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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The energy wasn't submitted all at once, over multiple re-logs, and using a survivalist generator. Maybe the rate of submission had something to do with it? (It's the only controllable variable I can think of)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So... the small RF quest doesn't reset it's completion state upon collecting the rewards, enabling me to just spam the collect button and get TONS of coins. Edit: Correction: It just deletes the requirements to re-complete it. so it's just instantly re-completed the instant I click "collect"...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    So, just ignore the quests until the update? Got it
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Any reason why "nice" is in a different font?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Under: Rules of the shop It mentions (implies) that Iron tier is the next tier after wood, but tin is. You might want to fix that.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Surround a coin with wooden planks, BAM! more crates.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    What's it supposed to be?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Okay, the morph quest still says to go to the nether, kill a bat, and you'll be able to fly Not working, if it's supposed to not be working, then you might want to fix that quest.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    First off, something that I've been meaning to do for a while now: IT'S WORKING!!! MUHAHAHAHAHA!!! Second: Thanks, I wasn't sure if it was intentional or not.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The Progressive Automation quest requires bedrock...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Why can't I combine five 10% crates into one 50% crate?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    If this last attempt doesn't work I'll try just that. Pastebin won't let me do it. Apparetly it's to big...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    And now I can't edit that comment due to lag caused by my attempt at adding in the log from the launcher... apparently it's too long to put in a spoilers thing and it's so long that I can't select enough of it to make a difference (deleting) before the editor starts to freeze up. TL;DR: Loading...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Could someone please explain to me why this modpack's taking over an hour to load up (get to the title-screen)? Edit: this time it took ~10 minutes. I forcefully closed it (task manager, end task) and re-opened it and it didn't get stuck this time. Also, I see on the title screen that...
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    [1.7.10][SMP] The Purple Garden

    Yeah, The new Curse client is SHIT. I can't get any modpacks on it so could you get it on the FTB laucher? Or tell me WTF I'm doing wrong?
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    [1.7.10] Survival industry [rotarycraft based tech]

    So, according to the description, I should be able to use bonemeal to get an idea of how deep the ore is. How?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Since I've been away for... quite awhile, has the tainted biome issue with the realistic world gen issue been fixed?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I just wanted to say that. 1. Your picture shows up as one of the first results in google image for "ferret business" 2. I GOT MC WORKING AGAIN!!! FINALLY! (sort of...)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Java being up to date is actually what broke all MC (vanilla and modded) for me... and of course Java uninstalled the previous update the ONE time it would have been useful for it not to.