Mucking with Ore spawn configs

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kroysemaj

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Jul 29, 2019
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So my server is moving to a rental situation. Our current server is not just not keeping up and none of us has the the training/expertise to really effectively administrate it. I'm the closest thing to a server admin and I'm barely able to call myself a scrub.

So we might be re-genning our world (using the same seed because we really like our map) but would like to see some more ore spawns considering how many mods use the same stuff over and over again. It just always feels like there's never enough iron, gold, or copper.

I know FTB utilizes the Thermal Expansion world gen for ore so my question is where do I find this, what values do I tinker with, and what is a reasonable bump so that we're finding a nice amount of the stuff we need without completely filling the ground with the stuff.
 

Juanitierno

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Jul 29, 2019
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What i did is make copper and tin spawn from the bottom of the map (to enable TBMs), and increased the amount proportionately so the "density" is the same, but there is lower.

Example: If tin spawned from 20 to 40 (20 blocks) and i change it to 30 blocks (50% increase) i would change the amount of nodes by 50% too so the density remains the same, and doenst just spread the same amount of tin over a larger volume.
 

Belone

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Jul 29, 2019
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The TE config file can be found in ..\config\cofh folder. Under World you'll find a tweak section. You probably want to adjust the numclusters properties (this I believe is the number of clusters per chunk). I'd probably recommend doubling the amount initially and see how you go from there.

Unfortunately this won't affect iron spawn as this is vanilla. I'm not aware of a way to adjust but someone can correct me on this.
 

Sphinx2k

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Jul 29, 2019
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This are the values we are using:
That Copper and Tin don't spawn below 25 ist because it forces the players to not just mine at level ~ 10 for everything and spread out more.
I aimed at rate between the mods and it is working out OK, all other Mod spawns are disabled (except for special ores only one mod uses)

Code:
        I:ore.copper.clusterSize=7
        I:ore.copper.maxY=75
        I:ore.copper.minY=25
        I:ore.copper.numClusters=25
        I:ore.lead.clusterSize=7
        I:ore.lead.maxY=40
        I:ore.lead.minY=20
        I:ore.lead.numClusters=4
        I:ore.silver.clusterSize=7
        I:ore.silver.maxY=35
        I:ore.silver.minY=15
        I:ore.silver.numClusters=4
        I:ore.tin.clusterSize=7
        I:ore.tin.maxY=50
        I:ore.tin.minY=25
        I:ore.tin.numClusters=14
 

akamanu

New Member
Jul 29, 2019
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So my server is moving to a rental situation. Our current server is not just not keeping up and none of us has the the training/expertise to really effectively administrate it. I'm the closest thing to a server admin and I'm barely able to call myself a scrub.

So we might be re-genning our world (using the same seed because we really like our map) but would like to see some more ore spawns considering how many mods use the same stuff over and over again. It just always feels like there's never enough iron, gold, or copper.

I know FTB utilizes the Thermal Expansion world gen for ore so my question is where do I find this, what values do I tinker with, and what is a reasonable bump so that we're finding a nice amount of the stuff we need without completely filling the ground with the stuff.

Client side: \MindCrack\minecraft\config\cofh\thermalexpansion.cfg
Server side: \cofh\thermalexpansion.cfg
jsut edit the file, at the end of it you can find the options for ore gen.

/manu
 

kroysemaj

New Member
Jul 29, 2019
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I'm assuming I can follow a similar procedure to turn down xycraft and gregtech ore spawns?