigger Ink Pot. :B
Description:
By inscribing a standard set of Scribing Tools with the essence of the void you have found a way to make it hold more ink inside it.
(Note: This may or may not render in the table due to a thing in Thaumcraft, if they don't, it'll be fixed next TC version)

Dimensional Shards [TTKami] Rarities of the Otherworld
Research:
(Starts off unlocked)
Required Research: (Starts off unlocked)
Recipe: N/A
Nature: Rare Magical Crafting Ingredients
Description:
Similarly to the overworld, the Nether and the End also have their specific shards, these are rarely held by either Zombie Pigmen living in the Nether or Endermen living in the End. They might be useful for something later on, although you're not quite sure how.

65Uiv.jpg
 
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Succubism

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Thaumaturgy

Wand Focus: Uprising Is this what they use in ALfheim?
Research
: Aer - Motus - Praecantatio
Required Research: Wand Focus: Shock - Sword of the Zephyr
Recipe: [ x ]
Nature: THRRRRUST!
Description:
Using the knowledge you got from creating the sword of the Zephyr of propelling things around with air, you created a wand focus that will propel the holder in the direction that they're looking at.
When someone is propelled through the use of this focus, any accumulated gravitational energy is negated, reseting the fall damage the holder would take.

Wand Focus: Distortion I'm not an Angel
Research
: Aer - Mortuus - Motus - Ordo
Required Research: Wand Focus: Uprising
Recipe: [ x ]
Nature: Projectile Blocker
Description:
You created a focus to protect you from incoming fire.
This focus, when in use, will constantly drain vis from the wand it's inserted on, in order to summon a ward around the caster, making ordinary projectiles pass through them harmlessly.
Ordinary projectiles include arrows, snowballs or potions. It seems the ward is not strong enough to displace stronger attacks, like fireballs or wither heads.

Wand Focus: Telekinesis Beats gravity bubbles any day
Research
: Alienis - Motus - Praecantatio
Required Research: Wand Focus: Dislocation
Recipe: [ x ]
Nature: Dropped Item Mover
Description:
You created a wand focus that kinetically moves objects laying on the floor. This focus will move any nearby items to where you're pointing at. Sneaking will bring the items towards you instead.

Wand Focus: Efreet's Flame Ribbons won't make a difference
Research
: Ignis - Potentia - Praecantatio
Required Research: Wand Focus: Excavation
Recipe: [ x ]
Nature: Auto-Smelting Excavation Focus
Description:
By combining the flame and excavation foci, you have made one that has features from both.
This focus will smelt any blocks in the world that the caster is pointing at, akin to the excavation focus' beam. Only blocks that smelt into other blocks in a mundane furnace will be smelted.

Wand Focus: Mending Bandages, Voids and Feels
Research
: Praecantatio - Sano - Spiritus
Required Research: Wand Focus: Portable Hole
Recipe: [ x ]
Nature: Healing Focus
Description:
You know Pech carry powerful foci that can induce diseases, with that, you devised a way to use them to your benefits.
This focus will slowly mend the caster's wounds as they're using it, using vis from the wand in the process.

Wand Focus: Ender Rift a 'pocket' to the fourth dimension
Research
: Alienis - Praecantatio - Vacuos
Required Research: Wand Focus: Portable Hole
Recipe: [ x ]
Nature: Ender Chest GUI focus
Description:
By combining a Hand Mirror with a portable hole, you managed to construct a focus that tears a rift in the ender, allowing you to access the contents of your Ender Chest remotely.
 
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Alchemy

Essentia Funnel Even transfer
Research
: Instrumentum - Iter
Required Research: Essentia Distillation
Recipe: [ x ]
Nature: Essentia Sorter
Description:
You grew tired of managing your jars with phials, to that, you created this new mechanism to transfer the contents of one into another.
By placing this block above a hopper, and right clicking it with a filled jar, if the hopper is pointing into a jar that's either empty or of the same aspect, the contents of the jar will be transfered over.

Gaseous Illuminae Bright out of sight
Research
: Aer - Lux
Required Research: Nitor
Recipe: [ x ]
Nature: Invisible Light Source
Description:
You have studied the intricacies of the light, and found out a way to create completely invisible light by infusing a phial with the raw light.
The phial contains a concentrated extract of Gaseous Illuminae, that can be released through a right click, and will spread relatively fast in the nearby area, lighting it up.

Gaseous Tenebrae The unseen world
Research
: Aer - Motus - Tenebrae
Required Research: Alumentum
Recipe: [ x ]
Nature: Invisible Darkness Source
Description:
You have studied the intricacies of the Shadow, and found out a way to create gaseous darkness by infusing a phial with the raw shadow.
The phial contains a concentrated extract of Gaseous Tenebrae, that can be released through a right click, and will spread relatively fast in the nearby area, darkening it.

Fume Dissipator The unseen world
Research
: Gaseous Tenebrae
Required Research: Alumentum
Recipe: [ x ]
Nature: Gaseous Source Remover
Description:
After knowing both the Gaseous Illuminae and Tenebrae, you are thinkint it's becoming a hassle to get rid of it. With this item, by shift-right clicking on it, all the nearby gas will get dissipated.

