Oh, that sound easier than I thought, so a GUI is not needed in my opinion.The block shows the items in it and goggles shows the essentia in it. Shift right click to draw/place an item in it. Right click to take items out. Easy enough?
Oh, that sound easier than I thought, so a GUI is not needed in my opinion.The block shows the items in it and goggles shows the essentia in it. Shift right click to draw/place an item in it. Right click to take items out. Easy enough?
Oki doki, adding my vote to the no GUI club then.The essentia need to make the block is the same as its aspects. You could use the goggles of revealing to figure out what aspects are in there to know what you need.
It works instantly as long as it has the energy and essentia needed. Essentia doesn't flow instantly so that makes up for any kind of processing time I would add.
What do you mean? You put essentia into it to produce blocks, it doesn't give you research points.Is this block capable of ignoring the current 8-aspect limit thaumcraft imposes upon everything now? If not, this can easily be used for duping.
Is this block capable of ignoring the current 8-aspect limit thaumcraft imposes upon everything now? If not, this can easily be used for duping.
This is true.. perhaps an idea for balance then is you need to give this block double the aspects that are contained in the original block?The aspects you see when you scan a thing is the aspects which the thing has. Azanor recently set a cap on the maximum number of a single aspect a thing can have, so that it's more efficient to essentialize raw materials rather then finished products.
I assume that this machine will not be using a custom item/aspect list and will instead be based off the actual aspects of things, which leads to all kinds of trouble...
The aspects an item has is the essentia you get out of it when you throw it in an alchemical furnace. The reconstructor is able to take essentia from burning objects and reform them from the same essentia. This won't apply to every object, just basic resources such as vanilla blocks, ores, ingots, and a few crucible recipes. You won't be able to use the reconstructor to make expensive objects, only basic materials.The aspects you see when you scan a thing is the aspects which the thing has. Azanor recently set a cap on the maximum number of a single aspect a thing can have, so that it's more efficient to essentialize raw materials rather then finished products.
I assume that this machine will not be using a custom item/aspect list and will instead be based off the actual aspects of things, which leads to all kinds of trouble...
Thaumic Tinkerer used to have a device that could duplicate things using nothing but essentia, but only only worked on "simple" things(so resources at best) and cost 4 times the actual essentia gained from melting it down in a crucible(this was during TC3).This is true.. perhaps an idea for balance then is you need to give this block double the aspects that are contained in the original block?
This would be a tricky thing to balance though, it very quickly goes from something useful to something horrendous to use if you impose too much on it
Haven't started. I've temporarily burned myself out on making new stuff so I'm just fixing some bugs and adding a few renderers here and there.Out of curiosity, how's Harder Taint going?
I had that idea when I first came up with the mod.Personally, I think the most reasonable way to balance it is to limit what can be made to a list of acceptable raw materials. For example, iron ore or ingots, but not iron blocks or buckets.
EDIT: Oh good, demo seems to have already had my idea.
I gave a very vague description of the reconstructor, so allow me to explain.
It will not be able to create any item. an item will be placed into the machine's inventory and aspects will be fed in to create that item. This is will more than likely be limited to raw materials such as ingots, crystals, and other generic blocks. Things like arcane bores or silverwood wand cores won't be able to be created. It's basically a way of transmuting items to essentia into other items. It's basically the the Thaumcraft UUM.
It's not inteded to. I'd like to limit the amount of vis you get from that thing. It's rather cheap for an unlimited supply of vis simply by using RF. No need to make it too OP.I noticed that the energized wand doesn't work with the caps from addons, such as the Ichorium caps from Thaumic Tinkerer KAMI.
Would it be possible to make that configurable?It's not inteded to. I'd like to limit the amount of vis you get from that thing. It's rather cheap for an unlimited supply of vis simply by using RF. No need to make it too OP.
Make wot configurable?Would it be possible to make that configurable?
The ability to put other addons caps on the energized wandMake wot configurable?
Sure thing. No promises I'll do it anytime soon though.The ability to put other addons caps on the energized wand