Weird. I've never had an emitter cause the crash. I know every now and then I can force a crash by right-clicking the manager with a TiCo item.
Hmm i only experience tesserct crashes haha
Weird. I've never had an emitter cause the crash. I know every now and then I can force a crash by right-clicking the manager with a TiCo item.
Whats "nested"?I keep feeling like I'm the only one that does "nested" SFM.
Whats "nested"?
Basically me codingLots and lots of command groups. Within command groups. Within command groups.
I use them ALL the time. Its just never seen because... well they're nested. With that said, depending on how large your program is, nesting can raise issues as there's a limit of 512(?) nodes per manager. Generally, each group costs 3 nodes(group node, node-input, node-output), which can add up with nestingI keep feeling like I'm the only one that does "nested" SFM.
This. as a coder myself, nesting is lovely![DOUBLEPOST=1413780417][/DOUBLEPOST]Basically me coding
Whitelist water bottle, right click it, click the arrows until you see something along the lines of "NBT Independent Detection" and set the "Damage Value" input to 16snip
I use them ALL the time. Its just never seen because... well they're nested. With that said, depending on how large your program is, nesting can raise issues as there's a limit of 512(?) nodes per manager. Generally, each group costs 3 nodes(group node, node-input, node-output), which can add up with nesting
This. as a coder myself, nesting is lovely![DOUBLEPOST=1413780417][/DOUBLEPOST]Whitelist water bottle, right click it, click the arrows until you see something along the lines of "NBT Independent Detection" and set the damage input to 16
No. Awkward potions are 373:16 (input it into the NEI search box if you don't believe me)isnt it :13 ?
No. Awkward potions are 373:16 (input it into the NEI search box if you don't believe me)
Typo'ed, meant 16, not 13. Awkward potions ARE 373:16
No problem. I know the For Loop can be confusing for those that aren't programmers. I've spent hours trying to explain how it works to my GF and she still looks at it like its black magic... Though that may be partly because I'm not the best teacher >.>
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Which brings up something I'd like to see: A mod that builds upon SFM, adding a 'scripting' node. Would allow for users to write scripts/programs instead of having to create flow-chart elements. I mean, I probably spend more time creating flowcharts than it'd take me to type up some code that would allow me to do the same thing.(assuming I knew the scripting language)
ComputerCraft wouldn't work as the author feels giving users access to block id's(or similar for MC 1.8+) breaks the fourth wall. SFM pretty much revolves around the idea of users being able to manage inventories through the use of such identification.I think this would be great, except it'd probably work better as a computercraft peripheral, since the scripting language and stuff are already there and known.
ComputerCraft wouldn't work as the author feels giving users access to block id's(or similar for MC 1.8+) breaks the fourth wall. SFM pretty much revolves around the idea of users being able to manage inventories through the use of such identification.
Edit: To add to this, the CC Peripheral API has made it excessively hard to get block ID's for peripheral authors. Whether this is intentional, or just the way the API has been coded is unknown. That isn't to say its impossible, but rather it is quite tedious/difficult
If its a long drop, you can use water held up by signs 3 blocks above the 'collection' area. They'll fall right through it (unless your drop allows 3+ block tall mobs) with fall damage reset.whats the best way to stop fall damage to mobs?
If its a long drop, you can use water held up by signs 3 blocks above the 'collection' area. They'll fall right through it (unless your drop allows 3+ block tall mobs).
Vines at the base of the drop
Cobwebs 3 blocks above the base of the drop(not sure how/where you'd get them)
I tested the slime block and blood block things, and the mobs still took fall damage.