Nothing. The bellows went all herp derp somewhere and decided not to work on furnaces anymore.I am having a problem getting the galvanized bellows to work. Here is my setup. Any ideas what I am doing wrong? I put items in but nothing comes out.
Nothing. The bellows went all herp derp somewhere and decided not to work on furnaces anymore.I am having a problem getting the galvanized bellows to work. Here is my setup. Any ideas what I am doing wrong? I put items in but nothing comes out.
Eta on a fix?Nothing. The bellows went all herp derp somewhere and decided not to work on furnaces anymore.
Monday/Tuesday. If school gives me an aneurism, Monday/Tuesday next week.Eta on a fix?
When that happens, post again saying that everyone told you to go to a different place, and either they don't know what they're talking about, or they're lying and don't want to fix it.The thermal expansion IRC network told me to go to the thaumcraft network. I guess I'll just give up, I've reported it in 3 places and They've always told me to put it somewhere else.
GitHub accounts pay off. They are free and it's a good thing to use, even if you don't code.What happened was, I put it on the TE3 thread here, who told me to go to the IRC who told me to go to the Thaumcraft IRC, and on the thaumcraft IRC I was told to put it on their github issue tracker, which requires an account, and I would rather not make an account to only use it once.
That would be nice. *Envisions using TTKAMI's shadowbeam focus*Don't know if anyones suggested it, but an old request would be defence turrets based on the Arcane Bore. That arcane bore system has always been crying out for an offensive wand to be placed in it.
Welcome to the cool people. We're generating power much better than all those heathens using steam dynamos.I have been thinking about combining some different magic mods along with some good tech mods... this looks like an amazing idea that I am for sure going to check out. I will keep everyone posted if I do decide on this.
Looks great and I am very excited about trying it out.
I think Thaumic exploration already adds a cap similar to that.I finally figured out what Electrum Caps would do! It's a Compound Metal so it would make caps capable of dealing with Compounds! Specifically Basic Compound Aspects (so things like Gelum that uses only two basic Aspectcs, since it is only a two metal compound). Given that it's made of Gold and Silver it also has the qualities of both, it's slightly better at channeling all aspects (say around 5 to 10%) and even better at channeling the Primal aspects (20%, same as Thaumium).
Also, for those wishing to check out a Tech/Magic crossover world you're free to visit our server Excessioncraft (also fondly known as "That scribble mod pack", apparently, at least that's what the people on the technic forums call us....)
Eh, another mod still adds it. Even if I implemented it a bit differently I'm not fond of doing something someone else does. Too unoriginal for my taste.Thaumic Exploration (As far as I am currently aware) only has the Mechanist's Cap, and the Sojourner's Cap. The First one super speeds your charging process, and the second passively charges your wand (if you're near a node it'll automatically suck vis off it if there's room). The only mod that I know of so far that has a Compound Recharger is Advanced Thaumaturgy and that only works with the wand specific to that mod and is still a WIP (it can not be currently crafted IG). The AT items also tend to be more End Game than Mid Game which is what I'm envisioning for this cap, it's research would be unlocked around the same time as Silver and Thaumium, meaning you'd be able to craft wands with it long before the Compound Want Pommel from AT was available.