Hyperenergetic Nitor Take that, Twilight!
Research
: Aer - Ignis - Lux - Potentia
Required Research: Gaseous Illuminae
Recipe: [ x ]
Nature: Handheld Light Source
Description:
You have managed to create a light that will shine even if it's being carried be a player by energizing the everburning flame that is Nitor with powerful energetic aspects such as Potentia and Lux.
The light casted by this will shine closely behind the carrier, it seems to leave a longer trail in the Nether, due to the heat.

Thaumic Rehabilitator Less cracks than a potato on a stick.
Research: Instrumentum - Fabrico - Ordo - Praecantatio
Required Research: Essentia Tubes - Infusion
Recipe: [ x ]
Nature: Tool Repair
Description:
You have created a new contraption to rehabilitate broken tools. By right clicking this block with a broken tool and hooking it to essentia tubes, it'll gather essentia to repair the tool.
The essentia that will repair, in order of least to most effective are Ordo, Fabrico and Instrumentum.
Looking at the block with goggles of revealing also shoes how worn down the item in it still is.
 
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Artifice

Smokey Quartz Shadow of the Day
Research
: (Starts off unlocked)
Required Research: (Starts off unlocked)
Recipe: [ Quartz / Block / Slab / Pillar / Chiseled / Stairs ]
Nature: Decorative Block/Item
Description:
Smokey Quartz is pretty much Quartz, but negative. All regular blocks that can be made with quartz, can also be made with smokey quartz, and they look black.
Smokey Quartz itself can be made with a piece of coal or charcoal for tinting, and a few pieces of regular nether quartz.

Talisman of Remedium Mitsukake's Gift
Research
: Ordo - Sano - Vemenum
Required Research: Enchanted Fabric
Recipe: [ x ]
Nature: Debuff Dispeller
Description:
You have studied life and the body and found that through the application of magic you can protect yourself from harmful outside influences by redirecting these effects to a construct. This talisman will dispell most harmful effects on the holder and keep them on itself, taking damage.
To enable or disable this ability, one would shift-right click on it. As expeced, it only works whilst enabled.

Kinetic Attraction How do they work?
Research
: Machina - Motus - Sensus
Required Research: Wand Focus: Telekinesis
Recipe: [ Kinetic Attractor / Corporeal Attractor / Soul Mould ]
Nature: Magnet
Description:
Working with the telekinesis focus, you managed to apply this knowledge to create a device to attract items or living beings like a magnet.
These two blocks have two states, north (red) and south (blue), in north it'll push items, or entities away; in south mode it'll pull them in.
You designed two devices. The Kinetic and Corporeal Attractors, these, respectively affect items and living beings.
The Corporeal Attractor involves some more complex mechanisms, to which you can access by right clicking it with a casting want. Using a Soul Mould, you can right click on a mob to save it as a pattern, which you can set in the attractor's interface, as a filter, along with settings for child or adult animals, if available.

Transvector Interface Not affiliated with nyuu
Research
: Ordo - Perditio
Required Research: N/A
Recipe: [ Transvector Interface / Transvector Binder ]
Nature: Wireless Interface Extention
Description:
"The thing is, there's only six sides to a block..." - Direwolf20
Myth = Busted! Your latest construct can be bound to a block in the nearby vicinity. It's sides will mimic the sides of the block selected, and it'll function as an extension. It can accept BuildCraft and IC2 power, items, and liquids, being able to also export the latter two.
In order to bind an interface to another block, you need to create a special tool to do so. What you call the Transvector Binder should get the job done.
By simply right clicking on the interface followed by a right clicking on the target, these two get bound and ready for operation. (Note: buildcraft pipes need to be broken and replaced to work)

Transvector Dislocator No Blood Magic required
Research
: Alienis - Iter - Machina
Required Research: Transvestor Interface
Recipe: [ x ]
Nature: Block Swapper
Description:
By studying motion, you managed to create a block that swaps two blocks in space.
This block acts like a Transvector Interface, where it must be bound to another location in space using a Transvector Binder, you can get the direction it's faceing with a wand, and when a redstone signal is applied, the dislocator will swap the block in front of it with the block linked to using the binder. It also transports any and all entities in those areas.
It can be camouflaged similarly to the Transvector Interface. it has a longer range than it. 16 blocks.

Helmet of Revealing This is why I can't use photoshop
Research
: Auram - Tutamen
Required Research: Goggles of Revealing - Thaumium
Recipe: [ x ]
Nature: Goggle/Helmet Combo!
Description:
As it turns out, goggles don't offer much protection from attacking zombies. You think you have a fix for that though. By strapping goggles of revealing onto a thaumium helmet, you can get the benefits of both. Well it turns out it is a bit more complicated than that. A bit of magic is required to avoid feedback loops, and a bit of magic to avoid feedback loops, and a bit of magic to keep them from slipping off, but on the whole, it more or less works.

Cursed Spirit's Blade You're being unpleasant
Research
: Corpus - Fames - Spiritus - Telum
Required Research: Infusion
Recipe: [ x ]
Nature: Self-Sacrifice Weapon
Description:
You created a sword that strikes with unparalleled force, However, for this to be the case, the sword feeds on the striker's blood.
Upon damaging anything with this sword, the attacked will take one heart of damage. Blocking with this sword will always deal only 1.5 hearts, regardless of the original damage.
Furthermore, simply holding this sword gives the holder a steadfast aura, making them move faster than normal.

