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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    For me it would be. :p I like to craft all the foods, even for those grind quests packs like to add, but i don't want to have to walk around with a full inventory for all the food you have to eat. xD And i know a modpack maker can't ever please everyone. I've seen a lot of people complain about...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I really hope you won't. Been playing and recommending this pack for a while now, just never posted here. I feel Spice of life is worth posting for though. :p I like the idea of it's nice to have a good variety of foods but you don't NEED them. Besides, the person commenting on it already added...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Search around for and area not covered with fibrous taint, it should be on the ground.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    1: I made a bronze lumber axe with auto smelt, planted a few 2x2 spruces around my base and kept chopping them down from time to time stockpiling the charcoal. While that is still feeding my endoflames I'm working on automating my golem output to go in my close to max upgraded barrels that are...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I tried that and a few other things, sometimes opening a different inventory works, but not this time. Re logging didn't help either. Got some more seeds between posts and random crops are disappearing when I harvest. Most of the time I do get the produce, but the plant is gone and no seed...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    There might be a conflict with adventurers backpack and the harvesting of crops. Harvested 2 onions and they disappeared. Both the harvest and one of my crops. At the moment food is to rare to test more though. Edit: it's not the backpack, crops just disappear sometimes.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I would really love to play this, but I can't download it. Did something go wrong uploading it? I keep getting a can't download modpack error, no idea if/how that can be an error in my side. :c
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Is it fully repaired?
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    After updating to .72 I started with a thaumonomicon even tho I hadn't started thaumcraft yet. Tossed it so no biggie, just thought I'd mention it here.
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    [1.7.10] Ratch's Minimal HQM [Magi][Tech][Adventure]

    \o/ can't wait to see where you're going with this pack!
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    [1.7.10] Ratch's Minimal HQM [Magi][Tech][Adventure]

    I have to agree with you,fb is very pretty. Maybe I'm just too used to big reactors,mfr and te.. If you want automation, doesn't medieval warfare add recruitable villagers? That would fit the theme I think but I'm not sure how cpu heavy it is and if you can only add that part and disable terrain...
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    [1.7.10] Ratch's Minimal HQM [Magi][Tech][Adventure]

    As I only have a laptop I can't play Tolkiencraft, so something similar but less heavy sounds amazing. Not too sure about fb or rail craft though, easy ore doubling gives you more time to explore and I find rail craft very tedious. :c That said, without that much automation and a big quest line...
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    [1.6.4] Stirecraft {Quests} {Tech/Magic}

    Can anyone tell me what mod binds its keys to "up" and "right"? It shows no conflict in settings, but ingame it just doesn't work. :/