[0.12.0] 1.7.10: Technomancy Discussion Thread

LordGoogle

New Member
Jul 29, 2019
1
0
0
Would someone be able to post a ready to go picture of the Fountain of existence ritual. The pictures in the book aren't entirely to size/accurate.

And also how do you charge the gem of existence. I assume from reading the little book you just kill mobs while having one?
 

theflogat

New Member
Jul 29, 2019
213
0
0
Consistent crash on 0.12.1A...

---- Minecraft Crash Report ----
// Ouch. That hurt :(

Time: 9/30/15 9:50 PM
Description: Ticking block entity

java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at theflogat.technomancy.common.player.PlayerData.addExistencePower(PlayerData.java:182)
at theflogat.technomancy.lib.handlers.EventRegister.entityDeath(EventRegister.java:172)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_678_EventRegister_entityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54)
at net.minecraft.entity.monster.EntitySilverfish.func_70097_a(SourceFile:67)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.killNextEntity(TileGrinder.java:164)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.func_145845_h(TileGrinder.java:107)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at java.util.Random.nextInt(Random.java:388)
at theflogat.technomancy.common.player.PlayerData.addExistencePower(PlayerData.java:182)
at theflogat.technomancy.lib.handlers.EventRegister.entityDeath(EventRegister.java:172)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_678_EventRegister_entityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54)
at net.minecraft.entity.monster.EntitySilverfish.func_70097_a(SourceFile:67)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.killNextEntity(TileGrinder.java:164)
at com.brandon3055.draconicevolution.common.tileentities.TileGrinder.func_145845_h(TileGrinder.java:107)

-- Block entity being ticked --
Details:
Name: draconicevolution:TileGrinder // com.brandon3055.draconicevolution.common.tileentities.TileGrinder
Block type: ID #1616 (tile.draconicevolution:grinder // com.brandon3055.draconicevolution.common.blocks.machine.Grinder)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (398,39,58), Chunk: (at 14,2,10 in 24,3; contains blocks 384,0,48 to 399,255,63), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #1616 (tile.draconicevolution:grinder // com.brandon3055.draconicevolution.common.blocks.machine.Grinder)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

-- Affected level --
Details:
Level name: Armidan
All players: 1 total; [EntityPlayerMP['Iniquix'/2839, l='Armidan', x=410.43, y=27.00, z=53.98]]
Chunk stats: ServerChunkCache: 1155 Drop: 269
Level seed: -1364617746
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-12,64,-148), Chunk: (at 4,4,12 in -1,-10; contains blocks -16,0,-160 to -1,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 42585094 game time, 42962827 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 130575 (now: false), thunder time: 85047 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

If you really want a random number say, between -3 and 3, then use NextInt(7)-3.

I know that. It's just that I've been very busy these weeks. I'll probably post a bug fix Sunday.


Sent from my iPhone using Tapatalk
 

Armigus

New Member
Jul 29, 2019
3
0
0
I actually noticed that Draconic Evolution was triggering the error in your mod and went into your Github to find out how. I placed a GitHub issue with more details.
 

theflogat

New Member
Jul 29, 2019
213
0
0
Well, thank you. You went to great lengths. This will be much faster to fix thanks to you.


Sent from my iPhone using Tapatalk
 

theflogat

New Member
Jul 29, 2019
213
0
0
Technomancy 0.12.1B is out.
Download on CurseForge
Fixes the crash.

This will probably be the last 1.7.10 version. I've been playing with 1.8 recently and I plan to port the mod. As a side note textures are a huge pain in 1.8, noone lied to you.
 
  • Like
Reactions: PierceSG

spiritslive99

New Member
Jul 29, 2019
2
0
0
Ah... I'm sorry to mention this, but there's another crash that's gone unfixed. Happens if treasures are disabled- to my understanding villagers are, for some reason, still spawned as if they had them, and so if you kill one, you'll end up with the crash below.