Ethereal Platform Hide the Bromine and Barium
Research
: Arbor - Motus - Sensus
Required Research: Arcane Levitator
Recipe: [ x ]
Nature: Debuff Dispeller
Description:
You devised a block that is only solid for anyone standing on top of it. This block does not have a collision box for anyone who doesn't meet that criteria or is sneaking.
You can also camoflauge this block as any other by simply clicking on it.
You think you can use this with the Arcane Levitator for some interesting effects.

Ichor [TTKami] Blood of the Gods
Research
: Humanis - Lux - Spuritus - Vitium
Required Research: Infusion
Recipe: [ x ]
Nature: Magical Crafting Material
Description:
Through extensive study in all subjects of thaumaturgy you have discovered a substance that is what you consider to be the next step in your endeavors.
This extremely powerful substance, which you call "Ichor" contains the raw awakened power of a nether star. You are sure you will be able to put it to use for countless devices in the future.

Ichorcloth [TTKami] Life Fiber Sychronization
Research
: Fabrico - Lux - Pannus - Sensus
Required Research: Ichor
Recipe: [ x ]
Nature: Magical Crafting Material
Description:
You found a way of infusing Magical Fabric with your latest discovery, Ichor. Funilly enough, this process does not require the typical infusion procedure, as the Ichor easily absorbs the diamond and blends with the fabric.
However, to do this, you require not only the best wand you ever designed to be fully charged, but you must also be wearing a full set of thaumaturges robes, in order to convey enough energy for the creation.
You think it's time you start designing a new wand.

Ichorium [TTKami] Not from the 55th Floor
Research
: Fabrico - Instrumentum - Lux - Metallum
Required Research: Ichor
Recipe: [ x ]
Nature: Magical Crafting Material
Description:
More endeavours with Ichor reveal it's property to blend with most mundane materials. Most of the blends result in absolutely nothing, however, you have managed to blend it with diamonds and fabric in the past, and this time, with thaumium.
This metal is extremely strong and resillient, to a point where mundane materials could never get. You have found any uses for it yet, but you know it shouldn't take you too long.

Ichorcloth Robes [TTKami] Kamui Senk... wait
Research
: Fabrico - Lux - Pannus - Tutamen
Required Research: Ichorcloth
Recipe: [ helm / chest / leggings / boots ]
Nature: Magical Crafting Material
Description:
You have found how to weave ichorcloth into clothing.
These new clothes are about as effective as mundane diamond armor, when it comes to protecting the wearer from damage. However, this cloth is completely unbreakable and will never sustain as much as a scratch.

Ichorium Wand Caps [TTKami] Somewhat like a Steam Sale
Research
: Instrumentum - Lux - Metallum - Praecantatio
Required Research: Ichorium
Recipe: [ x ]
Nature: Top-Tier Wand Caps
Description:
You have put Ichorium into it's first ever use, by devising wand caps that give you a 20% discount on everything. Now you need to actually put this to any use and create a wand that can store more vis.

Ichorium Strapped Silverwood Wand Core [TTKami] That's a mouthful
Research
: Instrumentum - Lux - Metallum - Praecantatio
Required Research: Ichorcloth
Recipe: [ x ]
Nature: Top-Tier Wand Core
Description:
You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.
This core holds an insane amount of 1000 of each type of vis. This will definitely make creating expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?

Bottomless Pouch [TTKami] Haha, he said bottom
Research
: Alienis - Humanis - Pannus - Vacuos
Required Research: Ichorcloth
Recipe: [ x ]
Nature: Mega Backpack
Description:
By infusing a Focus Pouch with items such as the Portable Hole focus, you managed to allow it to not only store more than Foci, but also to have a very extensive storage space.
This pouch can not only carry more than four chests, but it also doubles as a standard Focus Pouch, allowing any foci within it to be inserted in a wand like normally. You can kiss your inventory problems goodbye.

Feline Amulet [TTKami] No fighting with cats in the cafeteria
Research
: Cognitio - Mortuus - Ordo - Tenebrae
Required Research: Ichorium
Recipe: [ x ]
Nature: Creeper Repelling Amulet
Description:
It didn't take you long to come to the conclusion that you hated all those times a creeper snuck up on you.
To that end, using the knowledge you have that creepers run away from cats, you have devised an amulet that by simply being carried on you makes all creepers run in fear of your presence. Not only that, but they'll be petrified to the point of not gathering enough stoke to explode. Great.

Cowl of the Abyssal Depths [TTKami] Just friendly crustaceans
Research
: Aqua - Auram - Fames - Sano
Required Research: Ichorcloth Robes
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Helmet
Description:
You found a way of upgrading the Ichorcloth Cowl into a more powerful form.
First and foremost, the cowl doubles as goggles of revealing.
Second, the wearer is granted unlimited underwater breath as well as crystal clear underwater vision.
Lastly, if one wearing this cowl finds themselves without a full belly, the effects of health restoration still apply, as if that were the case.

Robes of the Stratosphere [TTKami] Guys can wear these too
Research
: Aer - Alienis - Motus - Volatus
Required Research: Ichorcloth Robes
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Robes
Description:
You found a way of upgrading the Ichorcloth Robes into a more powerful form.
Starting off, by simply wearing these robes, the wearer is blessed with the power of eternal flight (wings that don't burn after 5 minutes included), as well as having all fall damage negated.
The robes also passively protect the wearer from any incoming simple projectiles, akin to the focus of Distortion.

