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    [1.7.10]Modular Mayhem

    I'l be.. uh.. busy. Playing Fallout 4. Soooooo.. farewell for now.
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    [1.7.10]Modular Mayhem

    I finally got around to making an Immersive Engineering Mining Drill and.. I'm underwhelmed. I really appreciate the item model, attention to detail, the custom hitbox.. but it just does not stack up well against other offerings. It doesn't last very long- even with an extended tank. You'll tear...
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    [1.7.10]Modular Mayhem

    Silent's Gems armor is not repairable in the same way as the tools. Won't repair in an anvil, either. Do you know if that's intentional? I'm getting to the point where I need to repair my Supercharged Onyx armor and it just won't take it.
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    [1.7.10]Modular Mayhem

    Adding to the confusion, I see. I'd rather not have to sign into a client at all but, hey, I must be crazy.
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    [1.7.10]Modular Mayhem

    Well that's certainly ineffective. Despite being a Curse site, the login isn't unified among all their services? Lame.
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    [1.7.10]Modular Mayhem

    lol tried just now and it doesn't recognize my email address, despite being logged in with it here. Nor does it recognize my username/pw combo.
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    [1.7.10]Modular Mayhem

    But muh FTB.
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    [1.7.10]Modular Mayhem

    lol new version still not up on FTB Launcher.
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    [1.7.10]Modular Mayhem

    Still waiting on FTB. So slow! In the meantime, here's pretty much the summation of my playtime. I'm standing on the factory I shared a while back. Center is my current ore processing and charcoal->steam power gen. I'm starting to move toward Magneticraft, off to the far left, for that sweet...
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    [1.7.10]Modular Mayhem

    It's not that it's too big, it's that the mod seems to be poorly optimized. I've run 2 chunk wide BC Mining Well "world eaters" with Funky Locomotion with absolutely 0 issue (other than TC taint pretty much destroying it.. but that's a different story). As for your XP issue.. I can't think of...
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    [1.7.10]Modular Mayhem

    Hey...... heads up on that ET Tunnel Bore I made. I expanded it to add a staggered 4x7 head on top (that handles 3 directions with only 4 sockets per row!). This thing is a FRAME KILLER. Originally I blamed it on Storage Drawers rendering, but it just so coincided that when I faced the drawers...
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    [1.7.10]Modular Mayhem

    Beat the Ender Dragon last night. Now I'm starting to get my AE2 system up.. finally.
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    [1.7.10]Modular Mayhem

    Which mod changed The End Dimension? I came in prepared for a fight but there's no dragon in sight and I'm not on an island.. terrain just seems to keep generating the farther I walk out. Edit: Never mind, apparently I walked in the wrong direction! Dragon was behind me.
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    [1.7.10]Modular Mayhem

    Ooh, Pistronics does look nice. I'd like to play around with it.. any chance to add it in?
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    [1.7.10]Modular Mayhem

    Integrates some other popular mods with Immersive Engineering. Off the top of my head, it adds support for fluix and dense fluix cables in IE's wire form so you can run AE2 wiring the same way you run IE wiring.
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    [1.7.10]Modular Mayhem

    Nice, that's a creative build. Of all my designs, I prefer this 2 chunk wide mobile mining well platform I built on my old DW20 server. Here's a peek at what kind of resources it netted us, and here's how far it went in the Deep Dark. Taken from our base tour album.
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    [1.7.10]Modular Mayhem

    Do you have a link to the RP2 knife? Not sure what you're talking about.
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    [1.7.10]Modular Mayhem

    We don't have the latest version of Silent's Gems- currently on 1.3.03 whereas the new version is 1.3.04, with the tree felling enchantment and Mending nerf.
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    [1.7.10]Modular Mayhem

    It is, just updated.
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    [1.7.10]Modular Mayhem

    Oh, that's quiet the nerf. I'll check it out when I get time. I like the idea of the new Mending enchantment in vanilla MC, I wonder if that could be implemented.