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  1. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Forestry bug. If you break a block of tin/bronze you get apatite back.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Did you get the new forge in the update? My chunk loading times are 2fast4me now.
  3. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I made an overly complex railcraft cow farm once; I used a cart running through the farm that picked up adult cows, used a detector for adult, and sent them to a lava blade if they were. Cooked beef and leather. You can just pipe down wheat into a RC feeder
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I love redlogic--the Integrated Circuit system is amazing. Shame you don't hear about it more. It's like using computers from OC/CC without having to know Lua.
  5. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Extra Utilities is all about those 1-block machines 64x generators are such a load
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    oh geeze I just installed Compact machines for myself hours ago. Opencomputers too. I love the recipes. I feel like there should be a block blacklist inside a Compact Machine though. Don't exactly want a Big Reactor inside one of those on my server. Kinda lame. Sans Salination Tower, I'm...
  7. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I've been playing with some fractal ore generation from the new CoFHCore and it's pretty interesting. Somebody on reddit posted this, which makes me quite interested with the playstyle that comes with HUGE veins of super rare ores like in Terrafirmacraft.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    What are you having a problem with: energy or liquid conduits? EnderIO energy conduits will look like they're connected on all sides, but GC machines only have 1 input side that accepts energy. EDIT: Awesome thing. Didn't know GC now accepts Mekanism oxygen in its system. A couple electrolysis...
  9. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I just spent way too long configuring the pack a little deeper for my tastes. Have some minetweaker scripts for MFR, Sync, and Minechem if you guys happen to add those to your game. MFR: makes the laser drill and precharger use T3 plates/flux crystals/hard stuff Sync: makes the Core cost...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Awesome to see my work in a pack now, even if it's such a minor part. Again, if you need any more very specific blocks/items/anything really, I'm pretty good at code/modding and can do custom models and such. Don't really see a huge need with how powerful Mine/Modtweaker is, but you never know...
  11. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Check github and download v1.0.2. It adds platinum ores for moon and mars rock, and makes gem ores work with fortune. Any more feature requests put on the issue tracker and I'll get around to them. That's a really good spot for them. https://github.com/Zerrens/InterstellarOres/releases
  12. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I think they meant that, and was replying to how dumb double the amount we have now (the 'original' amount) would be.
  13. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Does Botania still generate flowers way too often and in completely random clusters? Because that's what turned me off of it before
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Let me do a quick release of 1.0.1 to finalize the dropping of ores that drop items EDIT: it's done, https://github.com/Zerrens/InterstellarOres/releases . Redownload, it's got the same name.
  15. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Both of those can be removed as well yeah. Required things are mostly from the moon/mars, with Osmium needed from Mekanism for some things
  16. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I couldn't find any bugs immediately, so I'm gonna deem Interstellar Ores 1.0.0 stable. There are a few TODO things like get base smelting recipes for every ore (but grinding in every machine that knows the oredictionary works). If for some reason you don't have AE installed, it will skip the...
  17. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Honestly should be in the config anyway. First build of InterstellarOres is up. I'm doing some bugtesting, if you guys want to help https://www.mediafire.com/?ccsjsui71ziq24s . Just.. throw down ores, put them in grinding machines, slap them with picks, etc. Nothing should break, but hey EDIT...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I might venture into that scene by recreating the Kerbol system from Kerbal Space Program for Galacticraft. Laythe could be an awesome Overworld analog but with loads more water, and with the sky being dominated by Jool's presence. I'm almost done with Interstellar Ores, as well. Just a few...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I have to say I'm LOVING 1.7 in terms of modding. It's been a while but there have been some crazy improvements in MC and Forge. I have code set in now that will allow me to add in entire stone types of ores with literally 4 lines of code per stone type. Whenever micdoodle8 adds new planets...
  20. Z

    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I really wanted to use better colors for the ores (I have my own texture pack and I've done all mod ores to fit vanilla better) but they're most straight rips from the mods you generate, except Lunarium, which is original. The color palette comes from an ANCIENT Painterly spinoff I made back...