Leggings of the Burning Mantle [TTKami] A warm feeling
Research
: Ignis - Lucrum - Potentia - Sano
Required Research: Ichorcloth Robes
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Leggings
Description:
You found a way of upgrading the Ichorcloth Leggings into a more powerful form.
These leggings are infused with the soul of fire.
For one, they case a light around the holder, brighter than even that of Hyperenergetic Nitor. This also expands to where the wearer is looking, akin to a flashlight, and prevales given the creator's existance in a much extended range.
Furthermore, these leggings not only provide fire resistance, but they convert any incoming fire damage into healing.

Boots of the Horizontal Shield [TTKami] From Winterfell to King's Landing in a breeze
Research
: Herba - Iter - Perfodio - Terra
Required Research: Ichorcloth Robes
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Boots
Description:
You found a way of upgrading the Ichorcloth boots into a more powerful form.
These boots allow for extremely smooth movement, akin to the Boots of the Traveller. The wearer's speed, jump height and jump reach all become magnified by wearing the boots, making movement a breeze. One can also walk on 1 high blocks as if they are slabs, this can be suppressed by sneaking.
Wearing the boots also induces a Haste II effect, turns any dirt below them into grass and negates all fall damage.

Ichorium Tools [TTKami] The top tier of rat... tools
Research
: Fabrico - Instrumentum - Metallum - Telum
Required Research: Ichorium
Recipe: [ pickaxe / shovel / axe / sword ]
Nature: Unbreakable Mundane Tools
Description:
You have done it. By infusing a silverwood wand core with Ichorcloth, you managed to create the ultimate wand core.
This core holds an insane amount of 1000 of each type of vis. This will definitely make creating expensive components a bit less stressful. Now the question lies, where will you get all the vis for this?

Awakened Ichorium Pickaxe [TTKami] Who needs a quarry?
Research
: Ignis - Instrumentum - Perfodio - Saxum
Required Research: Ichorium Tools
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Pickaxe
Description:
You awakened the real potential of an Ichorium Pickaxe, this pickaxe contains all the traits from the regular one, however, by right clicking on it, you can change what mode it's on.
On Block Mode (Green) it'll break blocks normally.
On Square Mode (Red) it'll break a 5x5 area around the original block broken.
On Line Mode (Blue) it'll break a 10 block long line starting on the original block.

Awakened Ichorium Shovel [TTKami] Gravel no more!
Research
: Instrumentum - Perfodio - Terra
Required Research: Ichorium Tools
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Shovel
Description:
You awakened the real potential of an Ichorium Shovel, this shovel contains all the traits from the regular one, however, by right clicking on it, you can change what mode it's on.
On Block Mode (Green) it'll break blocks normally.
On Square Mode (Red) it'll break a 5x5 area around the original block broken.
On Line Mode (Blue) it'll break a column of the same type of block as the one originally broken, 8 blocks above and below.

Awakened Ichorium Axe [TTKami] Cut you like a Clover
Research
: Aqua - Arbor - Granum - Instrumentum
Required Research: Ichorium Tools
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Axe
Description:
You awakened the real potential of an Ichorium Axe, this axe contains all the traits from the regular one, however, by right clicking on it, you can change what mode it's on.
On Block Mode (Green) it'll break blocks normally.
On Square Mode (Red) it'll break a 5x5 area around the original block broken.
On Line Mode (Blue) it'll break entire trees simply by cutting down one of their blocks.
This axe is also extremely proficient at cutting plant life.

Awakened Ichorium Sword [TTKami] Mom's knife
Research
: Aer - Fames - Spiritus - Telum
Required Research: Ichorium Tools
Recipe: [ x ]
Nature: Top-Tier Unbreakable Magical Sword
Description:
You awakened the real potential of an Ichorium Sword, this sword contains all the traits from the regular one, however, by right clicking on it, you can change what mode it's on.
On Single Mode (Green) it'll attack mobs normally.
On Area Mode (Red) it'll attack all mobs of the same type in a 3 block radius of the attacked one.
On Soul Mode (Blue) it'll deal less damage than normally, but every hit will bless the attacker with a Soul Heart.
Soul Hearts are hearts that can only be used once. They show up as metallic hearts below your food bar, when existent. They block damage their wielder would take, but disappear in the process.

Black Hole Talisman [TTKami] more pascal than your mind can take
Research
: Alienis - Praecantatio - Tenebrae - Vacuos
Required Research: Awakened Ichorium Pickaxe - Awakened Ichorium Shovel
Recipe: [ x ]
Nature: Single Block Cold Storage
Description:
This talisman can be set to condense any block, by right clicking with it in world in the type of block you want to have it be set to, when enabled via right click will absorb any excess (over 1 stack) of that block in your inventory, and make sure at least one stack stays there. The contents can be stored in any ingventory by right clicking it, or placed in world as if they were normal blocks.
It can store over 2 billion of the same block. Guess cobblestone clogging the space isn't an issue. If the talisman is empty, it can be shift right clicked into another block to change it's binding.

