Ideally it may have multiple threaded "endings". I for instance really tire of endgame, constantly fiddling with machine setups while not really being threatened by anything around me really isn't my thing. I for instance would welcome the opportunity to have lots of early games where I have to "solve the puzzle" of basic survival.
I see that too. The beginning of CL is extremely fun, as you try to get the most optimal starting point. I agree that I too get bored configuring things over and over again as you've done dozens of times. I don't know how mc'ers just build and continue to build. Is the problem too many legos as a kid, or not enough? I don't know. (I had lots of legos but missed out on all the cool lego stuff that came much later) freaking spoiled brats...
I know, a sync shell thing. You get a sync shell in another planet and you can go back and forth between them w/o being able to bring stuff back, etc...
We differ in opinion of not having things threatening me tho. I like the challenge of pushing the hordes back, and keeping them out as long as they don't cheat. But yeah, I've said before, in agskies, I'd get to this point where I'd be like, ok, removing these 20-30 torches and running way over there and in 30 mins, be real suprised to find mobs everywhere. guess I'll just have to go kill them now! I think this is where CL outshines AGskies since it allows just that. Get cocky, run outside walls, poke one too many creeper, get ass handed back in return. Say to self, self, time to build some stuff.
I think the problem that really hits home to me is simple. There is tech progression, there is an impediment to tech progression, but the tiers you shoot for are one dimensional. They are what they are. There are some games (tron 2.0 is the only one coming to mind but I know of quite a few more) that allow you to sorta personalize your 'things' in that you get some doodads that do certain specific things and you can combine them in ways to do the thing you want the way you want. Add enough doodads, you come up with alot of complexity and interesting to figure out what works best, but I don't think anyone's done it so perfect that there isn't one combination of doodads that makes you invincible or one hit kills, etc... Then it's same as progression as we see it. Until something like that comes around, you're stuck (no matter how you sugar coat it) with the way of doing things like it is now.