Can you not just delete the item id's for the conflicting blocks? or just change them.[DOUBLEPOST=1413107945][/DOUBLEPOST]Unfortunately the mod that adds octuple diamond/gold/iron blocks conflicts with minechem... I was going to require the player to make those in ME^4... Today is a sad day.
I actually built a good ol' fashion multi-block apple oak farm -> charcoal using redstone furnace -> steam dynamos w/ acc. acumulator -> hardened cell. Yeah lol I'm old school!
For a mob xp farm, I made an Ethos-style mob dropper that drops mobs 21 blocks onto an iron spike. I put a vacuum hopper next to the spike and hooked up a chest and a tank. This works really well as a passive mob grinder, and it collects some nice bows, armor, bread, and XP as well as much more. I use a barrel for the string and dirt so the chest doesn't fill up.
To address the bigger spiders that can't fit down the tube (somehow they spawn in a 1x1 even though I used slabs on the spawn pads!), I put 4 iron spikes on the 4 inner spawn pads to kill them, and their loot drops down. Nice feature about iron spikes, they don't destroy items it appears.
I built the dropper on top of the 128x128 chamber, then I unload the chamber if it's not lite up for max. spawning. I just recently put a 10x10 grass patch next to it and now I'm getting animal spawns.
I hope this helps someone, thanks again parcel31u for the pack.
There is an epic reward that gives you a 128 space called 'mob system'. It just has a ramp and a chest with spikes and conveyers. Nothing built but it gives the space.
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