Worldshaper's Looking Glass [TTKami] Eye of Mercury
Research
: Alienis - Cognitio - Fabrico - Vitreus
Required Research: Black Hole Talisman
Recipe: [ x ]
Nature: Mass Block Placer
Description:
Through studying the world, you constructed a glass that allows you to place a large array of blocks in the world using the power of your mind.
To set a block to place, one would shift-right click this glass in that block. Shift-right clicking the item in the air changes the amount of blocks it'll place.
When placing blocks in the world, a phantom visualization of how the blocks will appear is shown. On right click, the blocks will be consumed and placed, either from the inventory, or any Black Hole Talismans that contain the required block.

Wand Focus: Shadowbeam [TTKami] Guarded by an Old Man
Research
: Alienis - Praecantatio - Tenebrae - Vitium
Required Research: Ichorcloth Strapped Silverwood Wand Core
Recipe: [ x ]
Nature: Laseeeers
Description:
You created a focus that shoots a beam of energy, damaging anything in it's path while it's being fired.
The beam has a decent range and will reflect off any blocks it hits as if they were mirrors.

Wand Focus: Experience Drain [TTKami] Enviromentally friendly vis
Research
: Auram - Cognitio - Humanus - Praecantatio
Required Research: Ichorcloth Strapped Silverwood Wand Core
Recipe: [ x ]
Nature: XP to Vis conversion
Description:
After creating a wand that can have an insane amount of vis, you got to the conclusion that you need an alternate source of vis.
To that end, you created a focus that draws from your Experience pool, turning it into vis at a fast but now very efficient rate.

Protoclay [TTKami] Stolen from the Creation
Research
: Humanus - Instrumentum - Machina - Perfodio
Required Research: Awakened Ichorium Pickaxe - Awakened Ichorium Shovel
Recipe: [ x ]
Nature: Dynamic Tool Swapping
Description:
You grew tired of having to constantly swap your tools.
This mixture will, by melding with the Ichorium, switch any Awakened Ichorium tools being held by the one used for the block being pointed at, case one tries to break it with the wrong tool.
As an example, trying to break a dirt block with an Awakened Ichorium Pickaxe while a shovel is present elsewhere in the inventory will swap the two, and allow for fast disposal of the dirst block.

Celestial Gateway [TTKami] EM Wave Change
Research
: Alienis - Iter - Machina - Volatus
Required Research: Robes of the Stratosphere - Boots of the Horizontal Shield
Recipe: [ Celestial Gateway / Celestial Pearl ]
Nature: Teleportation Block
Description:
You devised a complex mechanism that allows to displace your own position in the world. This block, when containing Celestial Pearls, will allow for teleportation to various spots in the world.
A grand total of 10 spots can be set. You can prevent other Gateways from connecting to this one by toggling it in the block's GUI (accessible by rightclick).
To access the list of possible destinations, sneak above the block.
In order for locations to be set in the gateway, they must be marked with Celestial Pearls. These items can be shift-right clicked into a Celestial Gateway to mark it's location (note, shift-right click on air to clear the location).
Placing the pearls inside a celestial gateway opens access to teleport to the one it's bound to. This teleport is one way and two pearls must be used for a 2 way transport.
Naming these pearls with the use of an Anvil will make the names appear in the Gateway's GUI, for easy labeling.

Wand Focus: Celestial Recall [TTKami] EM Wave Change
Research
: Alienis - Iter - Praecantatio - Volatus
Required Research: Celestial Gateway - Ichorcloth Strapped Silverwood Wand Core
Recipe: [ x ]
Nature: Teleportation Focus
Description:
While using Celestial Gateways for teleportation is all well and good, you decided to take it a step further and create a focus that allows you to do just that, but from anywhere.
This focus, in the presence of a properly bound Celestial Pearl in the caster's hotbar, will, after a short cast time, teleport the caster to that position, just as if they had used a Celestial Gateway. Of course, this comes at a vis cost.
 
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Succubism

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Golemancy


Tool Dynamism I'm level 78...
Research
: Machina - Metallum - Motus - Potentia
Required Research: Golem Core: Gather
Recipe: [ x ]
Nature: Left/Right Click Simulator
Description:
You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.
This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.
Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks as expected.
 
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Succubism

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Enchanting

* Infusion Enchantment Enchanting with Essentia
Research
: Cognito - Instrumentum - Praecantatio - Telum - Tutamen
Required Research: Infusion
Recipe: (NOTE: All recipes use Salis Mundus)
[ Recipes / Essentia and Level cost ]
Nature: Alternative Enchanting
Description:
For ages now wizards and thaumaturges have been enchanting weapons, tools and armor by imbueing objects with their own life energy. While effective, the process is tedious and the results are completely unpredictable. Your discovery of infusion crafting might have uncovered a solution to both problems.
You have discovered a way to enchant objects with an infusion altar. Simply place the item you wish to enchant on the central pedestal and supply the proper ingredients and essentia.
It also requires some life essense in the form of experience, but much less than would be normally required to enchant something. This experience is drawn from anyone near the infusion altar so care should be taken.
The essentia and experience costs listed in following recipes are for the first level of enchantment. To enchant an item to higher levels, simply perform the infusion process again - it can be repeated till the required enchantment has reached it's maximum possible level. Essentia and experience cost are multiplied by the level of enchantment you are performing, so a level II enchantment costs twice as much as a level I.
Additional costs might is also required if the item already contains enchants other than the one you are currently performing. This cost is usually around 10% per level of enchantment. So enchanting a sword with Fire Aspect that already contains Smite III will cost 30% more.
Instabilit also increases as the total number of enchantments on the object increases.
Enchanting items with an infusion altar follows the normal rules for enchantment as it applies to what enchants can combine with others.

