So more screenshots or?
To be serious I'm missing quite a few screenshots of items and other cool stuff.
Which saddens me ;-;
I agree. I'd like to see more screenshots, as well.
So more screenshots or?
To be serious I'm missing quite a few screenshots of items and other cool stuff.
Which saddens me ;-;
So more screenshots or?
To be serious I'm missing quite a few screenshots of items and other cool stuff.
Which saddens me ;-;
I just realised I havent posted any screenshots on this thread... I'm a terrible person.I agree. I'd like to see more screenshots, as well.
Well 2 sides 2 different ways if you ask me.In my previous post, I mentioned the dark and light versions of Purity, and how each side has it's own respective armor, tools, weapons, and materials to make them. Any ideas on a good way to get the materials? Should I use the altar that already exists and modify it, or should I have separate altars for each Purity?
In my previous post, I mentioned the dark and light versions of Purity, and how each side has it's own respective armor, tools, weapons, and materials to make them. Any ideas on a good way to get the materials? Should I use the altar that already exists and modify it, or should I have separate altars for each Purity?
That sounds pretty good. I was thinking of having a way to create the altar and having a running cost, but also having altars spawn under village churches. They wouldn't be moveable, but they wouldn't have any upkeep costs.In my opinion light should involve some sort of generic "holy blah blah blah" stuff. Dark should come from the actions of taking advantage of things. Like using the world around you and the creatures around you to your "dark" use. So having like a "Dark Alter" that can only be fueled by that stuff would be cool. (Anyone else remember taint and the soul crucible from old Thaumcraft? Yeah think like that)
If I do anything like that, it would be a simple block that damages anything that walks on it. I've considered mobs, but they're a real pain to code if you do anything that is extruciatingly simple.I still need ways to kill Squidwards in more ways. Like a summoning parasite monsters thingys from other dimensions, locking them in some dark cave and forcing the squidwards into the cave. (I say squidwards because for the life of my I can't spell testificate)
(*Also this was a nudge/hint/suggestion for being able to summon monsters(reference- the bugs from king kong) on the magic side or create them on the science side if you take the "impure" route.)
Well blocks that hurt things work wonders too. I know I loved the old soul crucibles from old Thaumcraft, and how they gave me the feel of gaining power from a darker route.If I do anything like that, it would be a simple block that damages anything that walks on it. I've considered mobs, but they're a real pain to code if you do anything that is extruciatingly simple.
It's a bit hard to differentiate between white and silver whith pixels, so I went with white/goldish.Those colours are, perhaps, a bit too vibrantly different. It makes me thing many things, but 'pure' isn't one of them. If I'm thinking pure, the colours I think of are white and silver, though gold could work with it as well.