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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm not sure if you understand how reading works. You were told that the part of your log regarding HQM (read: not necessarily regarding the whole crash) was in the first few pages. After you proved yourself incapable of understanding the concept, it was narrowed down for you by myself, and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Hi, I'm the local guy that totes the wonders of actually reading, and rest assured, not only is what Trisscar talking about right there on the first page of this thread, it's a great big obvious thing that's pretty hard to miss. I'd recommend looking again, and maybe actually reading this time...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    As is the old standby on the forums: When it's ready. Not before.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Like it's been said again and again: When. It. Is. Ready. Not before.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There's a FAQ in the second page of this post, I suggest you start either there or with a basic thread search. Also, you shouldn't be having any issues if you actually read the questbook, given how it tells you how to do these things.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    "Each" is synonymous with "every," the only difference being in connotation; each implies individual units grouped together one by one as a set, every implies all units in a more collective sense, so as you can see, even the minor difference between them is virtually nil. The wording is as...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The former, I believe, is something to do with character limits. The latter has been brought up multiple times and addressed, and I believe there's currently something in the works for that. Also, you're likely crashing because you're hitting the buttons too quickly, which is another...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Ehh, yeah, I could do that, but I don't have the infrastructure to handle that much power (or virutally any power) and I generally prefer my generators to run on their own, so I'd have to have a Wither killer set up at some point.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Sorry, I've got no idea how the inner workings of the mod are. I know Quadrum is here for some of the custom items, and I can point out a few of the mods that have altered recipes, but I can't tell you much that's worthwhile.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    And I'm just sitting here with my free 64x Nether Star generator I'm trying to figure out how to fuel effectively.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    He wants an update. He'll get an update when it's ready.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    When it's ready.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It most likely is that you updated mods. The first rule in modpacks, especially when they have recipe tweaks and whatnot, is to never update mods unless you know exactly what you're doing.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've suggested an in-game Blind Bags Catalog to Caigan before, as pretty much what you're suggesting. Good to see that I'm not the only one with the idea.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Fun fact, Mariculture vat crafting isn't instant; there's a little number that should be shown with the recipe that gives how long it takes to craft. I'd recommend waiting that time.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    That's being worked on and should be fixed in the next update; if it's that big an issue, turn down the game sounds like I'm sure many other people are doing. That's not the fault of the pack, that's because there IS no machine in any mods (that I'm aware of) made to take Agricraft seeds and...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Why would you bother mutandising sugar cane? Last I tried, you could breed it up and then place the canes you get on right click, same as normal sugar cane; it worked on cactus too.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So I take it you didn't notice the handy little bar at the top right of the thread, with the word "Search" in it? Either way, I'm not wasting my time walking you through basic forum functionality. Caigan already said no to EE3 and ProjectE, the latter of which is a revival of EE3 since it's...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You were told it ALSO needs terra. Also means "in addition" or "as well as" not "replace everything with." Also, using a jar won't work since that's essentia, not vis. Vis comes from nodes; you were also told that a working setup uses an energized node that provides 6 terra vis.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I don't recall exactly, but it's possible there are quests that have mechanist rep that unlock after doing ones that don't have the rep. I vaguely remember Witchery quests having some here and there, or maybe in Thaumcraft, but it's been a long while and I could easily be wrong.