* Moved from Artifice

*Brain in a Jar Sealing in the foulness
Research: Cognito - Exanimis - Sensus
Required Research: Infusion Enchantment
Recipe: [ x ]
Nature: EXP Sponge
Description:
- Throw one rotten zombie brain into a jar.
- Add some spider eyes and water.
- Stir gently with your wand while thinking dark thoughts.
If you follow the recipe exactly you should now have a partially animated and fully malicious zombie brain.
It retains some of the hunger it possessed as a zombie and while it cannot consume brains, it still enjoys eating the thoughts and experiences of those slain nearby. Giving its jar a good shake will make it surrender some of its ill-gotten gains for your own use.

* Moved from Artifice

Talisman of Withhold I'll take your 'time'
Research
: Humanis - Lucrum - Praecantatio
Required Research: Brain in a Jar
Recipe: [ x ]
Nature: Handheld EXP Sponge
Description:
After knowing that Zombie Brains have the ability to store experience, you have created a talisman that mimics that behaviour, not to a perfect extent though.
To switch the ability to store experience, you need to shift-right-click on the talisman. When the talisman is enabled, it'll absorb any nearby experience orbs, those can be transformed back into usable experience by right clicking with a glass bottle in your inventory, turning that bottle into a Bottle o' Enchanting.

Spellbinding Cloth The sad palmtop thaumaturge
Research
: Pannus - Praecantatio
Required Research: Enchanted Fabric
Recipe: [ x ]
Nature: Enchantment Remover
Description:
By mixing some Enchanted Fabric with raw magic power, you created a cloth that can be rubbed on an item to wipe it of its enchantments by combining them in a Crafting Recipe.

Osmotic Enchanter Picking your luck
Research
: Alienis - Auram - Cognito - Praecantatio - Tenebrae
Required Research: Research Mastery - Spellbinding Cloth

Recipe: [ x ]
Nature: Enchanting Plus
Description:
You grew tired of getting terrible enchantments for your efforts. To that, you created a new enchantment table that allows you to pick what enchantments you want to apply to an item. This new contraption requires a wand, each enchantment requires a specific combination of vis from that want. The price of the enchantment is exponentially proportional to the level you want to apply.
Regular enchantment rules apply, for example, you can't combine silk touch with Fortune.
After you selected the enchantments you want on an item, clicking the red button on the interface will start the enchanting progress. As the item is being enchanted, you can't take it out of the table, nor can you change the enchantments you are putting on it.
The table will slowly drain vis from the wand, until it's done. For this to work, there needs to be 6 pillars in the nearby vicinity (4 blocks) these pillars need to be at the same level of the table.
the pillars need to be made of two to twelve obsidian totem blocks stacked on top of each other, with a piece of Nitor on top of them. The enchanter will get flux energy from them, grabbing vis from the wand and combining them to enchant the item.

Enchantment: Ascent Boost Higher than a titan
Research
: Aer - Motus - Praecantatio
Required Research: Osmotic Enchanter
Recipe: N/A
Nature: Enchantment: Jump Boost
Description:
You have formulated an enchantment that allows you to jump higher than you normally can.
This enchantment can be applied on leg armor. When done so, the wearer will be able to jump a lot higher than normal.

Enchantment: Slow Fall M.A.G.E.
Research
: Aer - Motus - Praecantatio
Required Research: Osmotic Enchanter
Recipe: N/A
Nature: Enchantment: Fall Speed Reduction
Description:
You have formulated an enchantment that allows you to fall slowly.
This enchantment can be applied on foot armor. When done so, the wearer will be able to shift click while falling to fall slower, also reducing, if not negating the fall damage.

Enchantment: Flaming Touch Rekka Shinen!
Research
: Ignis - Perditio - Praecantatio
Required Research: Osmotic Enchanter
Recipe: N/A
Nature: Enchantment: Wood Chopping Boost
Description:
You have formulated an enchantment that allows you to summon imaginary flames.
This enchantment can be applied on tools. When done so,the wielder can break anything wooden with extreme finesse, by use of a flame that softens the wood through the rbeaking process, but never destroying or damaging it. However, the tool becomes impotent against anything else, and takes double durability damage.

Enchantment: Desintegrate Spacequake Alert
Research
: Perditio - Praecantatio - Vacuos
Required Research: Osmotic Enchanter
Recipe: N/A
Nature: Enchantment: Mining Speed
Description:
You have formulated an enchantment that allows you to mine soft materials at incredible speeds.
This enchantment can be applied on tools. When done so, the wielder can break regular blocks (dirt, stone, netherrack, etc.) that the tool is good for with extreme finesse, however, the tool becomes impotent against anything else, and takes double durability damage.

Enchantment: Quick Draw Speedy Shot
Research
: Praecantatio - Sensus - Telum
Required Research: Osmotic Enchanter
Recipe: N/A
Nature: Enchantment: Draw Speed Boost
Description:
You have formulated an enchantment that allows you to draw your bow in a quicker fashion.
This enchantment can be applied to bows. When done so, the bow can be fully drawn faster than normally.

