A possibility is to look into seeing if you can use the custom mod that Crafting Paradise uses, it has it so that you create research notes which you can then set to a biome and automatically gain points as you spend time in the relevant biome.
For the microblocks wouldn't they only be an issue if they're actually used? Since otherwise they should have very little memory footprint at all.
I'll start looking at more things to do with unifying the mods, so far the only thing I've spotted is that pulverizers don't support clumps from mekanism but probably should as macerators and crushers both do. Although actually that leads into a different issue, is there a particular tech mod you want to focus on? Since some things like the crusher/macerator/pulverizer could have two of them removed and the recipes just shifted across to the third to simplify things and unify it all.
For the microblocks wouldn't they only be an issue if they're actually used? Since otherwise they should have very little memory footprint at all.
I'll start looking at more things to do with unifying the mods, so far the only thing I've spotted is that pulverizers don't support clumps from mekanism but probably should as macerators and crushers both do. Although actually that leads into a different issue, is there a particular tech mod you want to focus on? Since some things like the crusher/macerator/pulverizer could have two of them removed and the recipes just shifted across to the third to simplify things and unify it all.