---- Minecraft Crash Report ----
// I let you down. Sorry :(

Time: 10/4/15 4:18 PM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at theflogat.technomancy.lib.handlers.EventRegister.entityDeath(EventRegister.java:163)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_434_EventRegister_entityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.passive.EntityVillager.func_70645_a(EntityVillager.java:335)
at net.minecraft.entity.EntityLivingBase.func_70103_a(EntityLivingBase.java:1218)
at net.minecraft.entity.passive.EntityVillager.func_70103_a(EntityVillager.java:624)
at net.minecraft.client.network.NetHandlerPlayClient.func_147236_a(NetHandlerPlayClient.java:849)
at net.minecraft.network.play.server.S19PacketEntityStatus.func_148833_a(SourceFile:38)
at net.minecraft.network.play.server.S19PacketEntityStatus.func_148833_a(SourceFile:11)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1602)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at theflogat.technomancy.lib.handlers.EventRegister.entityDeath(EventRegister.java:163)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_434_EventRegister_entityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.passive.EntityVillager.func_70645_a(EntityVillager.java:335)
at net.minecraft.entity.EntityLivingBase.func_70103_a(EntityLivingBase.java:1218)
at net.minecraft.entity.passive.EntityVillager.func_70103_a(EntityVillager.java:624)
at net.minecraft.client.network.NetHandlerPlayClient.func_147236_a(NetHandlerPlayClient.java:849)
at net.minecraft.network.play.server.S19PacketEntityStatus.func_148833_a(SourceFile:38)
at net.minecraft.network.play.server.S19PacketEntityStatus.func_148833_a(SourceFile:11)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_78765_e(PlayerControllerMP.java:273)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['spiritslive99'/304, l='MpServer', x=37.74, y=79.62, z=51.27]]
Chunk stats: MultiplayerChunkCache: 361, 361
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-132,64,256), Chunk: (at 12,4,0 in -9,16; contains blocks -144,0,256 to -129,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 997035 game time, 127371 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
 

theflogat

New Member
Jul 29, 2019
213
0
0
Nooooooooo!!! Well, keep treasures on for now. I'll do a bug fix release as soon as I have a little free time.


Sent from my iPhone using Tapatalk
 

theflogat

New Member
Jul 29, 2019
213
0
0
Well, I'll try to go 1.8 if I can. All integrations will just be disabled and added back when the mods update (if they ever do).


Sent from my iPhone using Tapatalk
 

Arlaegon

New Member
Jul 29, 2019
2
0
0
What is it?
2015-10-10_21-47-54.png
 

TomeWyrm

New Member
Jul 29, 2019
898
1
1
Sorry for the misunderstanding. I'm sorry that I, personally, will not see any of your new work until 1.9, later, or maybe even never. The general trend I'm seeing is that 1.7 is where to stay, using backport mods for content. Either community pressure will finally overcome the hurdles, and we'll all get mods in 1.9 sometime (which is what has happened in the past, 1.2.5 > 1.4.7 for instance); or 1.7 becomes the stable version for most of the modding community and we see things start to backport, even engine improvements and performance changes. Maybe some kind souls will update the awesome mods to the new version(s) if we go that route — not suggesting you or anyone else :p Just idle hopefulness — because that's my least favorite part of version jumps: all the abandoned mods.
 

Mordenkainen

New Member
Jul 29, 2019
368
0
0
Quick question, how does one change the redstone mode for the essentia coils?
Same way as you set the redstone mode for the other blocks in the mod... Click with redstone for high, redstone torch for low, and gunpowder for ignore. Coils modified with a potency gem can not have thier redstone mode changed, they are locked into ignore mode.
 

Nicolaos

New Member
Jul 29, 2019
5
0
0
Same way as you set the redstone mode for the other blocks in the mod... Click with redstone for high, redstone torch for low, and gunpowder for ignore. Coils modified with a potency gem can not have thier redstone mode changed, they are locked into ignore mode.
Thanks, I didn't know that bit. It may be useful to add that bit of info to the entry on them.
 

Dracolgold

New Member
Jul 29, 2019
7
0
0
can eney one direct me to a tutaural for node fabricator becaus i just cant figer it out?
serry about spelling cant spell worth crap!
 

Mordenkainen

New Member
Jul 29, 2019
368
0
0
I don't know that there is one... The node fabricator is powerful enough that it has been left as a "figure it out and deal with the consequences" kind of thing.