[0.5.1] Technomancy Discussion-Ore processing like a boss

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Democretes

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Jul 29, 2019
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2014-03-02_21.39.17.png

Using the lamp, you can gaurantee that instability will be reduced to 0. Makes life so much easier ;)
 

NegaNote

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Jul 29, 2019
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Is that Flux in a tank?

...I love you.

You better make that lamp recipe have dangerous instability though. Like, reaaaally high instability.
 

Democretes

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Is that Flux in a tank?

...I love you.

You better make that lamp recipe have dangerous instability though. Like, reaaaally high instability.
Don't worry, one lamp will only reduce the instabilty by 5 (the max is 25) so you're going to need 5 of them to reduce Dangerous recipes down to a safe level, and just to reduce one level of instability, it requires 5 ordo and space for liquid flux. Reducing a recipe with an average instability will cost 75 ordo and produces 5 buckets of flux.

Oh, did I mention flux florbs?
 

Yusunoha

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Jul 29, 2019
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Don't worry, one lamp will only reduce the instabilty by 5 (the max is 25) so you're going to need 5 of them to reduce Dangerous recipes down to a safe level, and just to reduce one level of instability, it requires 5 ordo and space for liquid flux. Reducing a recipe with an average instability will cost 75 ordo and produces 5 buckets of flux.

Oh, did I mention flux florbs?

do flux orbs like.... when you throw them they do like.... taint up the area? :eek:
like the cloud in a bottle from chisel. when thrown it'll create clouds at the area it hit, when you throw a flux orb would it temporarily change the area into taint?
like perhaps a 1 minute duration or something alike?
 

Democretes

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do flux orbs like.... when you throw them they do like.... taint up the area? :eek:
like the cloud in a bottle from chisel. when thrown it'll create clouds at the area it hit, when you throw a flux orb would it temporarily change the area into taint?
like perhaps a 1 minute duration or something alike?
They're just like any other florbs, they just spawn flux goo.

I actually didn't add them myself. Flux goo has always been a Forge Liquid, you've just never been able to obtain it. Until now that is.
 

Yusunoha

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They're just like any other florbs, they just spawn flux goo.

I actually didn't add them myself. Flux goo has always been a Forge Liquid, you've just never been able to obtain it. Until now that is.

aaaah, interesting.
but I believe flux goo has a rare chance of spawning flux slimes? or does that happen when an entity gets killed by flux and doesn't have a tainted counterpart?
 

Democretes

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aaaah, interesting.
but I believe flux goo has a rare chance of spawning flux slimes? or does that happen when an entity gets killed by flux and doesn't have a tainted counterpart?
Flux goo has a chance to spawn slimes and spawn taint fibres depending on the level of goo in the block.
 
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NitronTech00

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Jul 29, 2019
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Here is some bugs that bugged me while i tested this mod:
1. Blocks placable inside the node fabricator.
2. Able to walk trough the node fabricator.

Here is some things i think need small a change to it:
1. Node fabricator WAY to cheap but you probely already know that. 1.5 Maybe make it a multiblock, that would probely fix the blocks-placeable-inside-of-it-problem/bug bug or problem. (Yes that was a bit overkill.)
2. Quantisized glass to cheap. I think that neutronized metal would do the trick. (in the glass recipe.)
BTW Quantisized glass doesent make any sense as you can see it. (Im kinda into physics and those things>(,))
3. Essentia dynamo chould have a alchemical construct in its recipe buts that is just a random idea.

Great mod and i cant wait to see what you are going to add next so keep the good work up!
 

Democretes

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Jul 29, 2019
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Here is some bugs that bugged me while i tested this mod:
1. Blocks placable inside the node fabricator.
2. Able to walk trough the node fabricator.

Here is some things i think need small a change to it:
1. Node fabricator WAY to cheap but you probely already know that. 1.5 Maybe make it a multiblock, that would probely fix the blocks-placeable-inside-of-it-problem/bug bug or problem. (Yes that was a bit overkill.)
2. Quantisized glass to cheap. I think that neutronized metal would do the trick. (in the glass recipe.)
BTW Quantisized glass doesent make any sense as you can see it. (Im kinda into physics and those things>(,))
3. Essentia dynamo chould have a alchemical construct in its recipe buts that is just a random idea.

Great mod and i cant wait to see what you are going to add next so keep the good work up!
I'm aware of the issues on the node fabricator being non-solid. It's how Minecraft renders things and deals with tile entities bigger than one block. There's not much I can do to fix it. You can even check with Reika's extra large Tile entities, they do the same thing. I might mess with it later on. I have no intentions of making it multiblock though. That's too much work for too little gain.

Yes, the glass could probably use a recipe nerf. I've kinda felt that they've been a bit too cheap but nobody said anything so I haven't dealt with it. And you're just going to have to deal with seeing it. I like transparent textures :p Besides, if it were completely invisible, then it would look horrid. I don't like horrid unless I want it horrid.

Perhaps. I might just do that.
 

Democretes

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Jul 29, 2019
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Is that linked to a single jar, or will it work with all jars in range and pull all essentia of that type?
It is linked to as many jars(or anything that is a source container) of as many essentia types as you want. You can LITERALLY hook up 50 jars of all types of essentia to a single coil. Just have funning get that coil to output the essentia types that you need. One source can also be used as a source for multiple blocks. There will be a way to filter out what essentia types the block pulls so that one coil can pull from multiple sources and another can pull out a specific type of essentia from that coil.
 

NitronTech00

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Jul 29, 2019
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I hope you have a pretty pricey recipe for that becuse thats a very powerfull thingy as it makes tubes and golems useless for essentia management.
Also as its a coil will it run on RF and/or EU?
 

Adonis0

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Jul 29, 2019
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It is linked to as many jars(or anything that is a source container) of as many essentia types as you want. You can LITERALLY hook up 50 jars of all types of essentia to a single coil. Just have funning get that coil to output the essentia types that you need. One source can also be used as a source for multiple blocks. There will be a way to filter out what essentia types the block pulls so that one coil can pull from multiple sources and another can pull out a specific type of essentia from that coil.

So you've said it can pull from multiple sources, but can it push to multiple sources?
(i.e. Can I have my jar room for my infusion altar asthetic still?)
 

Democretes

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Jul 29, 2019
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So you've said it can pull from multiple sources, but can it push to multiple sources?
(i.e. Can I have my jar room for my infusion altar asthetic still?)
It doesn't actually "push" to multiple sources. The block itself only pulls from sources the tries to output it into an attatched tube/jar. If you have multiple blocks connecting to the same block, you can still pull from it.

For example, I can connect one block to multiple jars drawing essentia from them. I can then have to more blocks at pull from the first block. Now, this isn't optimal since you're going to be pulling both aspects from both jars to each new block. At the first block, you're going to want to attatch it to a buffer then add two jars, each with a filter tube for their respective essentia. This way, each seperate block won't fill their internal buffer with both essentia types.

Although, the infusion altar will still recognize the block as a source and draw from its buffer, you're better off just using an essentia mirror.