Here ya go: http://imgur.com/a/bv4dX If something is unclear, just ask ^.^
Wanted to let you know that in your imgur screenshots you have 17 tall for the turbine. Other than that so far so good.
Here ya go: http://imgur.com/a/bv4dX If something is unclear, just ask ^.^
OOPS! Yea, it should be 16 tall, NOT 17 >.>Wanted to let you know that in your imgur screenshots you have 17 tall for the turbine. Other than that so far so good.
How could you possibly get a bed on the first day?Unless you never let it be night. :3
Be fast (and lucky):How could you possibly get a bed on the first day?
What thing exactly?Um, regarding 1.1.3 worlds, is the thing at +192,-213 supposed to be there? If so, lol! If not... lol!
How could you possibly get a bed on the first day?
The original crashed ship from the old map. And there's the original city to the south of it, that suddenly cuts off with a bunch of half-generated towers just to the north of the new city. I double-checked and it's there in the template directory, if you open it in a map viewer like Unmined. I haven't checked if the pig spawner is under the dust though. I'm guessing it probably is.What thing exactly?
The original crashed ship from the old map. And there's the original city to the south of it, that suddenly cuts off with a bunch of half-generated towers just to the north of the new city. I double-checked and it's there in the template directory, if you open it in a map viewer like Unmined. I haven't checked if the pig spawner is under the dust though. I'm guessing it probably is.
*Edit* Or, have I messed up the upgrade and merged the 1.1.2 and 1.1.3 map data files?
It would be, if I could rotate the damn components of it. why should the drill/laser/IO be facing away from the assembly table/chest just because I wanted my setup on the other side of the room?Totally agree. The assembly line is epic.
iirc, yep.Q: Does the High Oven drain have the same SFM-interaction issue that the smeltery drain does?
Make sure, within the AA GUI, that you have a side set to blue and that's the side you are checking againstSFM can read the inventory of an AA, right? I started over and I'm setting up SFM to make/sift gravel. This time round I'm trying with the AA placing cobble and a block gate throwing hammers [to see which is faster]. I'm trying to limit the amount of cobble in the AA to a stack/less, so I have a conditional read the AA for cobble and move only on false. But it's not working...
Just checked. Setup has conditional looking at same side cobble gets in from. Cobble gets in no-problemo but conditional failsMake sure, within the AA GUI, that you have a side set to blue and that's the side you are checking against
Just checked. Setup has conditional looking at same side cobble gets in from. Cobble gets in no-problemo but conditional fails
Instead of a conditional set the output to the AA as a whitelist of cobble. right click the selection, click "set amount" and set it to 64