http://crashlanding.wildwestscifi.net/news/936/crash-landing-1-1-3-server-beta-2Were running into the stone and salt issues too, none are dropping at all from dust.
Were using the newest server files.
http://crashlanding.wildwestscifi.net/news/936/crash-landing-1-1-3-server-beta-2Were running into the stone and salt issues too, none are dropping at all from dust.
Were using the newest server files.
When right clicking with a water bottle on drums and on portable tanks are they supposed to take the glass bottle with them? Because I find it annoying it does it with the player or an autonomous activator.
try making a grass patch and hoeing it that's how to get seeds in pamsAlso, speaking of jelly, I sifted 9 stacks of dirt and never got a single grape seed!
Yep those are the files we are using, I did see the post in your forums regarding rockdigger being missing from the first server files, but I had already noticed that before it was posted.
I reupdated our config and mods folders with the new ones you linked, unfortunately Salt, LittleStones, Raw Fish and Eggs still wont drop from dust when sieving.
try making a grass patch and hoeing it that's how to get seeds in pams
I had trouble getting some if the seeds but tilling dry land worksWell, sure, but you can get sunflower, tomato, soy, peanut, and rice (plus various tree seeds) from sifting dirt. According to NEI, you should also be able to get grape seeds, but maybe I just had terrible, terrible luck. Oddly enough, NEI says grape seeds are 3% and yet I got several peanut and soy seeds which are listed at 1%.
wherever is fineDo you want them posted here, by PM, or on the other crash landing forum?
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Spatial pylons were there in 1.6, but I think the config disabled them by default as they were a bit buggy. Not sure if they ever became stable prior to 1.7.AE has its own dimension in rv13 (unless that waited until the 1.7 release),
AE has its own dimension in rv13 (unless that waited until the 1.7 release), which is a very cold place. Might be interesting for players willing to work through the technical challenges of automating the return from the dimension (and risk of getting stuck worse than mystcraft). Building spatial pylons and a spatial IO port would get the player started.
check outSpatial pylons were there in 1.6, but I think the config disabled them by default as they were a bit buggy. Not sure if they ever became stable prior to 1.7.