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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Well damn, here I thought I would get to takeover development for you. :P
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    I have not actively developed Frozen Wastes in a long time. My attention span is that of a walnut being cracked open. It's there but is empty inside. I've been experimenting a lot for what is known as Equinox. But now that I think on it perhaps I should resume development of FW. I'll keep you...
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    I'll keep you posted if anything changes.
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    I'm sorry to say but real life keeps getting in my way. If I look at this right. The things I want to do are on a scale of complexity like Tolkiencraft. I'm still buzzing around and it may appear the pack might miss Jampacked.
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    Oh my I like how it currently looks. please keep me posted with it's progress. I myself must actually resume work and get the spawning world completed. From there we can start incorporating whole worlds into the pack.
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    One of the main features of the pack will be exploration of pre-built worlds. Think of each world as a sort of dream our insane stranded man created with magic. Each world comes with a specific puzzle and goal required to complete it. Which also brings you closer to getting free from the world...
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    I'll drag yah into a vanilla creative server I am known to hover in often. Just to see what you can and cannot do, anyway my trip is almost over. So won't be long till real development of the pack begins.
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    Well now...I am actually impressed! you sir have made the cut as co-lore / quest writer. like I said with Emanuel. Do you have any examples? I am mostly looking for someone who can use Command Blocks, CC (i'm going to disable all it's recipes). Blue Power. There are things I'd like done using...
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    I'll think on it for a bit. You seem to have potential in writing good lore. Which actually is going to be a very important part of this project. Matter of fact i'll give you a challenge. Using what little I gave in my Stories snip. I'd like to see your own interpretation of the world I am...
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    Do you have any examples of your work I can see? I guess I should have mentioned that examples are a sure fire way to get my attention. My standards are not very high i simply like knowing what you can and cannot do.
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    How to prevent spawners from being broken?

    I believe you can use Tinkers Iguanas tweaks to prevent it. worst case scenario is you can ask a mod dev to help you.
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    Thank you for the official go ahead Watchful1!
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    Actually there has been zero development for the pack since it's original announcement. A lot of what was going to be in the pack has been completely changed. The old Frozen Wastes was going to be a hardcore survival pack. However I found it might be more interesting to have a survival theme...
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    The Frozen Wastes [WIP][HQM][Magic/Exploration][Jampacked2]

    Hold fast to dreams. For when dreams go. Life is a barren field. Frozen with snow. This is a massive project I've been developing on for months now. With the announcement of Jampacked II it is time to begin real development. The modpack will be centered around AM2 & Botania. However a lot of...
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    [1.7.10] Custom Villagers Mod

    hmmmm with this I now have a reason to install metallurgy!
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    I take pleasure in knowing that I can still pick my nose on my profile. MUST GET THAT DAMN RUPEE...

    I take pleasure in knowing that I can still pick my nose on my profile. MUST GET THAT DAMN RUPEE OUT!
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    [1.7.10] Back to the Basics [Tech] [Magic] [Coffee]

    Ahh good good glad i could hear it. Like i said i'll have the optimized server files prepared at a later date. Also thank you for running the server. you've provided a excellent test case for the use of YAMPST. This is a special mod that allows me too receive important data on things like crash...
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    [1.7.10] Back to the Basics [Tech] [Magic] [Coffee]

    Liteloader is a clientside mod only. Simply navigate yourself to the 1.7.10 folder in the mods folder. From there you simply remove the liteloader.jar file. Also make sure too remove Matmos and Voxelmap from the mods folder. Those are clientside only. Without Liteloader they should not load...
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    [1.7.10] Back to the Basics [Tech] [Magic] [Coffee]

    Back to the Basics has been updated to version 1.1.1. This update should not do anything to your worlds. However should something occur please report it 1st at my github repo for the pack. Also as requested a very kind gent has agreed to assist me on preparing a sphax texture pack patch for...
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    [1.7.10] Back to the Basics [Tech] [Magic] [Coffee]

    Use forge version 1272 for my pack. That should work fine for you.