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    [1.7.10] Death's Hardcore Pack

    Yeah I think its going to be fun. Now I just hope I don't spawn in an area with 15 Sheep to start. lol
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    [1.7.10] Death's Hardcore Pack

    Really interesting pack. Don't know how I feel about peaceful mobs no longer being peaceful, but hey nothing ventured...nothing gained. Gonna give it a go regardless.
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    Codename Davey Jones

    I can't say how stable it is, but you might take a look at the 4-space mod. It finishes out the solar system.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    This has fast become one of my favorite mod packs. I'm looking forward to the update to get back into it.
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    Kitchen-sink third-party pack without HQM?

    Yeah I agree with that. It used to be a nightmare to make all those changes. I'm still trying to get Resonant Induction to work, but it won't run even if the only mods in are Resonant Engine, Forge and it. I think its a forge multipart conflict, but I can't run Forge without it for some reason...
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    Kitchen-sink third-party pack without HQM?

    Its not as simple as just dropping in mods. I've had several crash to desktops from adding in my own mods because they conflicted with something already in the pack. After some tinkering with configs I had no problems, but to say all you need to do is download some mods and throw them together...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Thanks for the replies. I've decided to leave it in for now. The only removal was Hunger Overhaul. I don't like worrying about my hunger so much, though it may go back in as well.
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I had a question about this pack and HQM. How badly would it break the quests in the book if I removed AM2? I'm not a huge fan of it to be honest. Would it be better to take out HQM as well f I did this?
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    [1.7.10] Mana Wars- Adventure through Magic v. 1.0.3 [Magic, magic and more magic!]

    Nice. When I mentioned Thaumic Reliquary I could have sworn I saw it in a 1.7.10 pack, but I guess I was mistaken, because it appears to only be for 1.6.4 Really enjoying the pack by the way. Loads of fun working around not having tech to simplify things.
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    Pure Gregtech 1.7.10

    I've gotten to where I turn Warp and Research off in Thaumcraft. Its bad enough for me to have to SCAN everything with the Thaumometer. I spend more time looking through that lens than is healthy I think.
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    [1.7.10] Mana Wars- Adventure through Magic v. 1.0.3 [Magic, magic and more magic!]

    Nice pack. going to download and give it a go since I've been looking for a good Magic only pack. Couple of suggestions if your taking them. Thaumic Exploration and Thaumic Reliquary since I see you have Xeno's Reliquary in. They would be good additions I think.
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    EE3 in Modpacks

    I'll preface this with the knowledge that I'll most likely get a lot of flack for asking this question, but here goes anyway. Can anyone explain to me what the point of putting this mod into a modpack is? The mod is incomplete and doesn't look to be functional any time soon. I get that Pahimar...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    Cool. Thanks for the quick reply. I was beginning to think I was doing it wrong. Now back to playing.
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I'm really enjoying this pack. When you said it would be dark you weren't kidding. Its pitch black when the sun goes down. I do have a question though and maybe you can help me since it doesn't seem to be pack specific. After claiming a reward from a quest it still says that the reward is...
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    [1.7.10]Running Red 2: Vampire Money[v1.2.0][Hardcore][Magic][RPG]

    I'm going to be up front in saying that I did not play Running Red, but only because I didn't want to go back to 1.6.4. I will be playing Running Red 2 though because I'm interested in the theme and it looks like a fun pack. Great work by the way. HQM packs can be a pain to put together...
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    [TC4] I wonder when TC4 will be updated

    Yeah. I'm expecting it to either be 4.5 or even Thaumcraft 5. Its worth the wait though. Its an incredible mod.
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    More 1.7.10 stuff

    There ya go. :)
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    [1.7.10] Disappear into the Shadows Modpack

    Hey I can understand that. I missed the extra utilities, but that show how much knowledge I have of mods in the first place. Thanks for the reply.
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    [1.7.10] Disappear into the Shadows Modpack

    Interesting pack. I just have a quick question and then i may give it a go. Are you using Buildcraft pipes for Thermal Expansion? I noticed a lack of Ender IO and TE doesn't have its own in the mod anymore. They were separated out. I may be missing something obvious so you'll have to excuse my...