The loom isn't everything I've always wanted for banners, but it's close.
Mushroom stew with potion effects.
Random ones are cool, but being able to put it together yourself is even better. Sure, you don't want to get them confused after you eat them, but as long as you only make one at a time, it's a viable way to get potion effects before the nether.
Crossbows.
Let there be choice in ranged attacks!
Flowers for every dye type.
Wither rose is rather hard to get, so not every one of these is going to be able to be trivially farmed, but it does push more things towards unlimited in the vanilla game, and I am pleased with that. No brown flower, but cocoa is easily farmed anyway. I'm not sure if I'd want one for, say, third medium grey shade, but as long as all the main colours are actually covered, good enough.
Dye types as separate items.
And good for it. Part of me is pondering a thaumcraft/botania pack where you have to magic dust the flowers to get the botania ones.
New materials.
I think the textures fit in well enough. I love more blocks. As well as being able to make smooth smoothstone and smooth sandstone by cooking them instead of the slightly longer process that we've seen elsewhere.
New slabs.
The more slabs, the better. Is it every block as a slab? No. Not quite yet. Next up, etho-slab?
New steps.
Quite a few new kinds of stairs. Stairs of all block types? No, not quite yet, but closer.
new signs
Signs for all basic wood types. Forestry is going to have a bit of work to do if they want to keep matching.
New mobs.
Bamboo Forest + Pandas.
Dispenser code is now updated to use shears.
So many mods are going to sit and look at this and say, "but I implemented that code better."
So. Any progress reports from the rebuild of forge?
Whoa. New vanilla machines! It looks like they are meant to be in villages, and possibly only used by testificates, but they would be rather cool for mods to pick up and extend.
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