Enchantment: Vampirism I'll take that
Research
: Fames - Praecantatio - Telum
Required Research: Osmotic Enchanter
Recipe: N/A
Nature: Enchantment: Life Stealing
Description:
You have formulated an enchantment that allows you to drain the health of the enemies you attack.
This enchantment can be applied on swords. When done so, a chunk of the damage dealt to a living thing using that sword will be given back to the wielder.
 
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Succubism

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p66lu.jpg
my wedding isn't actually tomorrow - this is just for comedic effect. i am getting married soon though!
SO to answer a few questions no-one's asked yet.​
1. Why are there so many damn POSTS?! omfg
I learned the hard way about your character limits in posts (30,000) and as I was typing out the descriptions of the first post, I thought to myself no way in HELL am I going to fit everything into only 1 post. So now there's 8 of them. There are six catagories in the Thaumonomicon now with the addition of Thaumic Tinkerer, each listed above, there'll be a post for each category so I shouldn't run out of space, but if I do it just means I'm going to have to figure another solution out.​
2. The research I'm looking for isn't here! HOW DARE YOU MISS SOMETHING OUT YOU HEATHEN.
Okay guys here's the thing. I'm busy. Busy busy busy. I'm in my second year of studying for my PhD in non-o'your-damn-bidness, planning my own wedding and doing occupational work. So if something's not here, I either haven't seen or heard about it or I just haven't gotten around to researching yet. Eventually, it WILL be here. And hey, if you feel like lending a hand I welcome the ship out of that.​
3. Are there any other resources on the tinterwebs that I can find awesome information on TC4/TT?
YES. If you haven't already, this guy always does indepth looks into the Thaumcraft mods and is the backbone of my entire process here. Without this guy there wouldn't be any guides here from me. So look him up because he really doesn't get the attention he deserves. - LINK - If he hasn't got a video about what you're looking for, chances are he just hasn't gotten around to it yet. Bare with him and be patient, don't spam the crap out of him and if you just can't resist the urge to spam him don't you dare tell him I told you to because I'll deny it.​
But tell him I sent you anyway, why not?​
4. So the modders know you're doing these guides?
Yes and no. While I'm sure that Vazkii (TT's creator) has seen at least one of my Thaumic cheat sheets, I've not taken it upon myself to ask for permission to do these guides as I feel as if it's not required given that if I didn't make this guide someone else would have, somehow, someway, with or without their permission.​
This isn't to say I don't respect their decisions, so these guides are and always will be here at their mercy. Should they not want it here, they can ask me to take it down and I'll do so first chance I get.​
I'm not sure if Azanor (TC's creator) knows about these guides or not and I don't necessarily care regardless. I'm more than happy to have their support or lack there of, but ultimately these guides exist for the purpose of providing resource for those who enjoy the ship out of these mods like me because when I tried to find resources they weren't around.​
I'm taking the time now to thank the modders (both of them) for their hard work and time they put into these mods. They're awesome and you guys should touch their faces in gratitude.​
ohbabytouchit -- touchnose
5. Who the HELL are you?!
Most of what you need to know about me- rather, all you really need to know about me, is in my signature. My name's Anna and I play Minecraft and FTB. Forgive me for not going indepth about this but as I said before, it's none-y'damn-bidness.​
6. YOU DIDN'T ADD THE ASPECTS OF ENCHANTMENT X OR FIREWORK WITH WHATEVER CONFIGURATION. YOU DON'T DESERVE TO LIVE.
First off. FAKK YOU if you think I'mma do that shit! Do you know how long it took to have that list?! About 6 hours!! If you want the aspects find them out your damn self!​

Das it. Enjoy the guide!​
_____​
Contributors
Wonderful people who are as much to thank for this as I am. Listed in order of contribution
_____​

To do list
  • Basic Information
  • Thaumaturgy
  • Alchemy
  • Artifice
  • Golemancy
  • Enchanting
  • Aspect Listing for Blocks/Items
 

Succubism

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M'kay guys, few things to say about this little project.

First I wanna thank the guys who were on my side about the colorblind issue -- Although when I think about it I never really expected anything but support, but I feel it best to say thanks anyway.

Secondly I'm waaaaay behind. I know this. By all accounts the thread should have been complete by now but there's been a few things in the way. I don't feel too good about sharing IRL stuff over the internet for personal reasons but I can share a few things.

My wedding date has been arranged and set for this winter. And I'm not at all nervous, heh heh heh... -Dies.-

Pokemon X/Y came out and I've been super into it.
I'm studying like mad for my doctorate
And finally Minecraft and mods as of late just haven't been motivating me much recently.

That said, expect the final touches and completion of the V4.0.0 cheat sheet done sometime on Thursday.

