Woo. ok, reverted Special Mobs to 2.6. I've removed all the annoying type mobs (no fishing zombies, no poison mobs outside of spiders, no nija or shaman AI). I've extended the sight range of all hostile mobs. If they see you from about range 40 they should track you. Not as good as Zombie Awareness, but without the lag. You can enable ZA if you feel like it, it is still included, just disabled. Also, there is roughly a 1 in 5,000 chance you might see a creeper flying a mini ghast and a roughly 1 in 500 chance of seeing a Witch riding a spider. Also, most spiders will be hostile during the day and almost all zombie pigmen will be hostile on sight. Oh, and you will see a few zombie pigmen in the overworld if you go exploring. They won't spawn near your shuttle, though. Oh, and carrots and potatoes no longer drop from zombies. I'd suggest going exploring with a jetpack. Just saying. (and I fixed that bugged quest) Gotta finish tweaking the blocks and then get someone to test this thing. Tonight, hopefully.