[1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

matthijsvdmeulen

New Member
Jul 29, 2019
15
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0
i did look there but nothing was there to start with then i put in the code boom and still nothing
You should't need to put in the code. Crash landing is positioned right under agrarian skies and bloodNbones

Edit: you might have applied an filter to the list, click filter settings on the upper left corner and make sure all is selected
 

ZEEZEE

New Member
Jul 29, 2019
14
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0
You should't need to put in the code. Crash landing is positioned right under agrarian skies and bloodNbones
Yeah it's not there iv tried restarting my console iv tried the code and clicking add then tried the code and clicking remover then add again and still nothing just not sure -.-
 

Magzie

Well-Known Member
Mar 26, 2014
1,395
210
78
should be 1.4.3. also some downloaders on the internet can change ur download location. make sure your launcher is set to download into the FBT folder and not just in some random location like downloads folder.
 

DragonDai

New Member
Jul 29, 2019
144
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0
in dw20 vid, pahimar had no skin, then suddenly he did no explanation. I'd like to know this as well.[DOUBLEPOST=1408498120][/DOUBLEPOST]
and I think that's the way it's supposed to be. That *dropfromgrass line that appears over and over again for all the seeds in the pamharvestcraft.conf file just dictates what drops from sickling grass after bonemeal, etc. not hoe. I think all those false lines can be hoed. or vice versa. one way or another, I don't think iskandar has removed any seeds from dropping whatsoever except for the vanilla crops but you can get wheat through hoeing. no potatoes or carrots since there's no seeds. you can get potatoes from mob drops still (I got one). dunno about carrots.


Yes there are potatoes and carrots. Yes, they are mob drops only. They do seem to drop quite frequently however, once you get the MFR grinder set up. I've had it up for about a week in-game and have received about a dozen of each (or possible many more...but at least a dozen). So yeah, get that grinder set up (1 grinder really can power 1-2 Reactant Dynamos easily) and get those potatoes and carrots. They are super good for the higher tier food recipes.
 

Magzie

Well-Known Member
Mar 26, 2014
1,395
210
78
Yes there are potatoes and carrots. Yes, they are mob drops only. They do seem to drop quite frequently however, once you get the MFR grinder set up. I've had it up for about a week in-game and have received about a dozen of each (or possible many more...but at least a dozen). So yeah, get that grinder set up (1 grinder really can power 1-2 Reactant Dynamos easily) and get those potatoes and carrots. They are super good for the higher tier food recipes.
french fries uuummmmm...........rofl
 

Xamie

New Member
Jul 29, 2019
28
0
0
Think I've finally got a smelting system that is some what okish... basically it went from this mess http://i.imgur.com/aJGyCNe.png to much worse of a mess when i started using sag mills from ender io http://i.imgur.com/H1TC8fX . Eventually after a lot of messing around with things I've officially made it look worse... its way more efficient then the original which basically was using hammers to multiply the ore(gravel ore - sand ore - then dust).
http://imgur.com/a/Mey0T whats going on in this set up is that gravel ore is pulverized in the sag mill which produces a sand ore (40%) and block. the block goes into another sag mill which again grinds it up into dust block & ore, any ore that is made from the mill goes into autopackers which makes the block to which are fed back into the mills. Finally the dust is piped into a third sag mill which grinds the dust into multiply different things (example copper grinds up into the enderio copper dust along with a small chance of gold and cobble), then piped into redstone furnaces.
In short ender Io is gud, thanks again Landstryder for the configs for the mod(which can be found here http://forum.feed-the-beast.com/thr...-hqm-version-1-1-x-beta-stable.46277/page-172).
 

Wazepas1

New Member
Jul 29, 2019
29
0
0
Think I've finally got a smelting system that is some what okish... basically it went from this mess http://i.imgur.com/aJGyCNe.png to much worse of a mess when i started using sag mills from ender io http://i.imgur.com/H1TC8fX . Eventually after a lot of messing around with things I've officially made it look worse... its way more efficient then the original which basically was using hammers to multiply the ore(gravel ore - sand ore - then dust).
http://imgur.com/a/Mey0T whats going on in this set up is that gravel ore is pulverized in the sag mill which produces a sand ore (40%) and block. the block goes into another sag mill which again grinds it up into dust block & ore, any ore that is made from the mill goes into autopackers which makes the block to which are fed back into the mills. Finally the dust is piped into a third sag mill which grinds the dust into multiply different things (example copper grinds up into the enderio copper dust along with a small chance of gold and cobble), then piped into redstone furnaces.
In short ender Io is gud, thanks again Landstryder for the configs for the mod(which can be found here http://forum.feed-the-beast.com/thr...-hqm-version-1-1-x-beta-stable.46277/page-172).
did u add ender io manually?
 

ZEEZEE

New Member
Jul 29, 2019
14
0
0
still looking for help cant seem to get the crash landing pack to appear in my 3rd part packs tab even after iv typed in boom console says its loading boom.xml but nothing happens i'm on the latest launcher and have tried to re-download the launcher and checked that its installing into the correct folder

any help would be very much appreciated