Third; I'm aware that 4.0.2a is out. A changelog from 4.0.1 - 4.0.2a can be found here.
4.0.2a (current)
- fixed server crash when scanning
- added config option to have the old blue magical biome. This is clientside only.
- fixed the problem where the server seems to forget what nodes you scanned and makes scanning new ones impossible
- re-added the travelers boots ability to run up blocks

4.0.2
- added greatwood and silverwood planks and changed a few recipes to use them
- fixed some research aspects
- added some life to things
- scanning an item crafted with infusion or alchemy should no longer mess with its recipe
- shapeless arcane crafting recipes (like mirror panes) should now be craftable
- mirrors can now be disabled in the config
- cheat sheet now also gives you knowledge of all aspects
- scanning of players fixed
- scanning now defaults to the creative mode "pick block" function to determine what you are looking at
- magical biomes now appear appropriately magical
- silverwood and greatwood spawning changed slightly - silverwoods shouldn't be as prone to destroying their own nodes anymore.
- filling phials from alembics with exactly 8 essentia should no longer return invalid phials
- removed a few research exploits
- seems like a zero disappeared from the haste enchantment and it was adding 10x its normal speed boost.
- in related news: wand of excavation was also a bit too good. Its slower and slightly more expensive to use.
- removed the chance of the same rune being linked to different aspects in research notes. It was a purely cosmetic bug, but could cause confusion.
- possible fix to whatever is causing Rei's Minimap to have a stroke
- odds and ends

4.0.1b
- prevent some config related crashes
- Fixed some scanning related crashes
- fixed crash when trying to jar silverwood or totem nodes
- tweaked rarity of some worldgen structures
- frost focus should work at all ranges now and receives a bigger boost from potency
- fixed item dragging in arcane worktable

4.0.1a
- essentia phials and ethereal essence should now stack properly
- fixed crafting results in arcane worktable when right-clicking
- crucible recipes were ignoring wildcards which made things like alumentum uncraftable

4.0.1
- Fixed some scanning related crashes
- wisp essense has had a change of name
- made research a teeny weeny bit easier (basicaly a small chance of more glowy runes per aspect)
- players start off with more primal research points in new worlds.
- new stuff

Doesn't seem like there's much to add to the cheat sheet however. From what it looks like, the updates are mainly tweaks and bugfixes. What needs to be added however is put in bold.

Fourth; modpacks are coming, meaning mods that use Thaumcraft's API will be present, meaning I'll have to add a few things about metal transformation and different wand caps. Nothing too drastic. However I maintain that if it ain't part of Thaumcraft as a whole, it isn't going to be present here. This goes for the list of aspects in items. If it's not Vanilla or TC or even Thaumic Tinkerer, it ain't gonna be here.

Finally and probably most relevant if you're in the currently empty husk of the TTv2 cheat sheet. Yeah it's empty. TC comes first I'm afraid. No TC no TT, yeah? So patience please! I'm a busy woman!

Anyway, I've been up for the past couple of days studying without sleep, so if you don't mind I'm going to esrgteujtzsddytr5ujjjjesdzrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrt

Chandler-Bing-chandler-bing-23675306-500-260.gif
 
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Exedra

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Yay! There's one research, but it's still progress, and that's what counts right?!
 

Succubism

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The TC4 and TTv2 sheets are in .doc and .pdf form now. They can be downloaded from the front page of their respective topics.
 

spartanboy56

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Jul 29, 2019
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Hey friend, nice job on all the cheat sheets. they really help. one question though, is it possible spellbinding cloth isn't the only requirement for the osmotic enchanter? I have the cloth completed and cannot for the life of me get the enchanter research... thanks for the help!
 

Succubism

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Hey Succubism i found some aspects for the Dynamism table. the aspects are Potentia + metallum +Machina hope this helps anyone

Taken from the Golemancy Post.

Tool Dynamism I'm level 78...
Research: Machina - Metallum - Motus - Potentia
Required Research: Golem Core: Gather
Recipe: [ x ]
Nature: Left/Right Click Simulator
Description:
You decided to further discover the uses of Golem Animation Cores, and this is the fruit of that labour.
This tablet can accept an item to animate with mystical energy. Using the left and right buttons in the tablet's interface, you can select to do a left or right click with the item. The button in the bottom controls if the tablet reacts always when it can or just when a redstone signal is applied.
Virtually anything can be animated, including blocks. The type of tool in the tablet also defines how fast something breaks as expected.
 

Celestias

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Jul 29, 2019
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Hey friend, nice job on all the cheat sheets. they really help. one question though, is it possible spellbinding cloth isn't the only requirement for the osmotic enchanter? I have the cloth completed and cannot for the life of me get the enchanter research... thanks for the help!

Research Mastery also seems to be required, Osmotic unlocked after I finished that one up.
 
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Succubism

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So I have some pretty exciting news for those who like these guides.
I've been asked if I'd like to put in an application to assist with Resonant Rises' wiki, to which I happily did and so;

4Zyki.png

I've joined their team~! These cheat sheets will be translated over to the Resonant Rise wiki, but that doesn't mean I'm abandoning the cheat sheets. I started them and I'll keep them going just as I am now.

Fingers Crossed!
 

Succubism

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So I've rambled for a bit about some relevant and "important" stuff.
You can read it in post #2 of the Thaumcraft 4 topic.

Just to save you the time, there's some moderate reading involved, so don't look if you'll just "tl;dr".
 

Timeslice

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Has anyone figured out the Talisman of Remedium yet? So far I have Sano, Venenum, and Ordo, but I'm missing the last piece and as far as I can tell I've exhausted all of the aspects that I know.
 

Succubism

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Has anyone figured out the Talisman of Remedium yet? So far I have Sano, Venenum, and Ordo, but I'm missing the last piece and as far as I can tell I've exhausted all of the aspects that I know.

Chances are those are the only aspects that it uses.
If you can't make your research, keep scrapping and trying again. Eventually you'll find an easier puzzle. I found one that only needed Sano and Ordo.