HQM is still in the packUm, Why do u not have hqm anymore?!
Ok, but I downloaded 2.9.5 but i updated to 2.9.6, Do I just delete the pack, and download 2.9.6?HQM is still in the pack
You might have downloaded Stirecraft 2.9.5, that version is broken
FTB accidentally swapped 2.9.5 with a pack update from another pack,
2.9.5 has been reuploaded as 2.9.6 on the launcher
I'll ask the FTB team to remove 2.9.5 from the launcher
Try doing a Force Update,Ok, but I downloaded 2.9.5 but i updated to 2.9.6, Do I just delete the pack, and download 2.9.6?
OkTry doing a Force Update,
You can do that by going into the FTB Launcher settings, Pressing Force Update and launching Stirecraft when 2.9.6 is selected as version
I enjoy the pack but feel the questline is quite lacking and would love to see more such as
1/ Quest lines in the getting started to be more in line with how one would generally get started when first starting out. May be a good way to also help those who first have ever played a modded pack to guide them along there travels.
2/ Maybe a Victory monument style Section
3/ Maybe a hoarding style section
4/ Maybe a magic, tech and space section since you have galacticraft in their.
Just some ideas otherwise a enjoyable pack just would love to see more added to quests be happy to help add them if your after help.
For the first suggestion:
I don't know if this is possible since maybe one person wants to use Thermal Expansion and the other Ars Magica.
I'm planning to add mod quest lines such as a Galacticraft Questline and Mekanism Quest Line, but i'm going to wait until the pack updates to 1.7 to create those because a lot of recipes and blocks have changed in 1.7 with those mods and i'm going to also change a lot of the machine recipes to make the mods work better together.
School has just begon for me so i don't have as much time as i used to creating quests, so if you want to help with quests, please PM me the Quests, see the main post to see what i need to make the Quests.
Could you explain the second and third suggestions a bit more?
Victory Monument - Not sure if you have played Vechs Maps but hiding certain items in the map that you have to find and collect bit like a scavenger hunt sort of thing. YOu have a list of things you have outlayed to find and scatter the list contents in and around the world.
Hoarding style - collecting a certain amount of items. you have these in exploration but they are more so biome specific. Be good to have more difficult items or liquids to obtain where you would need to set up a easy to complex build to obtain producing these items. Used to play this sort of thing on a previous server where the game was to fill a double chest or certain size tank with every item or liquid obtainable in game. Sort of forces people to utilise every mod in some sort or fashion I guess.
Hope that helps
Started playing this today. Got to nether just now and much to my suprise, it's pretty barren of life. Imps, spawner based mobs (i.e. blazes) are the only thing. No pig zombies, no wither skeletons, no ghasts. Is this intended?
Stirecraft 2.9.8 is now on the launcher
Full Changelog
Picture-in-Picture and Journey Map where added, there are both disabled by default and can be enabled by clicking edit modpack after you launcher 2.9.8 once.
I also added Morpheus to the Server Package, this mod will skip the night if at least half of the server is sleeping.
I've disabled the Ars Magica Armor HUD because Stirecraft has the ArmorStatusHUD mod for that.
I've also disabled MinefactoryReloaded worldgen in the Twilight Forest, this means that Sludge and Sewage lakes will not generate in the Twilight Forest.
I've also updated Waila Harvestabilty, it now shows when you can get the block with shears (✂) or Silk Touch (✒)
Also I've changed the Launcher Description color to something a little lighter, the 3rd party admin is currently working on making the launcher modlist the same color.
Sorry there was not update last week, i was busy the whole day installing my new cooler and after that i felt sick for a couple of days.
Also I've asked on the FTB Subreddit and it seems that 1.6 quests can't carry over to 1.7 unlike i thought.
So sadly you'll need to do all the quests again even if you convert your Stirecraft 2 World to Stirecraft 3
Because of this i'm instead going to focus on quests for Stirecraft 3, i might make a couple of more quests for Stirecraft 2 but we'll see
I'm also looking into giving players who convert their map from Stirecraft 2 to Stirecraft 3 some bonus stuff, but no promises
Also a question for the players of my modpack.
I want to change all the machine recipes to use the same Machine Block / Machine Casing.
That Machine Block will also get multiple crafting recipes so you can craft it with multiple mods (Example: Thermal Expansion and Mekanism)
But i'm not sure which Machine Block i'm going to use.
I want to choose from either the IC2 Machine Casing. (Using Basic Machine Casing for Normal Machines and using the Advanced Machine Casing for High Tier Machines)
Or the new Thermal Expansion Machine Frames. (There are 4 Tiers, Basic, Hardened, Reinforced and Resonant)
I would need to sort machines into 4 tiers and i'm not sure what machines i'm going to put in what tier.
Please reply to this message with your opinion of which Machine Block i should use
Started playing this today. Got to nether just now and much to my suprise, it's pretty barren of life. Imps, spawner based mobs (i.e. blazes) are the only thing. No pig zombies, no wither skeletons, no ghasts. Is this intended?
Hm. Strange just went back on my video test series so see if that was true, but there seems to be wither skeletons, ghasts, and pig zombies roaming around. Haven't gone to the Nether on my new world yet. If this is the case Raspen0 will probably fix it in the near future. I'll keep a look out on my world when I go into the Nether.
so we're talking hellfish in quartz, spawning, right? Since I'm not seeing anything on minimap. Funny thing is I've exploded a couple of sets of quartz before I ended up leaving, and I never saw a single hellfish. I'll enable opis and see what it says about entities, etc...It seems no mobs are spawning due to NetherOres spawning a lot of Hellfish and filling up the max allowed number of mobs in the nether.
Use /cofh killall in the nether and that should kill them and the normal mobs should start spawning.
If you have cheats disabled, then do Open for LAN and that should enable cheats so you can use the command.
If more people get this problem, I'll disable hellfish