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  1. K

    Fixing watered quarry?

    One of my players broke a server rule by filling his quarry with water. We've had trouble with that in the past and it seems now this thing is taking the down the server every 5 minutes or so. It's a commercially rented server so I don't have total control of the box but I do have quite a lot of...
  2. K

    Compatible Mapper for FTB?

    So since I posted the first time, we moved our server to a rental server where I don't have as much control over what I can and can't install. I also was warned that Dynmap can be a bit of a memory hog and I am thinking it may have contributed to our previous worlds going belly up. That said...
  3. K

    'Better than Quarry' auto mining set up....?

    I've been following DW20's Season 5 Let's Play and I remember him saying when he set up his quarry that it was a 'mid-tier mining solution.' He indicated there were better setups but that they required a lot more work to get going. I'm wondering what exactly he's talking about. Do any of his...
  4. K

    Mucking with Ore spawn configs

    I'm assuming I can follow a similar procedure to turn down xycraft and gregtech ore spawns?
  5. K

    Mucking with Ore spawn configs

    Thanks all. I'll take a look at it once I get home.
  6. K

    Mucking with Ore spawn configs

    So my server is moving to a rental situation. Our current server is not just not keeping up and none of us has the the training/expertise to really effectively administrate it. I'm the closest thing to a server admin and I'm barely able to call myself a scrub. So we might be re-genning our...
  7. K

    enableWorldGenOreTin=false

    Do you do that in the Thermal Exp. config? I'm guessing as mentioned before, that it would only affect newly created chunks.
  8. K

    enableWorldGenOreTin=false

    I know how you feel. We can't seem to find enough gold or copper for our needs and we're run two quarries. Could it be that some of the other world gen mods could be stepping on each other's toes and reducing the amount of certain blocks created at world gen? I have more Xycraft ore than I know...
  9. K

    Modpack updates: The weakest link?

    FWIW, i found a temporary fix. If you roll back your version of the modpack to a working one. (Modpacks Tab > Edit Modpack (?) > roll back version? - I'm not sitting at my computer so I forget exactly what the options are called. I can fix it later. But do this, and you can play without issue...
  10. K

    Compatible Mapper for FTB?

    So when I was running the Tekkit server I had the Dynmap plugin with a nifty real-time web map. Is there anything like that that works for FTB with the new SMP set up? I don't need much in the way of features other than a map. It doesn't even have to be real-time web-enabled. I'm fine just...
  11. K

    Technic Team releases Tekkit Lite

    I understand that. It's fine. I'm not passing judgement (well, maybe a little). But I don't want to spend my free time there. It's the same reason I don't go to middle school dances in the evenings. That and that would be really creepy.
  12. K

    Technic Team releases Tekkit Lite

    That is, in large part, why I'm here now. :) Granted, but it was the general attitude of, "We're going to use your mod whether you like it or not." (Which is an actual quote I saw) that pushed me away. Whether it's right or wrong according to licenses and developer intent is neither here nor...
  13. K

    Technic Team releases Tekkit Lite

    Yeah I use a sickle for that. But it's trucks we're most concerned about. I have a camp next to a rainforest and I have to build a nerdpole 30m high to get to to top and take it down from there.
  14. K

    Technic Team releases Tekkit Lite

    Of course I know that. And of course I know what that means and what the difference between core mods and regular mods are and why it's important! #iDontActually
  15. K

    Technic Team releases Tekkit Lite

    Ah good, b/c I was considering slipping Treecapitator into our mod pack but I wasnt sure if that would cause any conflicts. #noviceServerAdmin I guess we don't have to if there's a ThaumCraft solution.
  16. K

    Technic Team releases Tekkit Lite

    My little server family tried Tekkit Lite for a few days before moving to FTB. A lot of the mods in Tekkit Lite feel really alpha-y. Case in point, the mineFactory RL mod has changed hands several times and all the documentation I could find online showed the recipes as being created one way...
  17. K

    Tekkit refugee seeking solace

    Okay, it wasn't that bad. Some friends and I were exposed to the modded MC world via The Technic Pack. We set up a small server and have really been enjoying digging into it. Unfortunately, it seemed to us like the community that's formed around Tekkit is not terribly open or welcoming (my...
  18. K

    Modpack updates: The weakest link?

    I don't remember if Forestry was among the affected mods. I remember for certain Steve's Carts and maybe 6 or 7 others were the ones that were affected. This is a DW20 server. Regardless it's good to know. I'll advise my servlets to wait a while before accepting the next launcher update. Thanks...
  19. K

    Modpack updates: The weakest link?

    Hi all, I'm new around here. My server just made the decision to move from Tekkit to FTB. (Tekkit really seems to be shooting itself in the foot). We got started last night and played for about an hour or so, then the launcher updated and now we all get mod incompatibility issues. Is this what...