The multilamp looks neat, I can do some projects with it in CC but it's too expensive considering, but it's too expensive considering the that it's an aesthetic functionality.
Yes, go ahead, include it! I'm glad you like it!There is a very good probability that when I update ShneekeyCraft to a new version, that this mod will be included. It fills a niche which is sorely missing so far.
This is unbelievably cool. Especially the multilamp. It'd be cool if you could make some multiblock street lamp or something of the sort.
Do you think so? I was wondering if it still was too cheap, at first I had a recipe with 4 Chroma stones (4 diamonds)...The multilamp looks neat, I can do some projects with it in CC but it's too expensive considering, but it's too expensive considering the that it's an aesthetic functionality.
Do you think so? I was wondering if it still was too cheap, at first I had a recipe with 4 Chroma stones (4 diamonds)...
You're right, it's mostly aesthetic but has many practical uses as well (multi colored indicators for example).
I think its functionality is quite advanced, so it should be worth the diamond (also, it makes sense construction wise. You need to break the light into individual colors somehow...).
What do you guys think? should the multilamp be cheaper? Or more expensive? Or is it just right?
The caged lamps are a bit odd, they're basically just a lamp with stripes on them. Are there any plans to make them look a bit more like the RedPower 2 Cage Lamp?
*Edit* D'oh, just spotted the "Cage Fixture". Nice!
Instead of a config option, just add one more recipe that turns any colored light into a glowy light -- like apply a slime ball to any light. This way we can have or not have the glow on a per light basisI have been thinking about creating this "glow" as well. I just looked at the Tesselator and it's quite easily possible with a second render pass.
I wanted to do it somehow differently because i didn't just want to copy RP. But I think there is no better way to make the lights glow. So I think this will be added in one of the next updates.
I'll probably put an option into the config file to turn it off, because i'm sure not everyone likes this kind of thing.
Instead of a config option, just add one more recipe that turns any colored light into a glowy light -- like apply a slime ball to any light. This way we can have or not have the glow on a per light basis
like apply a slime ball to any light. This way we can have or not have the glow on a per light basis
Could you get that effect by running redstone dust along the top of the lamps? That would only work for horizontal lines, of course, but having signal leak by default would make these lamps un-usable for a large number of use cases e.g. display boards, tetris games, pictures, etc.Ok got a question for you Is it possible to send a single redstone signal to a multi lamp and that multi lamp pass the redstone signal through itself to an attached lamp decreasing the redstone power by 1. So in effect you can power a single row of lamps from 1 redstone signal and it change color as it runs down the row of lamps?
I dunno, it looks more like a hazy, "i have popcorn butter on my glasses at the movie theatre" effect, thus the slimeI think maybe adding a piece of glowstone dust would work a bit better
What will a multilamp do if it gets two different redstone signal strengths from different directions?
Hi guys! I'm sorry for the lack of updates recently, real life intervened a little bitWould you mind doing a quick update to 1.6.4?